[Feature] Beastform Compendium (#434)

* Various fixes

* Added fixes to make beastforms work

* .

* Added all SRD beastforms
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WBHarry 2025-07-27 21:26:28 +02:00 committed by GitHub
parent 0fe6c4066a
commit 187a0dc090
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GPG key ID: B5690EEEBB952194
80 changed files with 6189 additions and 89 deletions

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@ -45,12 +45,12 @@ export default class DhCharacter extends BaseDataActor {
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
}),
major: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
})
}),
experiences: new fields.TypedObjectField(
@ -112,7 +112,7 @@ export default class DhCharacter extends BaseDataActor {
value: {
custom: {
enabled: true,
formula: '@system.rules.attack.damage.value'
formula: '@profd4'
}
}
}
@ -244,10 +244,19 @@ export default class DhCharacter extends BaseDataActor {
}),
attack: new fields.SchemaField({
damage: new fields.SchemaField({
value: new fields.StringField({
diceIndex: new fields.NumberField({
integer: true,
min: 0,
max: 5,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
}),
bonus: new fields.NumberField({
required: true,
initial: '@profd4',
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.value.label'
initial: 0,
min: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
})
}),
roll: new fields.SchemaField({
@ -462,6 +471,12 @@ export default class DhCharacter extends BaseDataActor {
};
}
get basicAttackDamageDice() {
const diceTypes = Object.keys(CONFIG.DH.GENERAL.diceTypes);
const attackDiceIndex = Math.max(Math.min(this.rules.attack.damage.diceIndex, 5), 0);
return diceTypes[attackDiceIndex];
}
static async unequipBeforeEquip(itemToEquip) {
const primary = this.primaryWeapon,
secondary = this.secondaryWeapon;
@ -547,12 +562,16 @@ export default class DhCharacter extends BaseDataActor {
const baseHope = this.resources.hope.value + (this.companion?.system?.resources?.hope ?? 0);
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
}
getRollData() {
const data = super.getRollData();
return {
...data,
basicAttackDamageDice: this.basicAttackDamageDice,
tier: this.tier,
level: this.levelData.level.current
};