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Merge branch 'main' into feature/284-Armor-Weapon-Feature-Improvements
This commit is contained in:
commit
17ca304741
34 changed files with 723 additions and 1253 deletions
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@ -5,7 +5,16 @@ import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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import { damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
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export default class DhpActor extends Actor {
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export default class DhpActor extends foundry.documents.Actor {
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/**
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* Whether this actor is an NPC.
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* @returns {boolean}
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*/
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get isNPC() {
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return this.system.metadata.isNPC;
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}
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async _preCreate(data, options, user) {
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if ((await super._preCreate(data, options, user)) === false) return false;
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@ -352,16 +361,16 @@ export default class DhpActor extends Actor {
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const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
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return modifier !== null
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? [
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{
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value: modifier,
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label: roll.label
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? modifier >= 0
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? `${roll.label} +${modifier}`
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: `${roll.label} ${modifier}`
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: null,
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title: roll.label
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}
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]
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{
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value: modifier,
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label: roll.label
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? modifier >= 0
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? `${roll.label} +${modifier}`
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: `${roll.label} ${modifier}`
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: null,
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title: roll.label
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}
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]
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: [];
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}
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@ -460,10 +469,10 @@ export default class DhpActor extends Actor {
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damage >= this.system.damageThresholds.severe
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? 3
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: damage >= this.system.damageThresholds.major
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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if (hpDamage && this.type === 'character' && this.#canReduceDamage(hpDamage, type)) {
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new Promise((resolve, reject) => {
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@ -34,7 +34,7 @@ export default class DHItem extends foundry.documents.Item {
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* @returns {boolean} Returns `true` if the item is an inventory item.
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*/
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get isInventoryItem() {
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return this.system.constructor.metadata.isInventoryItem ?? false;
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return this.system.metadata.isInventoryItem ?? false;
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}
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/** @inheritdoc */
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@ -53,17 +53,17 @@ export default class DHItem extends foundry.documents.Item {
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const isInventoryItem = CONFIG.Item.dataModels[type]?.metadata?.isInventoryItem;
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const group =
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isInventoryItem === true
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? 'Inventory Items'
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? 'Inventory Items' //TODO localize
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: isInventoryItem === false
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? 'Character Items'
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: 'Other';
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? 'Character Items' //TODO localize
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: 'Other'; //TODO localize
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return { value: type, label, group };
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}
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);
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if (!documentTypes.length) {
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throw new Error('No document types were permitted to be created.');
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throw new Error('No document types were permitted to be created.'); //TODO localize
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}
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const sortedTypes = documentTypes.sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang));
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