Merge branch 'main' into refactor/275-actor-sheets-simplification

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joaquinpereyra98 2025-07-07 17:16:47 -03:00 committed by GitHub
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44 changed files with 358 additions and 251 deletions

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@ -17,6 +17,7 @@ import {
socketRegistration
} from './module/systemRegistration/_module.mjs';
import { placeables } from './module/canvas/_module.mjs';
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
Hooks.once('init', () => {
CONFIG.DH = SYSTEM;
@ -152,6 +153,7 @@ Hooks.on('ready', () => {
registerCountdownHooks();
socketRegistration.registerSocketHooks();
registerCountdownApplicationHooks();
registerRollDiceHooks();
});
Hooks.once('dicesoniceready', () => {});
@ -209,7 +211,7 @@ Hooks.on('chatMessage', (_, message) => {
}
const title = traitValue
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilitychecktitle', {
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
})
: game.i18n.localize('DAGGERHEART.GENERAL.duality');

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@ -611,7 +611,7 @@
},
"stress": {
"name": "Stress",
"stress": "STR"
"abbreviation": "STR"
},
"hope": {
"name": "Hope",
@ -619,33 +619,39 @@
},
"armorStack": {
"name": "Armor Stack",
"stress": "AS"
"abbreviation": "AS"
}
},
"Range": {
"self": {
"name": "Self",
"description": "means yourself."
"description": "means yourself.",
"short": "Self"
},
"melee": {
"name": "Melee",
"description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs."
"description": "means a character is within touching distance of the target. PCs can generally touch targets up to a few feet away from them, but melee range may be greater for especially large NPCs.",
"short": "Melee"
},
"veryClose": {
"name": "Very Close",
"description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything thats very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close."
"description": "means a distance where one can see fine details of a target- within moments of reaching, if need be. This is usually anywhere from about 5-10 feet away. While in danger, a PC can usually get to anything thats very close as part of any other action they take. Anything on a battle map that is within the shortest length of a game card (~2-3 inches) can usually be considered very close.",
"short": "V. Close"
},
"close": {
"name": "Close",
"description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything thats close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close."
"description": "means a distance where one can see prominent details of a target-- across a room or to a neighboring market stall, generally about 10-30 feet away. While in danger, a PC can usually get to anything thats close as part of any other action they take. Anything on a battle map that is within the length of a standard pen or pencil (~5-6 inches) can usually be considered close.",
"short": "Close"
},
"far": {
"name": "Far",
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far."
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
"short": "Far"
},
"veryFar": {
"name": "Very Far",
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far."
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
"short": "V. Far"
}
},
"RollTypes": {
@ -1098,6 +1104,7 @@
"range": "Range",
"stress": "Stress",
"take": "Take",
"target": "Target",
"title": "Title",
"type": "Type",
"unarmored": "Unarmored",

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@ -63,18 +63,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
const context = await super._prepareContext(_options);
context.rollConfig = this.config;
context.hasRoll = !!this.config.roll;
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.experiences = Object.keys(this.config.data.experiences).map(id => ({
id,
...this.config.data.experiences[id]
}));
context.selectedExperiences = this.config.experiences;
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;
context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
context.canRoll = true;
context.isLite = this.config.roll?.lite;
if (this.config.costs?.length) {
const updatedCosts = this.action.calcCosts(this.config.costs);
context.costs = updatedCosts;
@ -85,8 +73,22 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.uses = this.action.calcUses(this.config.uses);
context.canRoll = context.canRoll && this.action.hasUses(context.uses);
}
context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config);
if(this.roll) {
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.experiences = Object.keys(this.config.data.experiences).map(id => ({
id,
...this.config.data.experiences[id]
}));
context.selectedExperiences = this.config.experiences;
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;
context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
context.canRoll = true;
context.isLite = this.config.roll?.lite;
context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config);
}
return context;
}

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@ -108,7 +108,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
context.config = CONFIG.DH;
if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.damage;
context.hasBaseDamage = !!this.action.parent.attack;
context.getRealIndex = this.getRealIndex.bind(this);
context.getEffectDetails = this.getEffectDetails.bind(this);
context.disableOption = this.disableOption.bind(this);

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@ -6,6 +6,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ['adversary'],
position: { width: 660, height: 766 },
window: { resizable: true },
actions: {
reactionRoll: AdversarySheet.#reactionRoll,
useItem: this.useItem,

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@ -372,7 +372,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
li.hidden = !(menu.has(item.id) && matchesSearch);
}
}
/* -------------------------------------------- */
/* Filter Menus */
/* -------------------------------------------- */

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@ -37,7 +37,7 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'description' }, { id: 'actions' }, { id: 'settings' }],
tabs: [{ id: 'description' }, { id: 'settings' }, { id: 'actions' }],
initial: 'description',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}

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@ -31,13 +31,12 @@ export default class WeaponSheet extends DHBaseItemSheet {
/**@inheritdoc */
async _preparePartContext(partId, context) {
super._preparePartContext(partId, context);
switch (partId) {
case 'settings':
context.features = this.document.system.features.map(x => x.value);
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
break;
}
return context;
}

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@ -79,7 +79,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
action =
actor.system.attack?._id === actionId
? actor.system.attack
: item?.system?.actions?.find(a => a._id === actionId);
: item.system.attack?._id === actionId
? item.system.attack
: item?.system?.actions?.find(a => a._id === actionId);
return action;
}
@ -158,7 +160,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const targetSelection = event.target
.closest('.message-content')
.querySelector('.button-target-selection.target-selected'),
isHit = Boolean(targetSelection.dataset.targetHit);
isHit = Boolean(targetSelection?.dataset?.targetHit) ?? false;
return {
isHit,
targets: isHit

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@ -65,6 +65,20 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
];
}
async setCombatantSpotlight(combatantId) {
const combatant = this.viewed.combatants.get(combatantId);
const toggleTurn = this.viewed.combatants.contents
.sort(this.viewed._sortCombatants)
.map(x => x.id)
.indexOf(combatantId);
if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
await combatant.update({ 'system.spotlight.requesting': false });
}
static async requestSpotlight(_, target) {
const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
const combatant = this.viewed.combatants.get(combatantId);
@ -79,17 +93,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
static async toggleSpotlight(_, target) {
const { combatantId } = target.closest('[data-combatant-id]')?.dataset ?? {};
const combatant = this.viewed.combatants.get(combatantId);
const toggleTurn = this.viewed.combatants.contents
.sort(this.viewed._sortCombatants)
.map(x => x.id)
.indexOf(combatantId);
if (this.viewed.turn !== toggleTurn) Hooks.callAll(CONFIG.DH.HOOKS.spotlight, {});
await this.viewed.update({ turn: this.viewed.turn === toggleTurn ? null : toggleTurn });
await combatant.update({ 'system.spotlight.requesting': false });
await this.setCombatantSpotlight(combatantId);
}
static async setActionTokens(_, target) {

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@ -13,7 +13,7 @@ class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
}
get title() {
return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.Title', {
return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
type: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Countdown.types.${this.basePath}`)
});
}

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@ -1,3 +1,5 @@
import { emitAsGM, GMUpdateEvent, socketEvent } from "../../systemRegistration/socket.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
/**
@ -96,6 +98,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
}
static async increaseFear(event, target) {
if (!game.user.isGM) return;
let value = target.dataset.increment ?? 0,
operator = value.split('')[0] ?? null;
value = Number(value);
@ -103,8 +106,19 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
}
async updateFear(value) {
if (!game.user.isGM) return;
return emitAsGM(GMUpdateEvent.UpdateFear, game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear), value);
/* if(!game.user.isGM)
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateFear,
update: value
}
});
else
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
/* if (!game.user.isGM) return;
value = Math.max(0, Math.min(this.maxFear, value));
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value);
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
}
}

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@ -58,12 +58,14 @@ export const damageTypes = {
physical: {
id: 'physical',
label: 'DAGGERHEART.CONFIG.DamageType.physical.name',
abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation'
abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation',
icon: ["fa-hand-fist"]
},
magical: {
id: 'magical',
label: 'DAGGERHEART.CONFIG.DamageType.magical.name',
abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation'
abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation',
icon: ["fa-wand-sparkles"]
}
};
@ -344,26 +346,26 @@ export const refreshTypes = {
};
export const abilityCosts = {
hp: {
id: 'hp',
label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
group: 'Global'
},
stress: {
id: 'stress',
label: 'DAGGERHEART.CONFIG.HealingType.stress.name',
group: 'Global'
},
hope: {
id: 'hope',
label: 'Hope',
group: 'TYPES.Actor.character'
},
stress: {
id: 'stress',
label: 'DAGGERHEART.CONFIG.HealingType.Stress.Name',
group: 'TYPES.Actor.character'
},
armor: {
id: 'armor',
label: 'Armor Stack',
group: 'TYPES.Actor.character'
},
hp: {
id: 'hp',
label: 'DAGGERHEART.CONFIG.HealingType.HitPoints.Name',
group: 'TYPES.Actor.character'
},
prayer: {
id: 'prayer',
label: 'Prayer Dice',

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@ -31,7 +31,8 @@ export class DHActionRollData extends foundry.abstract.DataModel {
label: 'Should be'
}),
treshold: new fields.NumberField({ initial: 1, integer: true, min: 1, label: 'Treshold' })
})
}),
useDefault: new fields.BooleanField({ initial: false })
};
}
@ -47,7 +48,6 @@ export class DHActionRollData extends foundry.abstract.DataModel {
formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
break;
default:
// formula = `${(!!this.parent?.actor?.system?.attack ? `@attackBonus` : `@traits.${this.trait}.total`)}`;
formula = '';
break;
}

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@ -14,9 +14,15 @@ export default class DHAttackAction extends DHDamageAction {
prepareData() {
super.prepareData();
if (this.damage.includeBase && !!this.item?.system?.damage) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
if(!!this.item?.system?.attack) {
if (this.damage.includeBase) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
}
if(this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait;
this.roll.type = 'weapon';
}
}
}
@ -24,10 +30,10 @@ export default class DHAttackAction extends DHDamageAction {
return {
value: {
multiplier: 'prof',
dice: this.item?.system?.damage.dice,
bonus: this.item?.system?.damage.bonus ?? 0
dice: this.item?.system?.attack.damage.parts[0].value.dice,
bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
},
type: this.item?.system?.damage.type,
type: this.item?.system?.attack.damage.parts[0].type,
base: true
};
}

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@ -10,14 +10,10 @@ const fields = foundry.data.fields;
/*
ToDo
- Add setting and/or checkbox for cost and damage like
- Target Check / Target Picker
- Range Check
- Area of effect and measurement placement
- Summon Action create method
Other
- Auto use action <= Into Roll
*/
export default class DHBaseAction extends foundry.abstract.DataModel {
@ -160,17 +156,22 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
static getSourceConfig(parent) {
const updateSource = {};
updateSource.img ??= parent?.img ?? parent?.system?.img;
if (parent?.system?.trait) {
updateSource['roll'] = {
type: this.getRollType(parent),
trait: parent.system.trait
};
}
if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
if (parent?.type === 'weapon') {
updateSource['damage'] = { includeBase: true };
}
if (parent?.system?.range) {
updateSource['range'] = parent?.system?.range;
updateSource['range'] = parent?.system?.attack?.range;
updateSource['roll'] = {
useDefault: true
}
} else {
if (parent?.system?.trait) {
updateSource['roll'] = {
type: this.getRollType(parent),
trait: parent.system.trait
};
}
if (parent?.system?.range) {
updateSource['range'] = parent?.system?.range;
}
}
return updateSource;
}
@ -200,28 +201,23 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
// Prepare base Config
const initConfig = this.initActionConfig(event);
// let config = this.initActionConfig(event);
// Prepare Targets
const targetConfig = this.prepareTarget();
if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.');
// config = this.prepareTarget(config);
// Prepare Range
const rangeConfig = this.prepareRange();
// config = this.prepareRange(config);
// Prepare Costs
const costsConfig = this.prepareCost();
if (isFastForward && !this.hasCost(costsConfig))
return ui.notifications.warn("You don't have the resources to use that action.");
// config = this.prepareUseCost(config)
// Prepare Uses
const usesConfig = this.prepareUse();
if (isFastForward && !this.hasUses(usesConfig))
return ui.notifications.warn("That action doesn't have remaining uses.");
// config = this.prepareUseCost(config)
// Prepare Roll Data
const actorData = this.getRollData();
@ -238,8 +234,9 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
// Display configuration window if necessary
if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
config = await D20RollDialog.configure(config);
// if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
if (this.requireConfigurationDialog(config)) {
config = await D20RollDialog.configure(null, config);
if (!config) return;
}
@ -250,37 +247,6 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
if (!config) return;
}
if (this.hasSave) {
/* config.targets.forEach((t) => {
if(t.hit) {
const target = game.canvas.tokens.get(t.id),
actor = target?.actor;
if(!actor) return;
actor.saveRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty
},
dialog: {
configure: false
},
data: actor.getRollData()
}).then(async (result) => {
t.saved = result;
setTimeout(async () => {
const message = ui.chat.collection.get(config.message.id),
msgTargets = message.system.targets,
msgTarget = msgTargets.find(mt => mt.id === t.id);
msgTarget.saved = result;
await message.update({'system.targets': msgTargets});
},100)
})
}
}) */
}
if (this.doFollowUp()) {
if (this.rollDamage) await this.rollDamage(event, config);
if (this.rollHealing) await this.rollHealing(event, config);
@ -329,12 +295,12 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
}
prepareTarget() {
if(!this.target?.type) return [];
let targets;
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
targets = Array.from(game.user.targets);
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
if (this.target?.type && this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
targets = targets.filter(t => this.isTargetFriendly(t));
if (this.target.amount && targets.length > this.target.amount) targets = [];
}
@ -540,6 +506,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
});
});
}
/* SAVE */
async updateChatMessage(message, targetId, changes, chain = true) {
setTimeout(async () => {
@ -558,7 +525,6 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
});
}
}
/* SAVE */
async toChat(origin) {
const cls = getDocumentClass('ChatMessage');

View file

@ -3,38 +3,16 @@ import DHBaseAction from './baseAction.mjs';
export default class DHEffectAction extends DHBaseAction {
static extraSchemas = ['effects', 'target'];
async use(event, ...args) {
const config = await super.use(event, args);
if (['error', 'warning'].includes(config.type)) return;
return await this.chatApplyEffects(event, config);
}
async trigger(event, data) {
if(this.effects.length) {
const cls = getDocumentClass('ChatMessage'),
msg = {
type: 'applyEffect',
user: game.user.id,
system: data
};
async chatApplyEffects(event, data) {
const cls = getDocumentClass('ChatMessage'),
systemData = {
title: game.i18n.format('DAGGERHEART.UI.Chat.applyEffect.title', { name: this.name }),
origin: this.actor._id,
description: '',
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
action: {
itemId: this.item._id,
actionId: this._id
}
},
msg = new cls({
type: 'applyEffect',
user: game.user.id,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/apply-effects.hbs',
systemData
)
});
cls.create(msg.toObject());
}
get chatTemplate() {
return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
return await cls.create(msg);
} else this.toChat(this.id);
}
}

View file

@ -63,7 +63,9 @@ export default class DhpAdversary extends BaseDataActor {
damage: {
parts: [
{
multiplier: 'flat'
value: {
multiplier: 'flat'
}
}
]
}

View file

@ -1,11 +1,11 @@
import DHBaseAction from "../action/baseAction.mjs";
export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
title: new fields.StringField(),
origin: new fields.StringField({}),
description: new fields.StringField({}),
targets: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ required: true }),
@ -14,10 +14,24 @@ export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
hit: new fields.BooleanField({ initial: false })
})
),
action: new fields.SchemaField({
itemId: new fields.StringField(),
actionId: new fields.StringField()
targetSelection: new fields.BooleanField({ initial: true }),
source: new fields.SchemaField({
actor: new fields.StringField(),
item: new fields.StringField(),
action: new fields.StringField()
})
};
}
prepareDerivedData() {
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
this.currentTargets =
this.targetSelection !== true
? Array.from(game.user.targets).map(t => DHBaseAction.formatTarget(t))
: this.targets;
}
get messageTemplate() {
return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
}
}

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@ -1,9 +1,6 @@
import { actionsTypes } from '../action/_module.mjs';
// Temporary Solution
export default class ActionField extends foundry.data.fields.ObjectField {
getModel(value) {
return actionsTypes[value.type] ?? actionsTypes.attack;
return game.system.api.models.actions.actionsTypes[value.type] ?? game.system.api.models.actions.actionsTypes.attack;
}
/* -------------------------------------------- */

View file

@ -47,6 +47,10 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
return this.parent.actor;
}
get actionsList() {
return this.actions;
}
/**
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
* @param {object} [options] - Options which modify the getRollData method.

View file

@ -11,7 +11,7 @@ export default class DHWeapon extends BaseDataItem {
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
hasInitialAction: true
// hasInitialAction: true
});
}
@ -25,19 +25,8 @@ export default class DHWeapon extends BaseDataItem {
//SETTINGS
secondary: new fields.BooleanField({ initial: false }),
trait: new fields.StringField({ required: true, choices: CONFIG.DH.ACTOR.abilities, initial: 'agility' }),
range: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.range, initial: 'melee' }),
burden: new fields.StringField({ required: true, choices: CONFIG.DH.GENERAL.burden, initial: 'oneHanded' }),
//DAMAGE
damage: new fields.SchemaField({
dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6' }),
bonus: new fields.NumberField({ nullable: true, initial: null }),
type: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.damageTypes,
initial: 'physical'
})
}),
features: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({
@ -49,10 +38,42 @@ export default class DHWeapon extends BaseDataItem {
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
attack: new ActionField({
initial: {
name: 'Attack',
img: 'icons/skills/melee/blood-slash-foam-red.webp',
_id: foundry.utils.randomID(),
systemPath: 'attack',
type: 'attack',
range: 'melee',
target: {
type: 'any',
amount: 1
},
roll: {
trait: 'agility',
type: 'weapon'
},
damage: {
parts: [
{
value: {
multiplier: 'prof',
dice: "d8"
}
}
]
}
}
}),
actions: new fields.ArrayField(new ActionField())
};
}
get actionsList() {
return [this.attack, ...this.actions];
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;

View file

@ -4,9 +4,21 @@ export default class DhAutomation extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
hope: new fields.BooleanField({ required: true, initial: false }),
actionPoints: new fields.BooleanField({ required: true, initial: false }),
countdowns: new fields.BooleanField({ requireD: true, initial: false })
hope: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hope.label'
}), // Label need to be updated into something like "Duality Roll Auto Gain" + a hint
actionPoints: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.actionPoints.label'
}),
countdowns: new fields.BooleanField({
requireD: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.countdowns.label'
})
};
}
}

View file

@ -19,7 +19,7 @@ export default class DHRoll extends Roll {
}
static async buildConfigure(config = {}, message = {}) {
config.hooks = [...(config.hooks ?? []), ''];
config.hooks = [...this.getHooks(), ''];
config.dialog ??= {};
for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
@ -94,6 +94,10 @@ export default class DHRoll extends Roll {
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
}
static getHooks(hooks) {
return hooks ?? [];
}
formatModifier(modifier) {
const numTerm = modifier < 0 ? '-' : '+';
return [
@ -131,3 +135,32 @@ export default class DHRoll extends Roll {
return modifierTotal;
}
}
export const registerRollDiceHooks = () => {
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
if (
!game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hope ||
config.roll.type === 'reaction'
)
return;
const actor = await fromUuid(config.source.actor),
updates = [];
if (!actor) return;
if (config.roll.isCritical || config.roll.result.duality === 1) updates.push({ type: 'hope', value: 1 });
if (config.roll.isCritical) updates.push({ type: 'stress', value: -1 });
if (config.roll.result.duality === -1) updates.push({ type: 'fear', value: 1 });
if (updates.length) actor.modifyResource(updates);
if (!config.roll.hasOwnProperty('success') && !config.targets.length) return;
const rollResult = config.roll.success || config.targets.some(t => t.hit),
looseSpotlight = !rollResult || config.roll.result.duality === -1;
if (looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
});
};

View file

@ -79,7 +79,10 @@ export default class DualityRoll extends D20Roll {
return game.i18n.localize(label);
}
updateFormula() {}
static getHooks(hooks) {
return [...(hooks ?? []), 'Duality'];
}
createBaseDice() {
if (

View file

@ -77,10 +77,10 @@ export default class DHItem extends foundry.documents.Item {
});
}
async selectActionDialog() {
async selectActionDialog(prevEvent) {
const content = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/dialogs/actionSelect.hbs',
{ actions: this.system.actions }
{ actions: this.system.actionsList }
),
title = 'Select Action';
@ -89,19 +89,23 @@ export default class DHItem extends foundry.documents.Item {
content,
ok: {
label: title,
callback: (event, button, dialog) =>
this.system.actions.find(a => a._id === button.form.elements.actionId.value)
callback: (event, button, dialog) => {
Object.defineProperty(prevEvent, "shiftKey", {
get() { return event.shiftKey; },
});
return this.system.actionsList.find(a => a._id === button.form.elements.actionId.value)
}
}
});
}
async use(event) {
const actions = this.system.actions;
const actions = this.system.actionsList;
if (actions?.length) {
let action = actions[0];
if (actions.length > 1 && !event?.shiftKey) {
// Actions Choice Dialog
action = await this.selectActionDialog();
action = await this.selectActionDialog(event);
}
if (action) return action.use(event);
}

View file

@ -39,20 +39,16 @@ export const registerSocketHooks = () => {
}
break;
case GMUpdateEvent.UpdateSetting:
if (game.user.isGM) {
await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
}
await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
break;
case GMUpdateEvent.UpdateFear:
if (game.user.isGM) {
await game.settings.set(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Resources.Fear,
Math.max(Math.min(data.update, 6), 0)
);
Hooks.callAll(socketEvent.DhpFearUpdate);
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate });
}
await game.settings.set(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Resources.Fear,
Math.max(0, Math.min(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear, data.update))
);
/* Hooks.callAll(socketEvent.DhpFearUpdate);
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate }); */
break;
}
@ -66,3 +62,22 @@ export const registerSocketHooks = () => {
}
});
};
export const emitAsGM = async (eventName, callback, args) => {
if(!game.user.isGM) {
return new Promise(async (resolve, reject) => {
try {
const response = await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: eventName,
update: args
}
});
resolve(response);
} catch (error) {
reject(error);
}
})
} else return callback(args);
}

View file

@ -4069,10 +4069,11 @@ body.theme-light.application.daggerheart .character-sidebar-sheet .experience-va
.application.sheet.daggerheart.actor.dh-style.character .window-content {
display: grid;
grid-template-columns: 275px 1fr;
grid-template-rows: 283px 1fr;
grid-template-rows: auto 1fr;
gap: 15px 0;
height: 100%;
width: 100%;
overflow: auto;
}
.application.sheet.daggerheart.actor.dh-style.character .window-content .character-sidebar-sheet {
grid-row: 1 / span 2;
@ -4313,7 +4314,7 @@ body.theme-light.application.daggerheart .character-sidebar-sheet .experience-va
.application.sheet.daggerheart.actor.dh-style.adversary .window-content {
display: grid;
grid-template-columns: 275px 1fr;
grid-template-rows: 283px 1fr;
grid-template-rows: auto 1fr;
gap: 15px 0;
height: 100%;
width: 100%;
@ -5775,10 +5776,14 @@ body.theme-light.application.daggerheart.dialog {
outline: 2px solid light-dark(#222, #efe6d8);
}
.application.dh-style fieldset[disabled],
.application.dh-style fieldset.child-disabled .form-group,
.application.dh-style fieldset select[disabled],
.application.dh-style fieldset input[disabled] {
opacity: 0.5;
}
.application.dh-style fieldset.child-disabled .form-group {
pointer-events: none;
}
.application.dh-style fieldset .nest-inputs {
display: flex;
align-items: center;
@ -6383,6 +6388,7 @@ body.theme-light.application.daggerheart.dialog {
justify-content: center;
align-items: center;
font-size: 12px;
gap: 4px;
}
.application.daggerheart.dh-style .inventory-item .controls {
display: flex;

View file

@ -5,7 +5,7 @@
.window-content {
display: grid;
grid-template-columns: 275px 1fr;
grid-template-rows: 283px 1fr;
grid-template-rows: auto 1fr;
gap: 15px 0;
height: 100%;
width: 100%;

View file

@ -5,10 +5,11 @@
.window-content {
display: grid;
grid-template-columns: 275px 1fr;
grid-template-rows: 283px 1fr;
grid-template-rows: auto 1fr;
gap: 15px 0;
height: 100%;
width: 100%;
overflow: auto;
.character-sidebar-sheet {
grid-row: 1 / span 2;

View file

@ -214,11 +214,16 @@
}
&[disabled],
&.child-disabled .form-group,
select[disabled],
input[disabled] {
opacity: 0.5;
}
&.child-disabled .form-group {
pointer-events: none;
}
.nest-inputs {
display: flex;
align-items: center;

View file

@ -53,6 +53,7 @@
justify-content: center;
align-items: center;
font-size: 12px;
gap: 4px;
}
}
}

View file

@ -4,20 +4,20 @@
Damage
{{#unless (eq path 'system.attack.')}}<a><i class="fa-solid fa-plus icon-button" data-action="addDamage"></i></a>{{/unless}}
</legend>
{{#unless @root.isNPC}}
{{#unless (or @root.isNPC path)}}
{{#if @root.hasBaseDamage}}
{{formField @root.fields.damage.fields.includeBase value=@root.source.damage.includeBase label="Include Item Damage" name="damage.includeBase" classes="checkbox" }}
{{/if}}
{{/unless}}
{{#each source.parts as |dmg index|}}
{{#if @root.isNPC}}
{{#if (or @root.isNPC ../path)}}
{{formField ../fields.value.fields.custom.fields.enabled value=dmg.value.custom.enabled name=(concat ../path "damage.parts." index ".value.custom.enabled") classes="checkbox"}}
<input type="hidden" name="{{../path}}damage.parts.{{index}}.value.multiplier" value="{{dmg.value.multiplier}}">
{{#if dmg.value.custom.enabled}}
{{formField ../fields.value.fields.custom.fields.formula value=dmg.value.custom.formula name=(concat ../path "damage.parts." index ".value.custom.formula") localize=true}}
{{else}}
<div class="nest-inputs">
{{formField ../fields.value.fields.flatMultiplier value=dmg.value.flatMultiplier name=(concat ../path "damage.parts." index ".value.flatMultiplier") label="Multiplier" classes="inline-child" }}
{{#if @root.isNPC}}{{formField ../fields.value.fields.flatMultiplier value=dmg.value.flatMultiplier name=(concat ../path "damage.parts." index ".value.flatMultiplier") label="Multiplier" classes="inline-child" }}{{/if}}
{{formField ../fields.value.fields.dice value=dmg.value.dice name=(concat ../path "damage.parts." index ".value.dice") classes="inline-child"}}
{{formField ../fields.value.fields.bonus value=dmg.value.bonus name=(concat ../path "damage.parts." index ".value.bonus") localize=true classes="inline-child"}}
</div>

View file

@ -1,5 +1,8 @@
<fieldset class="one-column">
<legend>Roll</legend>
<fieldset class="one-column{{#if source.useDefault}} child-disabled{{/if}}">
<legend>
Roll
{{#if @root.hasBaseDamage}}{{formInput fields.useDefault name="roll.useDefault" value=source.useDefault dataset=(object tooltip="Use default Item values" tooltipDirection="UP")}}{{/if}}
</legend>
{{#if @root.isNPC}}
{{formField fields.bonus label="Bonus" name="roll.bonus" value=source.bonus}}
{{formField fields.advState label= "Advantage State" name="roll.advState" value=source.advState localize=true}}

View file

@ -1,6 +1,6 @@
<div>
{{#if @root.hasRoll}}
<div class="roll-dialog-container">
{{#if @root.hasRoll}}
{{#unless @root.isLite}}
<div class="dices-section">
{{#if (eq @root.rollType 'D20Roll')}}
@ -121,6 +121,10 @@
<i class="fa-solid fa-dice"></i>
<span class="label">Roll</span>
</button>
</div>
{{else}}
<button class="sunmit-btn" data-action="submitRoll"{{#unless canRoll}} disabled{{/unless}}>
<span class="label">Continue</span>
</button>
{{/if}}
</div>
</div>

View file

@ -1,22 +1,7 @@
<div>
<div class="form-group">
<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.hope.label"}}</label>
<div class="form-fields">
{{formInput settingFields.schema.fields.hope value=settingFields._source.hope }}
</div>
</div>
<div class="form-group">
<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.actionPoints.label"}}</label>
<div class="form-fields">
{{formInput settingFields.schema.fields.actionPoints value=settingFields._source.actionPoints }}
</div>
</div>
<div class="form-group">
<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.countdowns.label"}}</label>
<div class="form-fields">
{{formInput settingFields.schema.fields.countdowns value=settingFields._source.countdowns }}
</div>
</div>
{{formGroup settingFields.schema.fields.hope value=settingFields._source.hope localize=true}}
{{formGroup settingFields.schema.fields.actionPoints value=settingFields._source.actionPoints localize=true}}
{{formGroup settingFields.schema.fields.countdowns value=settingFields._source.countdowns localize=true}}
<footer class="form-footer">
<button data-action="reset">

View file

@ -11,21 +11,28 @@
{{#if isSidebar}}
<div class="item-labels">
<div class="label">
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.trait '.name')}}
{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.range '.name')}}
{{!-- {{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.short')}} --}}
{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.short')}}
<span> - </span>
{{item.system.damage.value}}
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.damage.type '.abbreviation')}})
{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
{{!-- ({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}}) --}}
{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}}
{{#each icon}}
<i class="fa-solid {{this}}"></i>
{{/each}}
{{/with}}
</div>
</div>
{{else}}
<div class="tag">
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.trait '.name')}}
{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.range '.name')}}
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.name')}}
</div>
<div class="tag">
{{item.system.damage.value}}
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.damage.type '.abbreviation')}})
{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.name')}}
</div>
<div class="tag">
{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}})
</div>
<div class="tag">
{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}

View file

@ -10,12 +10,12 @@
<h3>{{localize "DAGGERHEART.ITEMS.Weapon.primaryWeapon"}}</h3>
{{/if}}
<h3>
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' source.system.trait '.short')}}
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' source.system.attack.roll.trait '.short')}}
<span>-</span>
{{localize (concat 'DAGGERHEART.CONFIG.Range.' source.system.range '.name')}}
{{localize (concat 'DAGGERHEART.CONFIG.Range.' source.system.attack.range '.name')}}
<span>-</span>
{{source.system.damage.dice}} + {{source.system.damage.bonus}}
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' source.system.damage.type '.abbreviation')}})
{{source.system.attack.damage.parts.0.value.dice}}{{#if source.system.attack.damage.parts.0.value.bonus}} + {{source.system.attack.damage.parts.0.value.bonus}}{{/if}}
({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' source.system.attack.damage.parts.0.type '.abbreviation')}})
<span>-</span>
{{localize (concat 'DAGGERHEART.CONFIG.Burden.' source.system.burden)}}
</h3>

View file

@ -10,21 +10,26 @@
<span>{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon"}}</span>
{{formField systemFields.secondary value=source.system.secondary}}
<span>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</span>
{{formField systemFields.trait value=source.system.trait localize=true}}
{{formInput systemFields.attack.fields.roll.fields.trait value=document.system.attack.roll.trait name="system.attack.roll.trait" label="DAGGERHEART.GENERAL.Trait.single" localize=true}}
<span>{{localize "DAGGERHEART.GENERAL.range"}}</span>
{{formField systemFields.range value=source.system.range localize=true}}
{{formInput systemFields.attack.fields.range value=document.system.attack.range label="Range" name="system.attack.range" localize=true}}
<span>{{localize "DAGGERHEART.GENERAL.burden"}}</span>
{{formField systemFields.burden value=source.system.burden localize=true}}
</fieldset>
<fieldset class="two-columns">
<legend>{{localize "DAGGERHEART.GENERAL.title"}}</legend>
<span>{{localize "DAGGERHEART.GENERAL.Dice.single"}}</span>
{{formGroup systemFields.damage.fields.dice value=source.system.damage.dice}}
<span>{{localize "DAGGERHEART.GENERAL.bonus"}}</span>
{{formGroup systemFields.damage.fields.bonus value=source.system.damage.bonus}}
<span>{{localize "DAGGERHEART.GENERAL.type"}}</span>
{{formGroup systemFields.damage.fields.type value=source.system.damage.type localize=true}}
{{#with systemFields.attack.fields.damage.fields.parts.element.fields as | fields | }}
{{#with (lookup ../document.system.attack.damage.parts 0) as | source | }}
<legend>{{localize "DAGGERHEART.GENERAL.title"}}</legend>
<span>{{localize "DAGGERHEART.GENERAL.Dice.single"}}</span>
{{formInput fields.value.fields.dice value=source.value.dice name="system.attack.damage.parts.0.value.dice"}}
<span>{{localize "DAGGERHEART.GENERAL.bonus"}}</span>
{{formInput fields.value.fields.bonus value=source.value.bonus name="system.attack.damage.parts.0.value.bonus" localize=true}}
<span>{{localize "DAGGERHEART.GENERAL.type"}}</span>
{{formInput fields.type value=source.type name="system.attack.damage.parts.0.type" localize=true}}
<input type="hidden" name="system.attack.damage.parts.0.value.multiplier" value="{{source.value.multiplier}}">
{{/with}}
{{/with}}
</fieldset>
<fieldset class="two-columns">
<legend>{{localize "TYPES.Item.feature"}}</legend>

View file

@ -1,6 +1,8 @@
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-flavor">{{title}}</div>
<div>{{{description}}}</div>
</div>
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
<div class="dice-result">
<div class="dice-actions">
<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>

View file

@ -4,7 +4,7 @@
<div class="dice-result">
<div class="dice-actions">
<button class="damage-button" data-target-hit="true" {{#if (eq targets.length 0)}}disabled{{/if}}>{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamageToTargets"}}</button>
<button class="damage-button">{{localize "DAGGERHEART.Chat.DamageRoll.DealDamage"}}</button>
<button class="damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
</div>
</div>
</div>

View file

@ -1,8 +1,8 @@
<div class="combat-tracker">
{{#if (gt this.characters.length 0)}}
{{> 'systems/daggerheart/templates/ui/combat/combatTrackerSection.hbs' this title=(localize "DAGGERHEART.GENERAL.Character.plural") turns=this.characters}}
{{> 'systems/daggerheart/templates/ui/combatTracker/combatTrackerSection.hbs' this title=(localize "DAGGERHEART.GENERAL.Character.plural") turns=this.characters}}
{{/if}}
{{#if (gt this.adversaries.length 0)}}
{{> 'systems/daggerheart/templates/ui/combat/combatTrackerSection.hbs' this title=(localize "DAGGERHEART.GENERAL.Adversary.plural") turns=this.adversaries}}
{{> 'systems/daggerheart/templates/ui/combatTracker/combatTrackerSection.hbs' this title=(localize "DAGGERHEART.GENERAL.Adversary.plural") turns=this.adversaries}}
{{/if}}
</div>

View file

@ -60,7 +60,7 @@
</div>
<div>{{fear}}</div>
</div>
<a class="encounter-countdowns" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.Title" type=(localize "DAGGERHEART.APPLICATIONS.Countdown.types.encounter")}}" data-action="openCountdowns"><i class="fa-solid fa-stopwatch"></i></a>
<a class="encounter-countdowns" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.title" type=(localize "DAGGERHEART.APPLICATIONS.Countdown.types.encounter")}}" data-action="openCountdowns"><i class="fa-solid fa-stopwatch"></i></a>
</div>
{{/if}}