This commit is contained in:
WBHarry 2026-01-16 16:04:54 +01:00
parent 57548b4cc4
commit 16d839a881
6 changed files with 34 additions and 59 deletions

View file

@ -10,7 +10,7 @@ import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.
import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll } from './module/dice/_module.mjs';
import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs';
import { enrichedFateRoll, getFateType } from './module/enrichers/FateRollEnricher.mjs';
import { enrichedFateRoll, getFateTypeData } from './module/enrichers/FateRollEnricher.mjs';
import {
handlebarsRegistration,
runMigrations,
@ -322,29 +322,26 @@ Hooks.on('chatMessage', (_, message) => {
if (message.startsWith('/fr')) {
const result =
message.trim().toLowerCase() === '/fr' ? { result: {} } : rollCommandToJSON(message.replace(/\/fr\s?/, ''));
if (!result) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateParsing'));
return false;
}
const { result: rollCommand, flavor } = result;
const fateTypeData = getFateTypeData(rollCommand?.type);
const fateTypeFromRollCommand = getFateType(rollCommand?.type);
if (fateTypeFromRollCommand == 'BAD') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
return false;
}
const fateType = fateTypeFromRollCommand;
if (!fateTypeData)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
const { value: fateType, label: fateTypeLabel } = fateTypeData;
const target = getCommandTarget({ allowNull: true });
const title = fateType + ' Fate Roll';
const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll');
enrichedFateRoll({
target,
title,
label: 'test',
label: fateTypeLabel,
fateType
});
return false;

View file

@ -2679,7 +2679,7 @@
"riskItAllFailure": "The fear die rolled higher. You have crossed through the veil of death.",
"blazeOfGlory": "Blaze of Glory Effect Added!",
"riskItAllDialogButton": "Clear Stress And Hit Points.",
"riskItAllSuccessWithEnoughHope": "Hope roll value is more than the marked Stress and Hit Points. Both are cleared fully.",
"riskItAllSuccessWithEnoughHope": "The Hope value is more than the marked Stress and Hit Points. Both are cleared fully.",
"riskItAllSuccess": "The hope die rolled higher, clear up to {hope} Stress And Hit Points."
},
"dicePool": {

View file

@ -123,7 +123,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.formula = this.roll.constructFormula(this.config);
if (this.actor?.system?.traits) context.abilities = this.getTraitModifiers();
context.showReaction = !this.config.roll?.type || context.rollType === 'DualityRoll';
context.showReaction = !this.config.skips?.reaction && context.rollType === 'DualityRoll';
context.reactionOverride = this.reactionOverride;
}

View file

@ -84,7 +84,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityDice'),
actionType: null,
advantage: null,
customConfig: { skips: { resources: true } }
customConfig: { skips: { resources: true, reaction: true } }
});
if (!config.roll.result) return;

View file

@ -4,56 +4,35 @@ export default function DhFateRollEnricher(match, _options) {
const roll = rollCommandToJSON(match[1], match[0]);
if (!roll) return match[0];
const fateTypeFromRoll = getFateType(roll?.type);
if (fateTypeFromRoll == 'BAD') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
return;
}
return getFateMessage(roll.result, roll?.flavor);
}
export function getFateType(fateTypeValue) {
const fateTypeFromValue = fateTypeValue
? fateTypeValue.toLowerCase() == 'fear'
? 'Fear'
: fateTypeValue.toLowerCase() == 'hope'
? 'Hope'
: 'BAD'
: 'Hope';
return fateTypeFromValue;
export function getFateTypeData(fateTypeValue) {
const value = fateTypeValue ? fateTypeValue.capitalize() : 'Hope';
const lowercased = fateTypeValue?.toLowerCase?.() ?? 'hope';
switch (lowercased) {
case 'hope':
case 'fear':
return { value, label: game.i18n.localize(`DAGGERHEART.GENERAL.${lowercased}`) };
default:
return null;
}
}
function getFateMessage(roll, flavor) {
const fateType = getFateType(roll?.type);
const fateTypeData = getFateTypeData(roll?.type);
if (fateType == 'BAD') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
return '';
}
if (!fateTypeData)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
const fateTypeLocalized =
fateType === 'Hope'
? game.i18n.localize('DAGGERHEART.GENERAL.hope')
: game.i18n.localize('DAGGERHEART.GENERAL.fear');
const title =
flavor ??
fateTypeLocalized +
' ' +
game.i18n.localize('DAGGERHEART.GENERAL.fate') +
' ' +
game.i18n.localize('DAGGERHEART.GENERAL.roll');
const dataLabel = game.i18n.localize('DAGGERHEART.GENERAL.fate');
const { value: fateType, label: fateTypeLabel } = fateTypeData;
const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll');
const fateElement = document.createElement('span');
fateElement.innerHTML = `
<button type="button" class="fate-roll-button${roll?.inline ? ' inline' : ''}"
data-title="${title}"
data-label="${dataLabel}"
data-label="${fateTypeLabel}"
data-fateType="${fateType}"
>
${title}
@ -68,19 +47,17 @@ export const renderFateButton = async event => {
target = getCommandTarget({ allowNull: true });
console.log('button', button);
const fateTypeFromButton = getFateType(button.dataset?.fatetype);
const fateTypeData = getFateTypeData(button.dataset?.fatetype);
if (fateTypeFromButton == 'BAD') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
return;
}
if (!fateTypeData) ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
const { value: fateType, label: fateTypeLabel } = fateTypeData;
await enrichedFateRoll(
{
target,
title: button.dataset.title,
label: button.dataset.label,
fateType: fateTypeFromButton
fateType: fateType
},
event
);
@ -93,7 +70,8 @@ export const enrichedFateRoll = async ({ target, title, label, fateType }, event
headerTitle: label,
roll: {},
hasRoll: true,
fateType: fateType
fateType: fateType,
skips: { reaction: true }
};
config.data = { experiences: {}, traits: {}, fateType: fateType };

View file

@ -30,7 +30,7 @@
</div>
<div class="code-mirror-wrapper {{#if trigger.revealed}}revealed{{/if}}">
{{formInput @root.fields.triggers.element.fields.command value=trigger.command elementType="code-mirror" name=(concat "triggers." index ".command") aria=(object label=(localize "Test")) }}
{{formInput @root.fields.triggers.element.fields.command value=trigger.command elementType="code-mirror" name=(concat "triggers." index ".command") }}
</div>
</fieldset>
{{/each}}