[Feature] EffectsDisplay (#1340)

* Merged with main

* Added the display

* .

* Removed unused override function

* Fixed layout for generic effects

* feat: add basic style to effects tooltip

* Corrected distancing

* Use CSS based solution for shifting the countdowns

* Centered tooltip header

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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WBHarry 2025-11-30 18:30:57 +01:00 committed by GitHub
parent f41f0b20b7
commit 165068a9ee
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25 changed files with 399 additions and 41 deletions

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@ -10,29 +10,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.effects.overlay = null;
// Categorize effects
const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
const activeEffects = (this.actor ? this.actor.effects.filter(x => !x.disabled) : []).reduce((acc, effect) => {
acc.push(effect);
const currentStatusActiveEffects = acc.filter(
x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first())?.name)
);
for (var status of effect.statuses) {
if (!currentStatusActiveEffects.find(x => x.statuses.has(status))) {
const statusData = statusMap.get(status);
if (statusData) {
acc.push({
name: game.i18n.localize(statusData.name),
statuses: [status],
img: statusData.icon ?? statusData.img,
tint: effect.tint
});
}
}
}
return acc;
}, []);
const activeEffects = this.actor?.getActiveEffects() ?? [];
const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay'));
// Draw effects