[Feature] EffectsDisplay (#1340)

* Merged with main

* Added the display

* .

* Removed unused override function

* Fixed layout for generic effects

* feat: add basic style to effects tooltip

* Corrected distancing

* Use CSS based solution for shifting the countdowns

* Centered tooltip header

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2025-11-30 18:30:57 +01:00 committed by GitHub
parent f41f0b20b7
commit 165068a9ee
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25 changed files with 399 additions and 41 deletions

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@ -21,7 +21,6 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.partyOnCanvas =
this.actor.type === 'party' &&
this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
@ -31,6 +30,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
? false
: context.canToggleCombat;
context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
const effect = context.statusEffects[key];
if (effect.systemEffect) {
@ -193,16 +193,18 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}
// Update the status of effects which are active for the token actor
const activeEffects = this.actor?.effects || [];
const activeEffects = this.actor?.getActiveEffects() || [];
for (const effect of activeEffects) {
for (const statusId of effect.statuses) {
const status = choices[statusId];
status.instances = 1 + (status.instances ?? 0);
status.locked = status.locked || effect.condition || status.instances > 1;
if (!status) continue;
if (status._id) {
if (status._id !== effect.id) continue;
}
status.isActive = true;
if (effect.getFlag('core', 'overlay')) status.isOverlay = true;
if (effect.getFlag?.('core', 'overlay')) status.isOverlay = true;
}
}