Improvements

This commit is contained in:
WBHarry 2026-04-11 02:02:32 +02:00
parent 303f2fdae7
commit 154c1c939b
10 changed files with 197 additions and 138 deletions

View file

@ -1,3 +1,4 @@
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
@ -109,15 +110,19 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
await super._onRender(context, options);
if (this.element.querySelector('.team-container')) return;
const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
initializationPart.insertAdjacentHTML(
'afterend',
`<div class="section-title">${game.i18n.localize('Aiding Characters')}</div>`
);
const teamContainer = this.element.querySelector('.team-container');
for (const memberContainer of this.element.querySelectorAll('.team-member-container'))
teamContainer.appendChild(memberContainer);
if (this.tabGroups.application !== this.constructor.PARTS.initialization.id) {
const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
initializationPart.insertAdjacentHTML(
'afterend',
`<div class="section-title">${game.i18n.localize('Aiding Characters')}</div>`
);
const teamContainer = this.element.querySelector('.team-container');
for (const memberContainer of this.element.querySelectorAll('.team-member-container'))
teamContainer.appendChild(memberContainer);
}
}
async _prepareContext(_options) {
@ -161,6 +166,12 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
partContext.mainCharacter = this.getRollCharacterData(this.party.system.groupRoll.mainCharacter);
break;
case 'groupRoll':
const leader = this.party.system.groupRoll.mainCharacter;
partContext.hasRolled =
leader?.rollData ||
Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some(
x => x.successfull !== null
);
const { modifierTotal, modifiers } = Object.values(this.party.system.groupRoll.aidingCharacters).reduce(
(acc, curr) => {
const modifier = curr.successfull === true ? 1 : curr.successfull === false ? -1 : null;
@ -173,15 +184,14 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
},
{ modifierTotal: 0, modifiers: [] }
);
const mainCharacterTotal = this.party.system.groupRoll.mainCharacter?.rollData
? this.party.system.groupRoll.mainCharacter.roll.total
: null;
const mainCharacterTotal = leader?.rollData ? leader.roll.total : null;
partContext.groupRoll = {
totalLabel: this.party.system.groupRoll.mainCharacter?.rollData
totalLabel: leader?.rollData
? game.i18n.format('DAGGERHEART.GENERAL.withThing', {
thing: this.party.system.groupRoll.mainCharacter.roll.totalLabel
thing: leader.roll.totalLabel
})
: null,
totalDualityClass: leader?.roll?.isCritical ? 'critical' : leader?.roll?.withHope ? 'hope' : 'fear',
total: mainCharacterTotal + modifierTotal,
mainCharacterTotal,
modifiers
@ -333,13 +343,10 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
}
//#endregion
static async #makeRoll(_event, button) {
const { member } = button.dataset;
const actor = game.actors.find(x => x.id === member);
async makeRoll(button, characterData, path) {
const actor = game.actors.find(x => x.id === characterData.id);
if (!actor) return;
const characterData = this.party.system.groupRoll.aidingCharacters[member];
const result = await actor.rollTrait(characterData.rollChoice, {
skips: {
createMessage: true,
@ -354,36 +361,43 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
delete rollData.options.messageRoll;
this.updatePartyData(
{
[`system.groupRoll.aidingCharacters.${member}.rollData`]: rollData
[path]: rollData
},
this.getUpdatingParts(button)
);
}
static async #removeRoll(_, button) {
static async #makeRoll(_event, button) {
const { member } = button.dataset;
const character = this.party.system.groupRoll.aidingCharacters[member];
this.makeRoll(button, character, `system.groupRoll.aidingCharacters.${member}.rollData`);
}
static async #makeMainCharacterRoll(_event, button) {
const character = this.party.system.groupRoll.mainCharacter;
this.makeRoll(button, character, 'system.groupRoll.mainCharacter.rollData');
}
async removeRoll(button, path) {
this.updatePartyData(
{
[`system.groupRoll.aidingCharacters.${button.dataset.member}`]: {
[path]: {
rollData: null,
rollChoice: null,
selected: false
selected: false,
successfull: null
}
},
this.getUpdatingParts(button)
);
}
static async #rerollDice(_, button) {
const { member } = button.dataset;
this.rerollDice(
button,
this.party.system.groupRoll.aidingCharacters[member],
`system.groupRoll.aidingCharacters.${member}.rollData`
);
static async #removeRoll(_event, button) {
this.removeRoll(button, `system.groupRoll.aidingCharacters.${button.dataset.member}`);
}
static async #rerollMainCharacterDice(_, button) {
this.rerollDice(button, this.party.system.groupRoll.mainCharacter, `system.groupRoll.mainCharacter.rollData`);
static async #removeMainCharacterRoll(_event, button) {
this.removeRoll(button, 'system.groupRoll.mainCharacter');
}
async rerollDice(button, data, path) {
@ -407,42 +421,17 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
);
}
static async #makeMainCharacterRoll(_event, button) {
const actor = game.actors.find(x => x.id === this.party.system.groupRoll.mainCharacter.id);
if (!actor) return;
const characterData = this.party.system.groupRoll.mainCharacter;
const result = await actor.rollTrait(characterData.rollChoice, {
skips: {
createMessage: true,
resources: true,
triggers: true
}
});
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
this.updatePartyData(
{
[`system.groupRoll.mainCharacter.rollData`]: rollData
},
this.getUpdatingParts(button)
static async #rerollDice(_, button) {
const { member } = button.dataset;
this.rerollDice(
button,
this.party.system.groupRoll.aidingCharacters[member],
`system.groupRoll.aidingCharacters.${member}.rollData`
);
}
static async #removeMainCharacterRoll(_event, button) {
this.updatePartyData(
{
[`system.groupRoll.mainCharacter`]: {
rollData: null,
rollChoice: null,
selected: false
}
},
this.getUpdatingParts(button)
);
static async #rerollMainCharacterDice(_, button) {
this.rerollDice(button, this.party.system.groupRoll.mainCharacter, `system.groupRoll.mainCharacter.rollData`);
}
static #markSuccessfull(_event, button) {
@ -517,6 +506,20 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
await cls.create(msgData);
const resourceMap = new ResourceUpdateMap(actor);
if (totalRoll.isCritical) {
resourceMap.addResources([
{ key: 'stress', value: -1, total: 1 },
{ key: 'hope', value: 1, total: 1 }
]);
} else if (totalRoll.withHope) {
resourceMap.addResources([{ key: 'hope', value: 1, total: 1 }]);
} else {
resourceMap.addResources([{ key: 'fear', value: 1, total: 1 }]);
}
resourceMap.updateResources();
/* Fin */
this.cancelRoll({ confirm: false });
}

View file

@ -116,6 +116,7 @@ export default class Party extends DHBaseActorSheet {
relativeTo: this.document
});
context.tagTeamActive = Boolean(this.document.system.tagTeam.initiator);
context.groupRollActive = Boolean(this.document.system.groupRoll.mainCharacter);
}
async _prepareMembersContext(context, _options) {