Added support for automatic horde damage

This commit is contained in:
WBHarry 2025-07-16 12:45:24 +02:00
parent 5635bcaf7b
commit 1536098f1e
12 changed files with 72 additions and 17 deletions

View file

@ -6,6 +6,13 @@ export default class DHDamageAction extends DHBaseAction {
getFormulaValue(part, data) {
let formulaValue = part.value;
if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
const isAdversary = this.actor.type === 'adversary';
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
const halfHP = Math.ceil(this.actor.system.resources.hitPoints.max / 2);
if (this.actor.system.resources.hitPoints.value >= halfHP) return part.valueAlt;
}
return formulaValue;
}
@ -21,7 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
bonusDamage = [];
if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData));
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
roll: { formula },