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Added support for automatic horde damage
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parent
5635bcaf7b
commit
1536098f1e
12 changed files with 72 additions and 17 deletions
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@ -6,6 +6,13 @@ export default class DHDamageAction extends DHBaseAction {
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getFormulaValue(part, data) {
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let formulaValue = part.value;
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if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
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const isAdversary = this.actor.type === 'adversary';
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if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
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const halfHP = Math.ceil(this.actor.system.resources.hitPoints.max / 2);
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if (this.actor.system.resources.hitPoints.value >= halfHP) return part.valueAlt;
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}
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return formulaValue;
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}
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@ -21,7 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
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bonusDamage = [];
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if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData));
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const config = {
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title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
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roll: { formula },
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@ -52,7 +52,7 @@ export default class DhpAdversary extends BaseDataActor {
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})
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}),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints.plural', true),
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stress: resourceField(0, 'DAGGERHEART.GENERAL.stress', true)
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}),
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attack: new ActionField({
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@ -109,4 +109,35 @@ export default class DhpAdversary extends BaseDataActor {
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get features() {
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return this.parent.items.filter(x => x.type === 'feature');
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}
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async _preUpdate(changes, options, user) {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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if (this.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
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if (changes.system?.resources?.hitPoints?.value) {
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const halfHP = Math.ceil(this.resources.hitPoints.max / 2);
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const newHitPoints = changes.system.resources.hitPoints.value;
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const previouslyAboveHalf = this.resources.hitPoints.value < halfHP;
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const loweredBelowHalf = previouslyAboveHalf && newHitPoints >= halfHP;
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const raisedAboveHalf = !previouslyAboveHalf && newHitPoints < halfHP;
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if (loweredBelowHalf) {
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await this.parent.createEmbeddedDocuments('ActiveEffect', [
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{
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name: game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label'),
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img: 'icons/magic/movement/chevrons-down-yellow.webp'
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}
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]);
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} else if (raisedAboveHalf) {
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const hordeEffects = this.parent.effects.filter(
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x => x.name === game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label')
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);
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await this.parent.deleteEmbeddedDocuments(
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'ActiveEffect',
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hordeEffects.map(x => x.id)
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);
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}
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}
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}
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}
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}
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@ -21,7 +21,7 @@ export default class DhCharacter extends BaseDataActor {
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints.plural', true),
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stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
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hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
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}),
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@ -24,7 +24,7 @@ export default class DHClass extends BaseDataItem {
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integer: true,
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min: 1,
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initial: 5,
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label: 'DAGGERHEART.GENERAL.hitPoints'
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label: 'DAGGERHEART.GENERAL.hitPoints.plural'
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}),
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evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
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hopeFeatures: new ForeignDocumentUUIDArrayField({ type: 'Item' }),
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