Added support for automatic horde damage

This commit is contained in:
WBHarry 2025-07-16 12:45:24 +02:00
parent 5635bcaf7b
commit 1536098f1e
12 changed files with 72 additions and 17 deletions

View file

@ -6,6 +6,13 @@ export default class DHDamageAction extends DHBaseAction {
getFormulaValue(part, data) {
let formulaValue = part.value;
if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
const isAdversary = this.actor.type === 'adversary';
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
const halfHP = Math.ceil(this.actor.system.resources.hitPoints.max / 2);
if (this.actor.system.resources.hitPoints.value >= halfHP) return part.valueAlt;
}
return formulaValue;
}
@ -21,7 +28,7 @@ export default class DHDamageAction extends DHBaseAction {
bonusDamage = [];
if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(systemData));
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: this.name }),
roll: { formula },

View file

@ -52,7 +52,7 @@ export default class DhpAdversary extends BaseDataActor {
})
}),
resources: new fields.SchemaField({
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints.plural', true),
stress: resourceField(0, 'DAGGERHEART.GENERAL.stress', true)
}),
attack: new ActionField({
@ -109,4 +109,35 @@ export default class DhpAdversary extends BaseDataActor {
get features() {
return this.parent.items.filter(x => x.type === 'feature');
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
if (this.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
if (changes.system?.resources?.hitPoints?.value) {
const halfHP = Math.ceil(this.resources.hitPoints.max / 2);
const newHitPoints = changes.system.resources.hitPoints.value;
const previouslyAboveHalf = this.resources.hitPoints.value < halfHP;
const loweredBelowHalf = previouslyAboveHalf && newHitPoints >= halfHP;
const raisedAboveHalf = !previouslyAboveHalf && newHitPoints < halfHP;
if (loweredBelowHalf) {
await this.parent.createEmbeddedDocuments('ActiveEffect', [
{
name: game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label'),
img: 'icons/magic/movement/chevrons-down-yellow.webp'
}
]);
} else if (raisedAboveHalf) {
const hordeEffects = this.parent.effects.filter(
x => x.name === game.i18n.localize('DAGGERHEART.CONFIG.AdversaryType.horde.label')
);
await this.parent.deleteEmbeddedDocuments(
'ActiveEffect',
hordeEffects.map(x => x.id)
);
}
}
}
}
}

View file

@ -21,7 +21,7 @@ export default class DhCharacter extends BaseDataActor {
return {
...super.defineSchema(),
resources: new fields.SchemaField({
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints.plural', true),
stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
}),

View file

@ -24,7 +24,7 @@ export default class DHClass extends BaseDataItem {
integer: true,
min: 1,
initial: 5,
label: 'DAGGERHEART.GENERAL.hitPoints'
label: 'DAGGERHEART.GENERAL.hitPoints.plural'
}),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
hopeFeatures: new ForeignDocumentUUIDArrayField({ type: 'Item' }),