Localize and finish dialog

This commit is contained in:
Carlos Fernandez 2026-04-23 18:23:51 -04:00
parent 632e33ecd6
commit 14e30d7b41
8 changed files with 107 additions and 54 deletions

View file

@ -1,6 +1,5 @@
{{#with (ifThen (eq partId "leader") leader (lookup members partId))}}
<section class="member-roll-container {{type}} {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
{{log this}}
<img class="portrait" src="{{img}}" />
<div class="name-area">
<span class="name">{{name}}</span>
@ -12,10 +11,23 @@
{{numberFormat modifier sign=true}}
</span>
{{/if}}
{{#if isEditable}}
<div class="buttons">
<button type="button" data-action="makeRoll" class="plain" data-tooltip="DAGGERHEART.GENERAL.Roll.basic">
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
</button>
<button
type="button"
data-action="removeRoll"
class="plain icon fa-solid fa-trash"
data-tooltip="DAGGERHEART.APPLICATIONS.GroupRollSelect.removeRoll"
></button>
</div>
{{/if}}
</div>
{{else if readyToRoll}}
<div class="trait">
Trait
{{localize "DAGGERHEART.CONFIG.RollTypes.trait.name" }}
<select name="{{basePath}}.rollChoice" {{#if hasRolled}}disabled{{/if}}>
{{selectOptions ../traitOptions selected=rollChoice localize=true}}
</select>
@ -27,7 +39,7 @@
<div class="roll-data">
<div class="duality-label">
{{roll.total}}
<span class="with">{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</span>
<span class="with">{{withLabelShort}}</span>
</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
@ -49,15 +61,26 @@
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
</div>
{{#if (and isEditable (ne ../partId "leader"))}}
{{#if (and @root.isGM (ne ../partId "leader"))}}
<div class="buttons">
<button type="button" data-action="markSuccessful" data-success="true" class="plain icon fa-solid fa-check {{#if modifier}}{{#if successfull}}active{{else}}inactive{{/if}}{{/if}}"></button>
<button type="button" data-action="markSuccessful" class="plain icon fa-solid fa-times {{#if modifier}}{{#if successfull}}inactive{{else}}active{{/if}}{{/if}}"></button>
<button
type="button"
data-action="markSuccessful"
data-success="true"
class="plain icon fa-solid fa-check {{#if modifier}}{{#if successful}}active{{else}}inactive{{/if}}{{/if}}"
data-tooltip="DAGGERHEART.GENERAL.success"
></button>
<button
type="button"
data-action="markSuccessful"
class="plain icon fa-solid fa-times {{#if modifier}}{{#if successful}}inactive{{else}}active{{/if}}{{/if}}"
data-tooltip="DAGGERHEART.GENERAL.failure"
></button>
</div>
{{/if}}
</div>
{{else if readyToRoll}}
<a class="roll-button initial-roll" data-action="makeRoll" data-member="{{@root.partId}}">
{{else if (and readyToRoll isEditable)}}
<a class="roll-button initial-roll" data-action="makeRoll" data-member="{{@root.partId}}" data-tooltip="DAGGERHEART.GENERAL.Roll.basic">
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
</a>
{{/if}}