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Localize and finish dialog
This commit is contained in:
parent
632e33ecd6
commit
14e30d7b41
8 changed files with 107 additions and 54 deletions
15
lang/en.json
15
lang/en.json
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@ -759,15 +759,20 @@
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}
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},
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"GroupRollSelect": {
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"title": "Group Roll",
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"aidingCharacters": "Aiding Characters",
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"cancelConfirmText": "Are you sure you want to cancel the Group Roll? This will close it for all other players too.",
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"cancelConfirmTitle": "Cancel Group Roll",
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"initializationTitle": "Character Selection",
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"finishGroupRoll": "Finish Group Roll",
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"leader": "Leader",
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"leaderRoll": "Leader Roll",
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"members": "Members",
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"openDialogForAll": "Open Dialog For All",
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"removeRoll": "Remove Roll",
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"resultsHint": "Results will appear when characters roll",
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"selectLeaderHint": "Select one Character to be the leader",
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"selectParticipantsHint": "Select one Character to be the leader",
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"startGroupRoll": "Start Group Roll",
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"finishGroupRoll": "Finish Group Roll",
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"cancelConfirmTitle": "Cancel Group Roll",
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"cancelConfirmText": "Are you sure you want to cancel the Group Roll? This will close it for all other players too."
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"title": "Group Roll"
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},
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"TokenConfig": {
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"actorSizeUsed": "Actor size is set, determining the dimensions"
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@ -146,12 +146,10 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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const leader = this.party.system.groupRoll.leader;
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partContext.hasRolled =
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leader?.rollData ||
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Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some(
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x => x.successfull !== null
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);
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Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some(x => x.successful !== null);
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const { modifierTotal, modifiers } = Object.values(this.party.system.groupRoll.aidingCharacters).reduce(
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(acc, curr) => {
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const modifier = curr.successfull === true ? 1 : curr.successfull === false ? -1 : null;
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const modifier = curr.successful === true ? 1 : curr.successful === false ? -1 : null;
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if (modifier) {
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acc.modifierTotal += modifier;
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acc.modifiers.push(modifier);
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@ -177,7 +175,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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case 'footer':
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partContext.canFinishRoll =
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Boolean(this.party.system.groupRoll.leader?.rollData) &&
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Object.values(this.party.system.groupRoll.aidingCharacters).every(x => x.successfull !== null);
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Object.values(this.party.system.groupRoll.aidingCharacters).every(x => x.successful !== null);
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break;
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}
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@ -195,6 +193,10 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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const actor = game.actors.get(data.id);
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const isLeader = data === this.party.system.groupRoll.leader;
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const roll = data.roll;
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const withTypeSuffix = !roll ? null : roll.isCritical ? 'criticalShort' : roll.withHope ? 'hope' : 'fear';
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const thing = withTypeSuffix ? _loc(`DAGGERHEART.GENERAL.${withTypeSuffix}`) : null;
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return {
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...data,
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type: isLeader ? 'leader' : 'aid',
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@ -205,7 +207,8 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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key: partId,
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readyToRoll: Boolean(data.rollChoice),
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hasRolled: Boolean(data.rollData),
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modifier: data.successfull ? 1 : data.successfull === false ? -1 : 0
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modifier: data.successful ? 1 : data.successful === false ? -1 : 0,
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withLabelShort: thing ? _loc('DAGGERHEART.GENERAL.withThing', { thing }) : null
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};
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}
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@ -298,6 +301,9 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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static #toggleSelectMember(_, button) {
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const member = this.partyMembers.find(x => x.id === button.dataset.id);
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member.selected = !member.selected;
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if (this.leader?.memberId === member.id) {
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this.leader = null;
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}
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this.render();
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}
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@ -337,11 +343,14 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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}
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//#endregion
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async makeRoll(button, characterData, path) {
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const actor = game.actors.find(x => x.id === characterData.id);
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/** @this GroupRollDialog */
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static async #makeRoll(_event, button) {
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const member = button.closest('[data-member-key]').dataset.memberKey;
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const { data, basePath } = this.#getCharacterDataById(member);
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const actor = game.actors.find(x => x.id === data.id);
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if (!actor) return;
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const result = await actor.rollTrait(characterData.rollChoice, {
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const result = await actor.rollTrait(data.rollChoice, {
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skips: {
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createMessage: true,
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resources: true,
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@ -350,34 +359,30 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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});
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if (!result) return;
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// todo: move logic to actor.rollTrait() or actor.diceRoll()
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if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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const rollData = result.messageRoll.toJSON();
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delete rollData.options.messageRoll;
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this.updatePartyData(
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{
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[path]: rollData
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[basePath]: { rollData, successful: null }
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},
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this.getUpdatingParts(button)
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);
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}
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/** @this GroupRollDialog */
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static async #makeRoll(_event, button) {
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const { data, basePath } = this.#getCharacterDataById(button.dataset.member);
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this.makeRoll(button, data, `${basePath}.rollData`);
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}
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/** @this GroupRollDialog */
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static async #removeRoll(_event, button) {
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const { basePath } = this.#getCharacterDataById(button.dataset.member);
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const member = button.closest('[data-member-key]').dataset.memberKey;
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const { basePath } = this.#getCharacterDataById(member);
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this.updatePartyData(
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{
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[basePath]: {
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rollData: null,
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rollChoice: null,
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selected: false,
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successfull: null
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successful: null
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}
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},
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this.getUpdatingParts(button)
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@ -409,11 +414,11 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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static #markSuccessful(_event, button) {
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const memberKey = button.closest('[data-member-key]').dataset.memberKey;
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const previousValue = this.party.system.groupRoll.aidingCharacters[memberKey].successfull;
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const previousValue = this.party.system.groupRoll.aidingCharacters[memberKey].successful;
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const newValue = Boolean(button.dataset.success === 'true');
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this.updatePartyData(
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{
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[`system.groupRoll.aidingCharacters.${memberKey}.successfull`]:
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[`system.groupRoll.aidingCharacters.${memberKey}.successful`]:
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previousValue === newValue ? null : newValue
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},
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this.getUpdatingParts(button)
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@ -457,7 +462,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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static async #finishRoll() {
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const totalRoll = this.party.system.groupRoll.leader.roll;
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for (const character of Object.values(this.party.system.groupRoll.aidingCharacters)) {
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totalRoll.terms.push(new foundry.dice.terms.OperatorTerm({ operator: character.successfull ? '+' : '-' }));
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totalRoll.terms.push(new foundry.dice.terms.OperatorTerm({ operator: character.successful ? '+' : '-' }));
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totalRoll.terms.push(new foundry.dice.terms.NumericTerm({ number: 1 }));
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}
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@ -30,7 +30,7 @@ export class CharacterData extends foundry.abstract.DataModel {
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}),
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rollData: new fields.JSONField({ nullable: true, initial: null }),
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selected: new fields.BooleanField({ initial: false }),
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successfull: new fields.BooleanField({ nullable: true, initial: null })
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successful: new fields.BooleanField({ nullable: true, initial: null })
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};
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}
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@ -78,10 +78,9 @@
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align-items: center;
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justify-content: space-between;
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gap: 8px;
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height: 3.375rem;
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min-height: 3.375rem;
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&.inactive {
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opacity: 0.3;
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pointer-events: none;
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}
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@ -109,10 +108,16 @@
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.buttons {
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display: flex;
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flex-direction: column;
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flex-direction: row;
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button {
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--button-text-color: var(--color-text-primary);
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--button-size: 1.5em;
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padding: 0 var(--spacer-4);
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img {
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width: 100%;
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height: 100%;
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object-fit: contain;
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}
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}
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}
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@ -185,7 +190,7 @@
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}
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.buttons {
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gap: 2px;
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flex-direction: column;
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button {
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color: var(--medium-red);
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&[data-success=true] {
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@ -209,6 +214,16 @@
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padding: 6px 12px;
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margin-top: 8px;
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&.empty {
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color: light-dark(@dark-blue-80, @beige-80);
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border-radius: 3px;
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justify-content: center;
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border: 1px dashed light-dark(@dark-blue-80, @beige-80);
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text-align: center;
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height: 3.25rem;
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font-family: @font-body;
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}
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.row {
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display: flex;
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align-items: center;
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@ -1,15 +1,15 @@
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<section class="initialization-container tab {{#if tabs.initialization.active}} active{{/if}}" data-group="{{tabs.initialization.group}}" data-tab="{{tabs.initialization.id}}">
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<h1>Character Selection</h1>
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<header><span>Leader</span></header>
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<h1>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.initializationTitle"}}</h1>
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<header><span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leader"}}</span></header>
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<section class="main-roll {{#if selectedLeaderDisabled}}inactive{{/if}}">
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<div class="hint">Select one Character to be the leader</div>
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<div class="hint">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.selectLeaderHint"}}</div>
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<select class="main-character-field" {{#if selectedLeaderDisabled}}disabled{{/if}}>
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{{selectOptions selectedLeaderOptions selected=selectedLeader.memberId blank="" }}
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</select>
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</section>
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<header><span>Party Members</span></header>
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<div class="hint">Select all Characters who will participate in the roll</div>
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<header><span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.members"}}</span></header>
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<div class="hint">{{"DAGGERHEART.APPLICATIONS.GroupRollSelect.selectParticipantsHint"}}</div>
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<div class="members-container">
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{{#each memberSelection as |member|}}
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<button
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@ -19,7 +19,12 @@
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{{#if (and (not member.selected) ../allSelected)}}disabled{{/if}}
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>
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<img class="portrait" src="{{member.img}}" />
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<span class="name">{{member.name}}</span>
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<span class="name">
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{{member.name}}
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{{#if (eq @root.selectedLeader.memberId member.id)}}
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<i class="fa-solid fa-crown" inert></i>
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{{/if}}
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</span>
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<input type="checkbox" {{#if member.selected}}checked{{/if}} />
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</button>
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{{/each}}
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@ -1,15 +1,15 @@
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<section class="group-roll tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}">
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<h1>Group Roll</h1>
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<header><span>Members</span></header>
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<h1>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.title"}}</h1>
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<header><span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.members"}}</span></header>
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<div class="aiding-members">
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{{#each aidKeys as |key|}}
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<div data-application-part="{{key}}"></div>
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{{/each}}
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</div>
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<header><span>Leader</span></header>
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<header><span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leader"}}</span></header>
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<div data-application-part="leader"></div>
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<header><span>Result</span></header>
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<header><span>{{localize "DAGGERHEART.GENERAL.result.single"}}</span></header>
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<div data-application-part="result"></div>
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<div data-application-part="footer"></div>
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</section>
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@ -1,6 +1,5 @@
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{{#with (ifThen (eq partId "leader") leader (lookup members partId))}}
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<section class="member-roll-container {{type}} {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
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{{log this}}
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<img class="portrait" src="{{img}}" />
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<div class="name-area">
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<span class="name">{{name}}</span>
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@ -12,10 +11,23 @@
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{{numberFormat modifier sign=true}}
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</span>
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{{/if}}
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{{#if isEditable}}
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<div class="buttons">
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<button type="button" data-action="makeRoll" class="plain" data-tooltip="DAGGERHEART.GENERAL.Roll.basic">
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<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
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</button>
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<button
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type="button"
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data-action="removeRoll"
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class="plain icon fa-solid fa-trash"
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data-tooltip="DAGGERHEART.APPLICATIONS.GroupRollSelect.removeRoll"
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></button>
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</div>
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{{/if}}
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</div>
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{{else if readyToRoll}}
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<div class="trait">
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Trait
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{{localize "DAGGERHEART.CONFIG.RollTypes.trait.name" }}
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<select name="{{basePath}}.rollChoice" {{#if hasRolled}}disabled{{/if}}>
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{{selectOptions ../traitOptions selected=rollChoice localize=true}}
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</select>
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@ -27,7 +39,7 @@
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<div class="roll-data">
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<div class="duality-label">
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{{roll.total}}
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<span class="with">{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</span>
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<span class="with">{{withLabelShort}}</span>
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</div>
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<div class="roll-dice-container">
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<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
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@ -49,15 +61,26 @@
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<span class="roll-value">{{positive roll.modifierTotal}}</span>
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</div>
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</div>
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{{#if (and isEditable (ne ../partId "leader"))}}
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{{#if (and @root.isGM (ne ../partId "leader"))}}
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<div class="buttons">
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<button type="button" data-action="markSuccessful" data-success="true" class="plain icon fa-solid fa-check {{#if modifier}}{{#if successfull}}active{{else}}inactive{{/if}}{{/if}}"></button>
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<button type="button" data-action="markSuccessful" class="plain icon fa-solid fa-times {{#if modifier}}{{#if successfull}}inactive{{else}}active{{/if}}{{/if}}"></button>
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<button
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type="button"
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data-action="markSuccessful"
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data-success="true"
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class="plain icon fa-solid fa-check {{#if modifier}}{{#if successful}}active{{else}}inactive{{/if}}{{/if}}"
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data-tooltip="DAGGERHEART.GENERAL.success"
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></button>
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<button
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type="button"
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data-action="markSuccessful"
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class="plain icon fa-solid fa-times {{#if modifier}}{{#if successful}}inactive{{else}}active{{/if}}{{/if}}"
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data-tooltip="DAGGERHEART.GENERAL.failure"
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></button>
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</div>
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{{/if}}
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</div>
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{{else if readyToRoll}}
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<a class="roll-button initial-roll" data-action="makeRoll" data-member="{{@root.partId}}">
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{{else if (and readyToRoll isEditable)}}
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<a class="roll-button initial-roll" data-action="makeRoll" data-member="{{@root.partId}}" data-tooltip="DAGGERHEART.GENERAL.Roll.basic">
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<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
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</a>
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{{/if}}
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@ -1,15 +1,15 @@
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{{#if hasRolled}}
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{{#if (and hasRolled leader.roll)}}
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<div class="group-roll-results with-result {{groupRoll.totalDualityClass}}">
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<div class="row leader">
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<span class="label">Leader Roll</span>
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<span class="label">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leaderRoll"}}</span>
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<span class="duality-label">
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{{leader.roll.total}}
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<span class="with">{{localize "DAGGERHEART.GENERAL.withThing" thing=leader.roll.totalLabel}}</span>
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</span>
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</div>
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<div class="row modifiers">
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<span class="label">Modifiers</span>
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<span class="label">{{localize "DAGGERHEART.GENERAL.Modifier.plural"}}</span>
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<div class="item-tags">
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{{#each groupRoll.modifiers as |modifier|}}
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<span class="tag {{#if (gte modifier 0)}}success{{else}}failure{{/if}}">
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@ -20,12 +20,12 @@
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</div>
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<div class="divider"></div>
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<div class="row total">
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<span class="label">Total</span>
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<span class="label">{{localize "DAGGERHEART.GENERAL.total"}}</span>
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<span class="duality-label"><span class="value">{{groupRoll.total}}</span> {{groupRoll.totalLabel}}</span>
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</div>
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</div>
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{{else}}
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<div class="group-roll-results empty">
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Results will appear when characters roll
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{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.resultsHint"}}
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</div>
|
||||
{{/if}}
|
||||
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