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7 changed files with 129 additions and 57 deletions
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@ -78,7 +78,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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icon
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}));
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context.hasSelectedEffects = Boolean(Object.keys(this.selectedEffects).length);
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context.hasSelectedEffects = Boolean(this.selectedEffects && Object.keys(this.selectedEffects).length);
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context.selectedEffects = this.selectedEffects;
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this.config.costs ??= [];
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@ -337,15 +337,20 @@ export default class CharacterSheet extends DHBaseActorSheet {
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}
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const type = 'effect';
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const cls = game.system.api.models.actions.actionsTypes[type];
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const action = new cls({
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...cls.getSourceConfig(doc.system),
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type: type,
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chatDisplay: false,
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cost: [{
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key: 'stress',
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value: doc.system.recallCost
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}]
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}, { parent: doc.system });
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const action = new cls(
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{
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...cls.getSourceConfig(doc.system),
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type: type,
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chatDisplay: false,
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cost: [
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{
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key: 'stress',
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value: doc.system.recallCost
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}
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]
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},
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{ parent: doc.system }
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);
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const config = await action.use(event);
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if (config) {
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return doc.update({ 'system.inVault': false });
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@ -706,8 +711,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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}),
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effects: Array.from(await this.document.allApplicableEffects()),
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roll: {
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trait: button.dataset.attribute
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trait: button.dataset.attribute,
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type: 'trait'
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},
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hasRoll: true,
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actionType: 'action',
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@ -127,20 +127,53 @@ export default class D20Roll extends DHRoll {
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const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
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modifiers.push(
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...this.getBonus(`roll.${this.options.actionType}`, `${this.options.actionType?.capitalize()} Bonus`)
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);
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modifiers.push(
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...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type?.capitalize()} Bonus`)
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...this.getBonus(
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`system.bonuses.roll.${this.options.actionType}`,
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`${this.options.actionType?.capitalize()} Bonus`
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)
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);
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if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
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modifiers.push(
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...this.getBonus(
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`system.bonuses.roll.${this.options.roll.type}`,
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`${this.options.roll.type?.capitalize()} Bonus`
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)
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);
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}
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if (
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this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
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(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
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) {
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modifiers.push(
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...this.getBonus(`system.bonuses.roll.attack`, `${this.options.roll.type?.capitalize()} Bonus`)
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);
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}
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return modifiers;
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}
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bonusEffectBuilder(config) {
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const changeKeys = [`roll.${this.options.actionType}`, `roll.${this.options.roll.type}`];
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config.bonusEffects = foundry.utils.deepClone(
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config.effects.filter(x => x.changes.some(x => changeKeys.includes(x.key)))
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);
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getActionChangeKeys() {
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const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
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if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
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changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
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}
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if (
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this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
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(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
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) {
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changeKeys.add(`system.bonuses.roll.attack`);
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}
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if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
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if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
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changeKeys.add('system.bonuses.roll.trait');
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}
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return changeKeys;
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}
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static postEvaluate(roll, config = {}) {
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@ -107,23 +107,27 @@ export default class DamageRoll extends DHRoll {
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return modifiers;
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}
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bonusEffectBuilder() {
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getActionChangeKeys() {
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const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage');
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const changeKeys = [];
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return this.options.effects.reduce((acc, effect) => {
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if (effect.changes.some(x => x.key.includes(`system.bonuses.${type}`))) {
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acc[effect.id] = {
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id: effect.id,
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name: effect.name,
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description: effect.description,
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changes: effect.changes,
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origEffect: effect,
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selected: !effect.disabled
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};
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for (const roll of this.options.roll) {
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for (const damageType of roll.damageTypes) changeKeys.push(`system.bonuses.${type}.${damageType}`);
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}
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const item = this.data.parent.items?.get(this.options.source.item);
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if (item) {
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switch (item.type) {
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case 'weapon':
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if (!this.options.hasHealing)
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['primaryWeapon', 'secondaryWeapon'].forEach(w =>
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changeKeys.push(`system.bonuses.damage.${w}`)
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);
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break;
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}
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}
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return acc;
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}, {});
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return changeKeys;
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}
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constructFormula(config) {
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@ -161,7 +165,7 @@ export default class DamageRoll extends DHRoll {
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}
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if (config.isCritical && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
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const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
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let total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
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if (total > 0) {
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part.roll.terms.push(...this.formatModifier(total));
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}
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@ -1,5 +1,4 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import { BonusFields } from '../data/actor/character.mjs';
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export default class DHRoll extends Roll {
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baseTerms = [];
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@ -249,6 +248,26 @@ export default class DHRoll extends Roll {
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}
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bonusEffectBuilder() {
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const changeKeys = this.getActionChangeKeys();
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return (
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this.options.effects?.reduce((acc, effect) => {
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if (effect.changes.some(x => changeKeys.some(key => x.key.includes(key)))) {
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acc[effect.id] = {
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id: effect.id,
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name: effect.name,
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description: effect.description,
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changes: effect.changes,
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origEffect: effect,
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selected: !effect.disabled
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};
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}
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return acc;
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}, {}) ?? []
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);
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}
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getActionChangeKeys() {
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return [];
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}
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}
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@ -173,21 +173,32 @@ export default class DualityRoll extends D20Roll {
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return modifiers;
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}
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bonusEffectBuilder() {
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return this.options.effects.reduce((acc, effect) => {
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if (effect.changes.some(x => x.key.includes(`system.bonuses.roll`))) {
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acc[effect.id] = {
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id: effect.id,
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name: effect.name,
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description: effect.description,
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changes: effect.changes,
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origEffect: effect,
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selected: !effect.disabled
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};
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}
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getActionChangeKeys() {
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const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
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return acc;
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}, {});
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if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
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changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
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}
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if (
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this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
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(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
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) {
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changeKeys.add(`system.bonuses.roll.attack`);
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}
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if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
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if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
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changeKeys.add('system.bonuses.roll.trait');
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}
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const weapons = ['primaryWeapon', 'secondaryWeapon'];
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weapons.forEach(w => {
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if (this.options.source.item && this.options.source.item === this.data[w]?.id)
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changeKeys.add(`system.bonuses.roll.${w}`);
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});
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return changeKeys;
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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@ -74,14 +74,12 @@
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<fieldset class="experience-container">
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<legend>{{localize "DAGGERHEART.GENERAL.Effect.plural"}}</legend>
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<div>
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{{#each selectedEffects as |effect id|}}
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<div class="experience-chip {{#if effect.selected}}selected{{/if}}" data-action="toggleSelectedEffect" data-key="{{id}}" data-tooltip="{{this.description}}">
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<span><i class="{{ifThen effect.selected "fa-solid" "fa-regular"}} fa-circle"></i></span>
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<span class="label">{{effect.name}}</span>
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</div>
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{{/each}}
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</div>
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{{#each selectedEffects as |effect id|}}
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<div class="experience-chip {{#if effect.selected}}selected{{/if}}" data-action="toggleSelectedEffect" data-key="{{id}}" data-tooltip="{{this.description}}">
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<span><i class="{{ifThen effect.selected "fa-solid" "fa-regular"}} fa-circle"></i></span>
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<span class="label">{{effect.name}}</span>
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</div>
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{{/each}}
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</fieldset>
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{{/if}}
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