fix grace descriptions and workflow

This commit is contained in:
psitacus 2025-08-04 11:57:55 -06:00
parent f14fe7489d
commit 13c920e423
19 changed files with 203 additions and 130 deletions

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "7O1tTswJMNdPgLsx",
"system": {
"description": "<p><p class=\"Body-Foundation\">Once per long rest, <strong>mark a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\"><strong>Stress</strong></tooltip> to create a projected copy of yourself that can appear anywhere youve been before. </p><p class=\"Body-Foundation\">You can see and hear through the projection as though it were you and affect the world as though you were there. A creature investigating the projection can tell its of magical origin. This effect lasts until your next rest or your projection takes any damage.</p></p>",
"description": "<p class=\"Body-Foundation\">Once per long rest, <strong>mark a Stress</strong> to create a projected copy of yourself that can appear anywhere youve been before.</p><p class=\"Body-Foundation\">You can see and hear through the projection as though it were you and affect the world as though you were there. A creature investigating the projection can tell its of magical origin. This effect lasts until your next rest or your projection takes any damage.</p>",
"domain": "grace",
"recallCost": 0,
"level": 8,
@ -14,7 +14,7 @@
"type": "effect",
"_id": "jhEOXtmSiwm4AX1R",
"systemPath": "actions",
"description": "",
"description": "<p class=\"Body-Foundation\">Once per long rest, <strong>mark a Stress</strong> to create a projected copy of yourself that can appear anywhere youve been before.</p><p class=\"Body-Foundation\">You can see and hear through the projection as though it were you and affect the world as though you were there. A creature investigating the projection can tell its of magical origin. This effect lasts until your next rest or your projection takes any damage.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -51,8 +51,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784409,
"modifiedTime": 1754229096668,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327726425,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "YNOCNmZ96sCp9NEr",
"sort": 3400000,

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@ -4,11 +4,18 @@
"type": "domainCard",
"folder": "yFcD1LOM3xKbkNYl",
"system": {
"description": "<p><p class=\"Body-Foundation\">Once per <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"long-rest\" nexus=\"daggerheart\">long rest</tooltip>, this card can mimic the features of another domain card of level 8 or lower in another players <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"loadout-and-vault\" nexus=\"daggerheart\">loadout</tooltip>. <strong>Spend </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip><strong> equal to half the cards level</strong> to gain access to the feature. It lasts until your next rest or they place the card in their vault. </p></p>",
"description": "<p class=\"Body-Foundation\">Once per long rest, this card can mimic the features of another domain card of level 8 or lower in another players loadout. <strong>Spend Hope equal to half the cards level</strong> to gain access to the feature. It lasts until your next rest or they place the card in their vault.</p>",
"domain": "grace",
"recallCost": 3,
"level": 9,
"type": "spell"
"type": "spell",
"resource": {
"type": "simple",
"value": 1,
"recovery": "longRest",
"max": "1",
"icon": ""
}
},
"flags": {},
"_stats": {
@ -19,8 +26,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784439,
"modifiedTime": 1754229088078,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754329311656,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "3A7LZ1xmDEMGa165",
"sort": 3400000,

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "nVCKcZkcoEivYJaF",
"system": {
"description": "<p><p class=\"Body-Foundation\"><strong>Spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> to gain <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"advantage-and-disadvantage\" nexus=\"daggerheart\">advantage</tooltip> on a roll to deceive or trick someone into believing a lie you tell them. </p></p>",
"description": "<p class=\"Body-Foundation\"><strong>Spend a Hope</strong> to gain advantage on a roll to deceive or trick someone into believing a lie you tell them</p><p></p>",
"domain": "grace",
"recallCost": 0,
"level": 1,
@ -14,7 +14,7 @@
"type": "effect",
"_id": "8upofDpPl8wqSl77",
"systemPath": "actions",
"description": "",
"description": "<p><strong>Spend a Hope</strong> to gain advantage on a roll to deceive or trick someone into believing a lie you tell them</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -56,8 +56,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784445,
"modifiedTime": 1754229051800,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754326147926,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "38znCh6kHTkaPwYi",
"sort": 3400000,

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "W81LnTWzwmoaycTl",
"system": {
"description": "<p><p class=\"Body-Foundation\">After you make an <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"action-roll\" nexus=\"daggerheart\">action roll</tooltip> to persuade, lie, or garner favor, you can <strong>spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> to reroll the Hope or <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"fear\" nexus=\"daggerheart\">Fear</tooltip> Die. </p></p>",
"description": "<p class=\"Body-Foundation\">After you make an action roll to persuade, lie, or garner favor, you can <strong>spend a Hope</strong> to reroll the Hope or Fear Die.</p>",
"domain": "grace",
"recallCost": 1,
"level": 7,
@ -14,7 +14,7 @@
"type": "effect",
"_id": "EPhd2d8lHEnBd1pO",
"systemPath": "actions",
"description": "",
"description": "<p class=\"Body-Foundation\">After you make an action roll to persuade, lie, or garner favor, you can <strong>spend a Hope</strong> to reroll the Hope or Fear Die.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -51,8 +51,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784450,
"modifiedTime": 1754229104416,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327558582,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "tNzFNlVHghloKsFi",
"sort": 3400000,

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "nVCKcZkcoEivYJaF",
"system": {
"description": "<p><p class=\"Body-Foundation\">Make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip> against a target within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"close\" nexus=\"daggerheart\">Close</tooltip> range. On a success, they become temporarily <em>Enraptured</em>. While <em>Enraptured</em>, a targets attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can <strong>mark a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\"><strong>Stress</strong></tooltip> to force the <em>Enraptured</em> target to mark a Stress as well. </p></p>",
"description": "<p class=\"Body-Foundation\">Make a <strong>Spellcast Roll</strong> against a target within Close range. On a success, they become temporarily <em>Enraptured</em>. While <em>Enraptured</em>, a targets attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. Once per rest on a success, you can <strong>mark a Stress</strong> to force the <em>Enraptured</em> target to mark a Stress as well.</p>",
"domain": "grace",
"recallCost": 0,
"level": 1,
@ -14,7 +14,7 @@
"type": "attack",
"_id": "G6RBFMbCuHlM45t0",
"systemPath": "actions",
"description": "",
"description": "<p>Make a <strong>Spellcast Roll</strong> against a target within Close range. On a success, they become temporarily <em>Enraptured</em>. While <em>Enraptured</em>, a targets attention is fixed on you, narrowing their field of view and drowning out any sound but your voice.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -60,7 +60,7 @@
"type": "damage",
"_id": "oJDiE9egDyfdLbR7",
"systemPath": "actions",
"description": "",
"description": "<p>Once per rest on a success, you can <strong>mark a Stress</strong> to force the <em>Enraptured</em> target to mark a Stress as well.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -127,8 +127,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784451,
"modifiedTime": 1754229151135,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754326204140,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "a8lFiKX1o8T924ze",
"sort": 3400000,

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "W81LnTWzwmoaycTl",
"system": {
"description": "<p><p class=\"Body-Foundation\">When 4 or more of the domain cards in your <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"loadout-and-vault\" nexus=\"daggerheart\">loadout</tooltip> are from the Grace domain, gain the following benefits:</p><ul class=\"\"><li class=\"vertical-card-list-found\">You can <strong>mark an </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"armor-slot\" nexus=\"daggerheart\"><strong>Armor Slot</strong></tooltip> instead of marking a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip>. </li><li class=\"vertical-card-list-found\">When you would force a target to mark a number of <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hit-points\" nexus=\"daggerheart\">Hit Points</tooltip>, you can choose instead to force them to mark that number of Stress.</li></ul></p>",
"description": "<p class=\"Body-Foundation\">When 4 or more of the domain cards in your loadout are from the Grace domain, gain the following benefits:</p><ul><li class=\"vertical-card-list-found\"><p>You can <strong>mark an Armor Slot</strong> instead of marking a Stress.</p></li><li class=\"vertical-card-list-found\"><p>When you would force a target to mark a number of Hit Points, you can choose instead to force them to mark that number of Stress.</p></li></ul>",
"domain": "grace",
"recallCost": 2,
"level": 7,
@ -103,12 +103,57 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784465,
"modifiedTime": 1754229100834,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327641291,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "KAuNb51AwhD8KEXk",
"sort": 3400000,
"effects": [],
"effects": [
{
"name": "Grace-Touched",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "KK5m2slpFuXDxFaL",
"img": "systems/daggerheart/assets/icons/domains/domain-card/grace.png",
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>When 4 or more of the domain cards in your loadout are from the Grace domain, gain the following benefits:</p><ul><li class=\"vertical-card-list-found\"><p>You can <strong>mark an Armor Slot</strong> instead of marking a Stress.</p></li><li class=\"vertical-card-list-found\"><p>When you would force a target to mark a number of Hit Points, you can choose instead to force them to mark that number of Stress.</p></li></ul>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754327595635,
"modifiedTime": 1754327656807,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_key": "!items.effects!KAuNb51AwhD8KEXk.KK5m2slpFuXDxFaL"
}
],
"ownership": {
"default": 0
},

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "GhLhMfmSgGqS9bwU",
"system": {
"description": "<p><p class=\"Body-Foundation\">Make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip> against all adversaries in front of you within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"close\" nexus=\"daggerheart\">Close</tooltip> range. Once per rest on a success, create an illusion of flashing colors and lights that temporarily <em>Stuns</em> targets you succeed against and forces them to mark a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip>. While <em>Stunned</em>, they cant use reactions and cant take any other actions until they clear this <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"condition\" nexus=\"daggerheart\">condition</tooltip>.</p></p>",
"description": "<p class=\"Body-Foundation\">Make a <strong>Spellcast Roll</strong> against all adversaries in front of you within Close range. Once per rest on a success, create an illusion of flashing colors and lights that temporarily <em>Stuns</em> targets you succeed against and forces them to mark a Stress. While <em>Stunned</em>, they cant use reactions and cant take any other actions until they clear this condition.</p>",
"domain": "grace",
"recallCost": 1,
"level": 3,
@ -14,14 +14,15 @@
"type": "attack",
"_id": "kLMAuyZktmohOSXa",
"systemPath": "actions",
"description": "",
"description": "<p>Make a <strong>Spellcast Roll</strong> against all adversaries in front of you within Close range. Once per rest on a success, create an illusion of flashing colors and lights that temporarily <em>Stuns</em> targets you succeed against and forces them to mark a Stress. While <em>Stunned</em>, they cant use reactions and cant take any other actions until they clear this condition.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "1",
"recovery": "shortRest"
"recovery": "shortRest",
"consumeOnSuccess": true
},
"damage": {
"parts": [
@ -98,8 +99,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784471,
"modifiedTime": 1754229136572,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754326690220,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "2ZeuCGVatQdPOVC6",
"sort": 3400000,

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "nVCKcZkcoEivYJaF",
"system": {
"description": "<p><p class=\"Body-Foundation-No-BOLDITALIC\">Your speech is imbued with power. After a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"long-rest\" nexus=\"daggerheart\">long rest</tooltip>, place a number of tokens on this card equal to your <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"presence\" nexus=\"daggerheart\">Presence</tooltip>. When you speak with an ally, you can spend a token from this card to give them one benefit from the following options:</p><ul class=\"\"><li class=\"vertical-card-list-found\">Your ally clears a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip>.</li><li class=\"vertical-card-list-found\">Your ally clears a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hit-points\" nexus=\"daggerheart\">Hit Point</tooltip>.</li><li class=\"vertical-card-list-found\">Your ally gains a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\">Hope</tooltip>.</li></ul><p class=\"Body-Foundation\">When you take a long rest, clear all unspent tokens.</p></p>",
"description": "<p class=\"Body-Foundation-No-BOLDITALIC\">Your speech is imbued with power. After a long rest, place a number of tokens on this card equal to your Presence. When you speak with an ally, you can spend a token from this card to give them one benefit from the following options:</p><ul><li class=\"vertical-card-list-found\"><p>Your ally clears a Stress.</p></li><li class=\"vertical-card-list-found\"><p>Your ally clears a Hit Point.</p></li><li class=\"vertical-card-list-found\"><p>Your ally gains a Hope.</p></li></ul><p class=\"Body-Foundation\">When you take a long rest, clear all unspent tokens.</p>",
"domain": "grace",
"recallCost": 1,
"level": 1,
@ -13,7 +13,7 @@
"type": "simple",
"value": 0,
"recovery": "longRest",
"max": "",
"max": "@system.traits.presence.value",
"icon": ""
},
"actions": {
@ -21,7 +21,7 @@
"type": "healing",
"_id": "5sGMd6m6Ltahit4h",
"systemPath": "actions",
"description": "",
"description": "<p class=\"Body-Foundation-No-BOLDITALIC\">Spend a token from this card to give them the following:</p><ul class=\"\"><li class=\"vertical-card-list-found\"><p>Your ally clears a Stress.</p></li></ul>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -96,7 +96,7 @@
"type": "healing",
"_id": "QKS3vo3Nf5CK8rkF",
"systemPath": "actions",
"description": "",
"description": "<p>Spend a token from this card to give them the following:</p><ul class=\"\"><li class=\"vertical-card-list-found\"><p><span style=\"box-sizing: border-box; margin: 0px; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); font-family: Montserrat, sans-serif\">Your ally clears a Hit Point.</span></p></li></ul>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -171,7 +171,7 @@
"type": "healing",
"_id": "5xn70wYZW7k9aiVl",
"systemPath": "actions",
"description": "",
"description": "<p>Spend a token from this card to give them the following:</p><ul class=\"\"><li class=\"vertical-card-list-found\"><p><span style=\"box-sizing: border-box; margin: 0px; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); font-family: Montserrat, sans-serif\">Your ally gains a Hope.</span></p></li></ul>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -253,8 +253,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784473,
"modifiedTime": 1754229147634,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754326451144,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "cWu1o82ZF7GvnbXc",
"sort": 3400000,

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "7O1tTswJMNdPgLsx",
"system": {
"description": "<p><p class=\"Body-Foundation\">Make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip> against all targets within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"far\" nexus=\"daggerheart\">Far</tooltip> range. Targets you succeed against become temporarily <em>Enraptured</em>. While <em>Enraptured</em>, a targets attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. <strong>Mark a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\"><strong>Stress</strong></tooltip> to force all <em>Enraptured</em> targets to mark a Stress, ending this spell. </p></p>",
"description": "<p class=\"Body-Foundation\">Make a <strong>Spellcast Roll</strong> against all targets within Far range. Targets you succeed against become temporarily <em>Enraptured</em>. While <em>Enraptured</em>, a targets attention is fixed on you, narrowing their field of view and drowning out any sound but your voice. <strong>Mark a Stress</strong> to force all <em>Enraptured</em> targets to mark a Stress, ending this spell.</p>",
"domain": "grace",
"recallCost": 3,
"level": 8,
@ -14,7 +14,7 @@
"type": "attack",
"_id": "r5eA3tAH7EplOQCP",
"systemPath": "actions",
"description": "",
"description": "<p>Make a <strong>Spellcast Roll</strong> against all targets within Far range. Targets you succeed against become temporarily <em>Enraptured</em>. While <em>Enraptured</em>, a targets attention is fixed on you, narrowing their field of view and drowning out any sound but your voice.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -65,7 +65,7 @@
"type": "damage",
"_id": "QhBaM0LU9tmSI3IO",
"systemPath": "actions",
"description": "",
"description": "<p><strong>Mark a Stress</strong> to force all <em>Enraptured</em> targets to mark a Stress, ending this spell.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -132,8 +132,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784481,
"modifiedTime": 1754229092895,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754329197608,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "ubpixIgZrJXKyM3b",
"sort": 3400000,

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@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "VgADdqYn9nS9G1Us",
"system": {
"description": "<p><p class=\"Body-Foundation\">When you mark 1 or more <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hit-points\" nexus=\"daggerheart\">Hit Points</tooltip> from an attack, you can <strong>mark a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\"><strong>Stress</strong></tooltip> to place a number of tokens equal to the number of Hit Points you marked on this card. On your next successful attack, gain a +5 bonus to your damage roll for each token on this card, then clear all tokens. </p></p>",
"description": "<p class=\"Body-Foundation\">When you mark 1 or more Hit Points from an attack, you can <strong>mark a Stress</strong> to place a number of tokens equal to the number of Hit Points you marked on this card. On your next successful attack, gain a +5 bonus to your damage roll for each token on this card, then clear all tokens.</p>",
"domain": "grace",
"recallCost": 2,
"level": 6,
@ -20,7 +20,7 @@
"type": "effect",
"_id": "R5wGBhMUcnhCsfH2",
"systemPath": "actions",
"description": "",
"description": "<p>When you mark 1 or more Hit Points from an attack, you can <strong>mark a Stress</strong> to place a number of tokens equal to the number of Hit Points you marked on this card. On your next successful attack, gain a +5 bonus to your damage roll for each token on this card, then clear all tokens.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -62,7 +62,7 @@
"type": "effect",
"_id": "Mne0mqkibrTGwPYR",
"systemPath": "actions",
"description": "",
"description": "<p>When you mark 1 or more Hit Points from an attack, you can <strong>mark a Stress</strong> to place a number of tokens equal to the number of Hit Points you marked on this card. On your next successful attack, gain a +5 bonus to your damage roll for each token on this card, then clear all tokens.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -104,7 +104,7 @@
"type": "effect",
"_id": "En7AF3g51P9ud9qj",
"systemPath": "actions",
"description": "",
"description": "<p>When you mark 1 or more Hit Points from an attack, you can <strong>mark a Stress</strong> to place a number of tokens equal to the number of Hit Points you marked on this card. On your next successful attack, gain a +5 bonus to your damage roll for each token on this card, then clear all tokens.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -146,7 +146,7 @@
"type": "effect",
"_id": "WuPJlQ0wSRlGGIkh",
"systemPath": "actions",
"description": "",
"description": "<p>When you mark 1 or more Hit Points from an attack, you can <strong>mark a Stress</strong> to place a number of tokens equal to the number of Hit Points you marked on this card. On your next successful attack, gain a +5 bonus to your damage roll for each token on this card, then clear all tokens.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -195,8 +195,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784486,
"modifiedTime": 1754229111457,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327475109,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "McdncxmO9K1YNP7Y",
"sort": 3400000,

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "wdhWWqWlPiBxtsvr",
"system": {
"description": "<p><p class=\"Body-Foundation\">People know who you are and what youve done, and they treat you differently because of it. When you leverage your notoriety to get what you want, you can <strong>mark a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\"><strong>Stress</strong></tooltip> before you roll to gain a +10 bonus to the result. Your food and drinks are always free wherever you go, and everything else you buy is reduced in price by one <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"bag-gold\" nexus=\"daggerheart\">bag of gold</tooltip> (to a minimum of one <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"handful-gold\" nexus=\"daggerheart\">handful</tooltip>). </p><p class=\"Body-Foundation\">This card doesnt count against your <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"loadout-and-vault\" nexus=\"daggerheart\">loadouts</tooltip> domain card maximum of 5 and cant be placed in your vault.</p></p>",
"description": "<p class=\"Body-Foundation\">People know who you are and what youve done, and they treat you differently because of it. When you leverage your notoriety to get what you want, you can <strong>mark a Stress</strong> before you roll to gain a +10 bonus to the result. Your food and drinks are always free wherever you go, and everything else you buy is reduced in price by one bag of gold (to a minimum of one handful).</p><p class=\"Body-Foundation\">This card doesnt count against your loadouts domain card maximum of 5 and cant be placed in your vault.</p>",
"domain": "grace",
"recallCost": 0,
"level": 10,
@ -14,7 +14,7 @@
"type": "effect",
"_id": "Cb39VXOUPVWl3ea4",
"systemPath": "actions",
"description": "",
"description": "<p class=\"Body-Foundation\">When you leverage your notoriety to get what you want, you can <strong>mark a Stress</strong> before you roll to gain a +10 bonus to the result. </p><p class=\"Body-Foundation\">This card doesnt count against your loadouts domain card maximum of 5 and cant be placed in your vault.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -51,8 +51,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784489,
"modifiedTime": 1754229076355,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754329764685,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "IqxzvvjZiYbgx21A",
"sort": 3400000,

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "VgADdqYn9nS9G1Us",
"system": {
"description": "<p><p class=\"Body-Foundation\">Once per rest, take on the <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip> from a willing creature within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"melee\" nexus=\"daggerheart\">Melee</tooltip> range. The target describes what intimate knowledge or emotions telepathically leak from their mind in this moment between you. Transfer any number of their marked Stress to you, then gain a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\">Hope</tooltip> for each Stress transferred.</p></p>",
"description": "<p class=\"Body-Foundation\">Once per rest, take on the Stress from a willing creature within Melee range. The target describes what intimate knowledge or emotions telepathically leak from their mind in this moment between you. Transfer any number of their marked Stress to you, then gain a Hope for each Stress transferred.</p>",
"domain": "grace",
"recallCost": 0,
"level": 6,
@ -20,8 +20,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784515,
"modifiedTime": 1754229107806,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327488946,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "8nRle10pw1HO8QVu",
"sort": 3400000,

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "thP6nUk0nkrNcpXY",
"system": {
"description": "<p><p class=\"Body-Foundation\">During a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"short-rest\" nexus=\"daggerheart\">short rest</tooltip>, when you take the time to comfort another character while using the <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"tend-to-wounds\" nexus=\"daggerheart\">Tend to Wounds</tooltip> <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"downtime\" nexus=\"daggerheart\">downtime</tooltip> move on them, clear an additional <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hit-points\" nexus=\"daggerheart\">Hit Point</tooltip> on that character. When you do, you also clear 2 Hit Points. </p></p>",
"description": "<p class=\"Body-Foundation\">During a short rest, when you take the time to comfort another character while using the Tend to Wounds downtime move on them, clear an additional Hit Point on that character. When you do, you also clear 2 Hit Points.</p>",
"domain": "grace",
"recallCost": 1,
"level": 4,
@ -14,7 +14,7 @@
"type": "healing",
"_id": "r9mQqwdwL6J15IEf",
"systemPath": "actions",
"description": "",
"description": "<p>During a short rest, when you take the time to comfort another character while using the Tend to Wounds downtime move on them, clear an additional Hit Point on that character.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -81,7 +81,7 @@
"type": "healing",
"_id": "s4KRqnNHNrSsOoNi",
"systemPath": "actions",
"description": "",
"description": "<p>When you do, you also clear 2 Hit Points.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -155,8 +155,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784519,
"modifiedTime": 1754229127767,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327133899,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "QED2PDYePOSTbLtC",
"sort": 3400000,

View file

@ -14,7 +14,7 @@
"type": "attack",
"_id": "Et9JXoAULa2EAZfa",
"systemPath": "actions",
"description": "",
"description": "<p>Make a <strong>Spellcast Roll </strong>against a target within Very Close range. On a success, they cant lie to you while they remain within Close range, but they are not compelled to speak. If you ask them a question and they refuse to answer, they must mark a Stress and the effect ends. The target is typically unaware this spell has been cast on them until it causes them to utter the truth.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -93,8 +93,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784529,
"modifiedTime": 1754229144317,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754326489820,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "HTv9QEPS466WsstP",
"sort": 3400000,

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "6gA7SmNIblkMaYgr",
"system": {
"description": "<p><p class=\"Body-Foundation\">You can peek into the minds of others. <strong>Spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> to read the vague surface thoughts of a target within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"far\" nexus=\"daggerheart\">Far</tooltip> range. Make a<strong> </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip><strong> </strong>against the target to delve for deeper, more hidden thoughts. </p><p class=\"Body-Foundation\">On a roll with <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"fear\" nexus=\"daggerheart\">Fear</tooltip>, the target might, at the GMs discretion, become aware that youre reading their thoughts.</p></p>",
"description": "<p class=\"Body-Foundation\">You can peek into the minds of others. <strong>Spend a Hope</strong> to read the vague surface thoughts of a target within Far range. Make a<strong> Spellcast Roll </strong>against the target to delve for deeper, more hidden thoughts.</p><p class=\"Body-Foundation\">On a roll with Fear, the target might, at the GMs discretion, become aware that youre reading their thoughts.</p>",
"domain": "grace",
"recallCost": 2,
"level": 5,
@ -14,7 +14,7 @@
"type": "effect",
"_id": "7ilDNYo2nfRZF1cj",
"systemPath": "actions",
"description": "",
"description": "<p>You can peek into the minds of others. <strong>Spend a Hope</strong> to read the vague surface thoughts of a target within Far range.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -49,7 +49,7 @@
"type": "attack",
"_id": "nuYCkANsYDtZJO6f",
"systemPath": "actions",
"description": "",
"description": "<p><span class=\"Body-Foundation\" style=\"box-sizing: border-box; margin: 0px; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); font-family: Montserrat, sans-serif; color: rgb(239, 230, 216); font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.376); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\">Make a<strong style=\"box-sizing: border-box; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0);\"> Spellcast Roll </strong>against the target to delve for deeper, more hidden thoughts. On a roll with Fear, the target might, at the GMs discretion, become aware that youre reading their thoughts.</span></p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -102,8 +102,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784532,
"modifiedTime": 1754229119179,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327271001,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "B4choj481tqajWb9",
"sort": 3400000,

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "thP6nUk0nkrNcpXY",
"system": {
"description": "<p><p class=\"Body-Foundation\">Choose a target within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"very-far\" nexus=\"daggerheart\">Very Far</tooltip> range. You can see through their eyes and hear through their ears. You can transition between using your own senses or the targets freely until you cast another spell or until your next rest.</p></p>",
"description": "<p class=\"Body-Foundation\">Choose a target within Very Far range. You can see through their eyes and hear through their ears. You can transition between using your own senses or the targets freely until you cast another spell or until your next rest.</p>",
"domain": "grace",
"recallCost": 1,
"level": 4,
@ -14,7 +14,7 @@
"type": "effect",
"_id": "8ACwa5tqAGyNZ0sR",
"systemPath": "actions",
"description": "",
"description": "<p>Choose a target within Very Far range. You can see through their eyes and hear through their ears. You can transition between using your own senses or the targets freely until you cast another spell or until your next rest.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -33,7 +33,7 @@
"type": "any",
"amount": null
},
"name": "See Through Eyes",
"name": "Cast",
"img": "systems/daggerheart/assets/icons/domains/grace.svg",
"range": "veryFar"
}
@ -48,8 +48,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784533,
"modifiedTime": 1754229123377,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327197067,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "7b0mzV5QMPjVPT4o",
"sort": 3400000,

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "pu3xD4rEkdfdAvGc",
"system": {
"description": "<p><p class=\"Body-Foundation\">When you taunt or provoke a target within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"far\" nexus=\"daggerheart\">Far</tooltip> range, make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"presence\" nexus=\"daggerheart\"><strong>Presence</strong></tooltip><strong> Roll</strong> against them. Once per rest on a success, roll a number of <strong>d4s</strong> equal to your <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"proficiency\" nexus=\"daggerheart\">Proficiency</tooltip>. The target must mark <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip> equal to the highest result rolled.</p></p>",
"description": "<p class=\"Body-Foundation\">When you taunt or provoke a target within Far range, make a <strong>Presence Roll</strong> against them. Once per rest on a success, roll a number of <strong>d4s</strong> equal to your Proficiency. The target must mark Stress equal to the highest result rolled.</p>",
"domain": "grace",
"recallCost": 2,
"level": 2,
@ -14,14 +14,15 @@
"type": "attack",
"_id": "8fv9Rk2Nq6kalkEQ",
"systemPath": "actions",
"description": "",
"description": "<p>When you taunt or provoke a target within Far range, make a <strong>Presence Roll</strong> against them. Once per rest on a success, roll a number of <strong>d4s</strong> equal to your Proficiency. The target must mark Stress equal to the highest result rolled.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "1",
"recovery": "shortRest"
"recovery": "shortRest",
"consumeOnSuccess": true
},
"damage": {
"parts": [
@ -93,8 +94,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784535,
"modifiedTime": 1754229140080,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754326545219,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "JrdZedm1BFKeV7Yb",
"sort": 3400000,

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "6gA7SmNIblkMaYgr",
"system": {
"description": "<p><p class=\"Body-Foundation\">Whisper words of discord to an adversary within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"melee\" nexus=\"daggerheart\">Melee</tooltip> range and make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip><strong> (13)</strong>. On a success, the target must mark a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip> and make an attack against another adversary instead of against you or your allies. </p><p class=\"Body-Foundation\">Once this attack is over, the target realizes what happened. The next time you cast Words of Discord on them, gain a 5 penalty to the Spellcast Roll. </p></p>",
"description": "<p class=\"Body-Foundation\">Whisper words of discord to an adversary within Melee range and make a <strong>Spellcast Roll (13)</strong>. On a success, the target must mark a Stress and make an attack against another adversary instead of against you or your allies.</p><p class=\"Body-Foundation\">Once this attack is over, the target realizes what happened. The next time you cast Words of Discord on them, gain a 5 penalty to the Spellcast Roll.</p>",
"domain": "grace",
"recallCost": 1,
"level": 5,
@ -14,7 +14,7 @@
"type": "attack",
"_id": "8BKvS2s0IPMA8wF9",
"systemPath": "actions",
"description": "",
"description": "<p>Whisper words of discord to an adversary within Melee range and make a <strong>Spellcast Roll (13)</strong>. On a success, the target must mark a Stress and make an attack against another adversary instead of against you or your allies.</p><p class=\"Body-Foundation\">Once this attack is over, the target realizes what happened. The next time you cast Words of Discord on them, gain a 5 penalty to the Spellcast Roll.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -83,7 +83,7 @@
"difficulty": null,
"damageMod": "none"
},
"name": "Whisper Words of Discord",
"name": "Cast",
"img": "systems/daggerheart/assets/icons/domains/grace.svg",
"range": "melee"
}
@ -98,8 +98,8 @@
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784548,
"modifiedTime": 1754229115471,
"lastModifiedBy": "l5jB3XmcVXOTQpRZ"
"modifiedTime": 1754327328893,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
},
"_id": "ZjAdi1FSNCDDHI3X",
"sort": 3400000,