Added all armors

This commit is contained in:
WBHarry 2025-07-29 19:23:23 +02:00
parent fd59a8f76e
commit 136f507b4e
43 changed files with 3028 additions and 113 deletions

View file

@ -4,12 +4,29 @@ export const armorFeatures = {
description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.description',
actions: [
{
type: 'effect',
type: 'damage',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.burning.actions.burn.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.actions.burn.description',
img: 'icons/magic/fire/flame-burning-embers-yellow.webp'
img: 'icons/magic/fire/flame-burning-embers-yellow.webp',
range: 'melee',
target: {
type: 'hostile'
},
damage: {
parts: [
{
applyTo: 'stress',
value: {
custom: {
enabled: true,
formula: '1'
}
}
}
]
}
}
]
},
@ -183,7 +200,7 @@ export const armorFeatures = {
},
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
]
@ -208,6 +225,26 @@ export const armorFeatures = {
}
]
},
painful: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.painful.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.painful.description',
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.painful.actions.pain.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.painful.actions.pain.description',
img: 'icons/skills/wounds/injury-face-impact-orange.webp',
cost: [
{
key: 'stress',
value: 1
}
]
}
]
},
physical: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.physical.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.physical.description',
@ -243,31 +280,21 @@ export const armorFeatures = {
reinforced: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.description',
actions: [
effects: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.actions.reinforce.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.actions.reinforce.description',
name: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.description',
img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp',
effects: [
changes: [
{
name: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.description',
img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp',
changes: [
{
key: 'system.bunuses.damageThresholds.major',
mode: 2,
value: '2'
},
{
key: 'system.bunuses.damageThresholds.severe',
mode: 2,
value: '2'
}
]
key: 'system.bunuses.damageThresholds.major',
mode: 2,
value: '2'
},
{
key: 'system.bunuses.damageThresholds.severe',
mode: 2,
value: '2'
}
]
}
@ -278,39 +305,45 @@ export const armorFeatures = {
description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.description',
actions: [
{
type: 'effect',
type: 'attack',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.actions.resilient.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.actions.resilient.description',
img: 'icons/magic/life/heart-cross-purple-orange.webp'
img: 'icons/magic/life/heart-cross-purple-orange.webp',
roll: {
type: 'diceSet',
diceRolling: {
compare: 'equal',
dice: 'd6',
multiplier: 'flat',
flatMultiplier: 1,
treshold: 6
}
}
}
]
},
sharp: {
label: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.description',
actions: [
effects: [
{
type: 'damage',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.actions.sharp.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.actions.sharp.description',
img: 'icons/skills/melee/blade-tips-triple-bent-white.webp',
damage: {
parts: [
{
type: 'physical',
value: {
custom: {
enabled: true,
formula: '1d4'
}
}
}
]
}
name: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.effects.sharp.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.effects.sharp.description',
img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp',
changes: [
{
key: 'system.bonuses.damage.primaryWeapon.dice',
mode: 2,
value: '1d4'
},
{
key: 'system.bonuses.damage.secondaryWeapon.dice',
mode: 2,
value: '1d4'
}
]
}
]
},
@ -327,7 +360,7 @@ export const armorFeatures = {
img: 'icons/magic/defensive/illusion-evasion-echo-purple.webp',
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
]
@ -339,12 +372,26 @@ export const armorFeatures = {
description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.description',
actions: [
{
type: 'effect',
type: 'attack',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.actions.slowTime.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.actions.slowTime.description',
img: 'icons/magic/time/hourglass-brown-orange.webp'
img: 'icons/magic/time/hourglass-brown-orange.webp',
cost: [
{
key: 'armorStack',
value: 1
}
],
roll: {
type: 'diceSet',
diceRolling: {
dice: 'd4',
multiplier: 'flat',
flatMultiplier: 1
}
}
}
]
},
@ -460,7 +507,7 @@ export const weaponFeatures = {
img: 'icons/skills/movement/ball-spinning-blue.webp',
cost: [
{
type: 'stress',
key: 'stress',
value: 1,
scalable: true,
step: 1
@ -522,7 +569,7 @@ export const weaponFeatures = {
},
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
],
@ -559,7 +606,7 @@ export const weaponFeatures = {
},
cost: [
{
type: 'hope',
key: 'hope',
value: 1
}
]
@ -614,7 +661,7 @@ export const weaponFeatures = {
},
cost: [
{
type: 'armorStack',
key: 'armorStack',
value: 1
}
],
@ -693,7 +740,7 @@ export const weaponFeatures = {
img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
]
@ -778,7 +825,7 @@ export const weaponFeatures = {
img: 'icons/magic/control/debuff-chains-ropes-net-white.webp',
cost: [
{
type: 'hope',
key: 'hope',
value: 1
}
]
@ -952,7 +999,7 @@ export const weaponFeatures = {
img: 'icons/magic/control/buff-luck-fortune-green.webp',
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
]
@ -1000,7 +1047,7 @@ export const weaponFeatures = {
img: 'icons/skills/wounds/injury-face-impact-orange.webp',
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
]
@ -1055,7 +1102,7 @@ export const weaponFeatures = {
},
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
],
@ -1144,7 +1191,7 @@ export const weaponFeatures = {
img: 'icons/skills/movement/arrow-upward-yellow.webp',
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
]
@ -1306,7 +1353,7 @@ export const weaponFeatures = {
img: 'icons/magic/control/fear-fright-mask-orange.webp',
cost: [
{
type: 'stress',
key: 'stress',
value: 1
}
]