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Fixed up dice
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parent
e37fc83c59
commit
132d9ee6c8
20 changed files with 417 additions and 68 deletions
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@ -25,6 +25,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
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toggleEquipItem: CharacterSheet.#toggleEquipItem,
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useItem: this.useItem, //TODO Fix this
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useAction: this.useAction,
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toggleResourceDice: this.toggleResourceDice,
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handleResourceDice: this.handleResourceDice,
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toChat: this.toChat
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},
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window: {
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@ -668,6 +670,45 @@ export default class CharacterSheet extends DHBaseActorSheet {
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action.use(event);
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}
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/**
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* Toggle the used state of a resource dice.
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* @type {ApplicationClickAction}
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*/
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static async toggleResourceDice(event) {
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const target = event.target.closest('.item-resource');
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const item = this.getItem(event);
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if (!item) return;
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const diceState = item.system.resource.diceStates[target.dataset.dice];
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await item.update({
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[`system.resource.diceStates.${target.dataset.dice}.used`]: diceState?.used ? !diceState.used : true
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});
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}
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/**
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* Handle the roll values of resource dice.
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* @type {ApplicationClickAction}
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*/
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static async handleResourceDice(event) {
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const item = this.getItem(event);
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if (!item) return;
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const rollValues = await game.system.api.applications.dialogs.ResourceDiceDialog.create(
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item.name,
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this.document.name,
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item.system.resource
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);
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if (!rollValues) return;
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await item.update({
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'system.resource.diceStates': rollValues.reduce((acc, value, index) => {
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acc[index] = { value, used: false };
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return acc;
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}, {})
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});
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this.render();
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}
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/**
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* Send item to Chat
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* @type {ApplicationClickAction}
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