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https://github.com/Foundryborne/daggerheart.git
synced 2026-01-19 08:20:30 +01:00
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commit
130b2bf100
65 changed files with 1085 additions and 860 deletions
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@ -115,7 +115,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
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if (this.chatDisplay) await this.toChat();
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let { byPassRoll } = options,
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config = this.prepareConfig(event, byPassRoll);
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for (let i = 0; i < this.constructor.extraSchemas.length; i++) {
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@ -145,9 +144,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (this.rollDamage && this.damage.parts.length) await this.rollDamage(event, config);
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else if (this.trigger) await this.trigger(event, config);
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else if (this.hasSave || this.hasEffect) {
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const roll = new Roll('');
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const roll = new CONFIG.Dice.daggerheart.DHRoll('');
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roll._evaluated = true;
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if (this.hasTarget) config.targetSelection = config.targets.length > 0;
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await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
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}
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}
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@ -180,7 +178,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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hasHealing: this.damage?.parts?.length && this.type === 'healing',
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave,
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hasTarget: true,
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selectedRollMode: game.settings.get('core', 'rollMode'),
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isFastForward: event.shiftKey,
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data: this.getRollData(),
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@ -223,24 +220,26 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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}
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const resources = config.costs
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const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(config.costs)
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.filter(
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c =>
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c.enabled !== false &&
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((!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
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(successCost && c.consumeOnSuccess))
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(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
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(successCost && c.consumeOnSuccess)
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)
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.map(c => {
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.reduce((a, c) => {
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const resource = usefulResources[c.key];
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return {
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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};
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});
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if (resource) {
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a.push({
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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});
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return a;
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}
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}, []);
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await this.actor.modifyResource(resources);
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await (this.actor.system.partner ?? this.actor).modifyResource(resources);
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if (
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config.uses?.enabled &&
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((!successCost && (!config.uses?.consumeOnSuccess || config.roll?.success)) ||
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@ -248,8 +247,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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)
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this.update({ 'uses.value': this.uses.value + 1 });
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if (config.roll?.success || successCost)
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(config.message ?? config.parent).update({ 'system.successConsumed': true });
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if (config.roll?.success || successCost) {
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setTimeout(() => {
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(config.message ?? config.parent).update({ 'system.successConsumed': true });
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}, 50);
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}
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}
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/* */
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@ -368,15 +370,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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async updateChatMessage(message, targetId, changes, chain = true) {
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setTimeout(async () => {
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const chatMessage = ui.chat.collection.get(message._id),
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msgTarget =
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chatMessage.system.targets.find(mt => mt.id === targetId) ??
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chatMessage.system.oldTargets.find(mt => mt.id === targetId);
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msgTarget.saved = changes;
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const chatMessage = ui.chat.collection.get(message._id);
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await chatMessage.update({
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system: {
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targets: chatMessage.system.targets,
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oldTargets: chatMessage.system.oldTargets
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flags: {
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[game.system.id]: {
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reactionRolls: {
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[targetId]: changes
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}
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}
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}
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});
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}, 100);
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@ -49,8 +49,7 @@ export default class DHDamageAction extends DHBaseAction {
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...systemData,
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roll: formulas,
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dialog: {},
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data: this.getRollData(),
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targetSelection: systemData.targets.length > 0
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data: this.getRollData()
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};
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if (this.hasSave) config.onSave = this.save.damageMod;
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if (data.system) {
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@ -287,18 +287,6 @@ export default class DhCharacter extends BaseDataActor {
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})
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})
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}),
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weapon: new fields.SchemaField({
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/* Unimplemented
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-> Should remove the lowest damage dice from weapon damage
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-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
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*/
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dropLowestDamageDice: new fields.BooleanField({ initial: false }),
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/* Unimplemented
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-> Should flip any lowest possible dice rolls for weapon damage to highest
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-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
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*/
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flipMinDiceValue: new fields.BooleanField({ intial: false })
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}),
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runeWard: new fields.BooleanField({ initial: false }),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField()
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@ -3,7 +3,6 @@ export default class DHAbilityUse extends foundry.abstract.TypeDataModel {
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const fields = foundry.data.fields;
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return {
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title: new fields.StringField({}),
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origin: new fields.StringField({}),
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img: new fields.StringField({}),
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name: new fields.StringField({}),
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@ -18,15 +18,11 @@ const targetsField = () =>
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);
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export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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targetHook = null;
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static defineSchema() {
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return {
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title: new fields.StringField(),
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roll: new fields.ObjectField(),
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targets: targetsField(),
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oldTargets: targetsField(),
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targetSelection: new fields.BooleanField({ initial: false }),
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hasRoll: new fields.BooleanField({ initial: false }),
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hasDamage: new fields.BooleanField({ initial: false }),
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hasHealing: new fields.BooleanField({ initial: false }),
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@ -63,66 +59,59 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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return actionItem.system.actionsList?.find(a => a.id === this.source.action);
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}
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get messageTemplate() {
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return 'systems/daggerheart/templates/ui/chat/roll.hbs';
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}
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get targetMode() {
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return this.targetSelection;
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return this.parent.targetSelection;
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}
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set targetMode(mode) {
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this.targetSelection = mode;
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this.updateTargets();
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if (!this.parent.isAuthor) return;
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this.parent.targetSelection = mode;
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this.registerTargetHook();
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this.parent.update({
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system: {
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targetSelection: this.targetSelection,
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oldTargets: this.oldTargets
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this.updateTargets();
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}
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get hitTargets() {
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return this.currentTargets.filter(t => t.hit || !this.hasRoll || !this.targetMode);
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}
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async updateTargets() {
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if (!ui.chat.collection.get(this.parent.id)) return;
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let targets;
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if (this.targetMode) targets = this.targets;
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else
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targets = Array.from(game.user.targets).map(t =>
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game.system.api.fields.ActionFields.TargetField.formatTarget(t)
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);
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await this.parent.update({
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flags: {
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[game.system.id]: {
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targets: targets,
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targetMode: this.targetMode
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}
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}
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});
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}
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get hitTargets() {
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return this.currentTargets.filter(t => t.hit || !this.hasRoll || !this.targetSelection);
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}
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async updateTargets() {
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this.currentTargets = this.getTargetList();
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if (!this.targetSelection) {
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this.currentTargets.forEach(ct => {
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if (this.targets.find(t => t.actorId === ct.actorId)) return;
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const indexTarget = this.oldTargets.findIndex(ot => ot.actorId === ct.actorId);
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if (indexTarget === -1) this.oldTargets.push(ct);
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});
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if (this.hasSave) this.setPendingSaves();
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if (this.currentTargets.length) {
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if (!this.parent._id) return;
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const updates = await this.parent.update({
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system: {
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oldTargets: this.oldTargets
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}
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});
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if (!updates && ui.chat.collection.get(this.parent.id)) ui.chat.updateMessage(this.parent);
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}
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}
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}
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registerTargetHook() {
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if (this.targetSelection && this.targetHook !== null) {
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Hooks.off('targetToken', this.targetHook);
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this.targetHook = null;
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} else if (!this.targetSelection && this.targetHook === null) {
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this.targetHook = Hooks.on('targetToken', foundry.utils.debounce(this.updateTargets.bind(this), 50));
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if (!this.parent.isAuthor) return;
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if (this.targetMode && this.parent.targetHook !== null) {
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Hooks.off('targetToken', this.parent.targetHook);
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return (this.parent.targetHook = null);
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} else if (!this.targetMode && this.parent.targetHook === null) {
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return (this.parent.targetHook = Hooks.on(
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'targetToken',
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foundry.utils.debounce(this.updateTargets.bind(this), 50)
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));
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}
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}
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prepareDerivedData() {
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if (this.hasTarget) {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.updateTargets();
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this.registerTargetHook();
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if (this.targetSelection === true) {
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this.currentTargets = this.getTargetList();
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if (this.targetMode === true && this.hasRoll) {
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this.targetShort = this.targets.reduce(
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(a, c) => {
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if (c.hit) a.hit += 1;
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@ -136,23 +125,28 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}
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this.canViewSecret = this.parent.speakerActor?.testUserPermission(game.user, 'OBSERVER');
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this.canButtonApply = game.user.isGM;
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}
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getTargetList() {
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return this.targetSelection !== true
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? Array.from(game.user.targets).map(t => {
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const target = game.system.api.fields.ActionFields.TargetField.formatTarget(t),
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oldTarget =
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this.targets.find(ot => ot.actorId === target.actorId) ??
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this.oldTargets.find(ot => ot.actorId === target.actorId);
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if (oldTarget) return oldTarget;
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return target;
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})
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: this.targets;
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const targets =
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this.targetMode && this.parent.isAuthor
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? this.targets
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: (this.parent.getFlag(game.system.id, 'targets') ?? this.targets),
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reactionRolls = this.parent.getFlag(game.system.id, 'reactionRolls');
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if (reactionRolls) {
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Object.entries(reactionRolls).forEach(([k, r]) => {
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const target = targets.find(t => t.id === k);
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if (target) target.saved = r;
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});
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}
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return targets;
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}
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setPendingSaves() {
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this.pendingSaves = this.targetSelection
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this.pendingSaves = this.targetMode
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? this.targets.filter(target => target.hit && target.saved.success === null).length > 0
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: this.currentTargets.filter(target => target.saved.success === null).length > 0;
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}
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@ -12,7 +12,10 @@ export default class CostField extends fields.ArrayField {
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value: new fields.NumberField({ nullable: true, initial: 1, min: 0 }),
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scalable: new fields.BooleanField({ initial: false }),
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step: new fields.NumberField({ nullable: true, initial: null }),
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consumeOnSuccess: new fields.BooleanField({ initial: false, label: "DAGGERHEART.ACTIONS.Settings.consumeOnSuccess.label" })
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consumeOnSuccess: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.consumeOnSuccess.label'
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})
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});
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super(element, options, context);
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}
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@ -47,6 +50,7 @@ export default class CostField extends fields.ArrayField {
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static hasCost(costs) {
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const realCosts = CostField.getRealCosts.call(this, costs),
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hasFearCost = realCosts.findIndex(c => c.key === 'fear');
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if (hasFearCost > -1) {
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const fearCost = realCosts.splice(hasFearCost, 1)[0];
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if (
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@ -70,7 +74,9 @@ export default class CostField extends fields.ArrayField {
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}
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static getResources(costs) {
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const actorResources = this.actor.system.resources;
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const actorResources = foundry.utils.deepClone(this.actor.system.resources);
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if (this.actor.system.partner)
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actorResources.hope = foundry.utils.deepClone(this.actor.system.partner.system.resources.hope);
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const itemResources = {};
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for (let itemResource of costs) {
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if (itemResource.keyIsID) {
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@ -89,7 +95,13 @@ export default class CostField extends fields.ArrayField {
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static getRealCosts(costs) {
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const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
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return realCosts;
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let mergedCosts = [];
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realCosts.forEach(c => {
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const getCost = Object.values(mergedCosts).find(gc => gc.key === c.key);
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if (getCost) getCost.total += c.total;
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else mergedCosts.push(c);
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});
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return mergedCosts;
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}
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static formatMax(max) {
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|
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@ -15,6 +15,7 @@ export default class TargetField extends fields.SchemaField {
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static prepareConfig(config) {
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if (!this.target?.type) return [];
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config.hasTarget = true;
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let targets;
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if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
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targets = [this.actor.token ?? this.actor.prototypeToken];
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|
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@ -229,7 +229,7 @@ export function ActionMixin(Base) {
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}
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return this.inCollection
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? foundry.utils.getProperty(result, basePath).get(this.id)
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? foundry.utils.getProperty(result, basePath)?.get(this.id)
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: foundry.utils.getProperty(result, basePath);
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}
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@ -285,6 +285,7 @@ export function ActionMixin(Base) {
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}
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};
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ChatMessage.applyRollMode(msg, game.settings.get('core', 'rollMode'));
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cls.create(msg);
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}
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}
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||||
|
|
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