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commit
130b2bf100
65 changed files with 1085 additions and 860 deletions
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@ -494,40 +494,41 @@ export const diceSetNumbers = {
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flat: 'Flat'
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};
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export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => {
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const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
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const getPreset = async (type, faces) => {
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const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
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if (!system) {
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ui.notifications.error(
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game.i18n.format('DAGGERHEART.UI.Notifications.noDiceSystem', {
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system: game.dice3d.DiceFactory.systems.get(type.system).name,
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faces: faces
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})
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);
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return;
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}
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export const getDiceSoNicePreset = async (type, faces) => {
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const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
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if (!system) {
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ui.notifications.error(
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game.i18n.format('DAGGERHEART.UI.Notifications.noDiceSystem', {
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system: game.dice3d.DiceFactory.systems.get(type.system).name,
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faces: faces
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})
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);
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return;
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}
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if (system.modelFile && !system.modelLoaded) {
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await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
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} else {
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await system.loadTextures();
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}
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return {
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modelFile: system.modelFile,
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appearance: {
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...system.appearance,
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...type
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}
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};
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};
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if (system.modelFile && !system.modelLoaded) {
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await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
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} else {
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await system.loadTextures();
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}
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return {
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hope: await getPreset(diceSoNice.hope, hopeFaces),
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fear: await getPreset(diceSoNice.fear, fearFaces),
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advantage: await getPreset(diceSoNice.advantage, advantageFaces),
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disadvantage: await getPreset(diceSoNice.disadvantage, disadvantageFaces)
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modelFile: system.modelFile,
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appearance: {
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...system.appearance,
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...type
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}
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};
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};
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export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => {
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const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
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return {
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hope: await getDiceSoNicePreset(diceSoNice.hope, hopeFaces),
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fear: await getDiceSoNicePreset(diceSoNice.fear, fearFaces),
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advantage: await getDiceSoNicePreset(diceSoNice.advantage, advantageFaces),
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disadvantage: await getDiceSoNicePreset(diceSoNice.disadvantage, disadvantageFaces)
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};
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};
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