Fixed ScenEnvironment menu removing sceneEnvironments when used

This commit is contained in:
WBHarry 2026-02-12 18:55:22 +01:00
parent 6cbe770880
commit 12bcd6e34e

View file

@ -63,7 +63,8 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
if (scene.flags.daggerheart.sceneEnvironments[0] !== environment.uuid) { if (scene.flags.daggerheart.sceneEnvironments[0] !== environment.uuid) {
const newEnvironments = scene.flags.daggerheart.sceneEnvironments; const newEnvironments = scene.flags.daggerheart.sceneEnvironments;
const newFirst = newEnvironments.splice( const newFirst = newEnvironments.splice(
newEnvironments.findIndex(x => x === environment.uuid) newEnvironments.findIndex(x => x === environment.uuid),
1
)[0]; )[0];
newEnvironments.unshift(newFirst); newEnvironments.unshift(newFirst);
emitAsGM( emitAsGM(