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Added a basic BaseDataActor data model
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parent
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commit
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6 changed files with 67 additions and 12 deletions
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@ -1,233 +0,0 @@
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import { burden } from '../config/generalConfig.mjs';
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import ForeignDocumentUUIDField from './fields/foreignDocumentUUIDField.mjs';
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import { LevelOptionType } from './levelTier.mjs';
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const attributeField = () =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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tierMarked: new foundry.data.fields.BooleanField({ initial: false })
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});
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const resourceField = max =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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max: new foundry.data.fields.NumberField({ initial: max, integer: true })
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});
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export default class DhCharacter extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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resources: new fields.SchemaField({
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hitPoints: resourceField(6),
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stress: resourceField(6),
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hope: resourceField(6)
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}),
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traits: new fields.SchemaField({
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agility: attributeField(),
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strength: attributeField(),
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finesse: attributeField(),
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instinct: attributeField(),
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presence: attributeField(),
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knowledge: attributeField()
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}),
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proficiency: new fields.NumberField({ initial: 1, integer: true }),
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evasion: new fields.NumberField({ initial: 0, integer: true }),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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description: new fields.StringField({}),
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value: new fields.NumberField({ integer: true, nullable: true, initial: null })
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}),
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{
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initial: {
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[foundry.utils.randomID()]: { description: '', value: 2 },
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[foundry.utils.randomID()]: { description: '', value: 2 }
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}
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}
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),
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gold: new fields.SchemaField({
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coins: new fields.NumberField({ initial: 0, integer: true }),
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handfulls: new fields.NumberField({ initial: 0, integer: true }),
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bags: new fields.NumberField({ initial: 0, integer: true }),
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chests: new fields.NumberField({ initial: 0, integer: true })
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}),
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pronouns: new fields.StringField({}),
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scars: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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description: new fields.HTMLField()
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})
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),
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story: new fields.HTMLField(),
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description: new fields.HTMLField(),
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class: new fields.SchemaField({
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value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
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subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
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}),
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multiclass: new fields.SchemaField({
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value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
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subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
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}),
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levelData: new fields.EmbeddedDataField(DhPCLevelData)
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};
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}
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get ancestry() {
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return this.parent.items.find(x => x.type === 'ancestry') ?? null;
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}
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get community() {
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return this.parent.items.find(x => x.type === 'community') ?? null;
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}
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get domains() {
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const classDomains = this.class ? this.class.system.domains : [];
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const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
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return [...classDomains, ...multiclassDomains];
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}
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get domainCards() {
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const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
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const loadout = domainCards.filter(x => !x.system.inVault);
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const vault = domainCards.filter(x => x.system.inVault);
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return {
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loadout: loadout,
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vault: vault,
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total: [...loadout, ...vault]
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};
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}
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get armor() {
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return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
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}
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get primaryWeapon() {
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return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
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}
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get secondaryWeapon() {
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return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
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}
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get getWeaponBurden() {
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return this.primaryWeapon?.system?.burden === burden.twoHanded.value ||
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(this.primaryWeapon && this.secondaryWeapon)
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? burden.twoHanded.value
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: this.primaryWeapon || this.secondaryWeapon
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? burden.oneHanded.value
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: null;
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}
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get refreshableFeatures() {
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return this.parent.items.reduce(
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(acc, x) => {
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if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
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acc[x.system.refreshData.type].push(x);
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}
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return acc;
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},
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{ shortRest: [], longRest: [] }
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);
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}
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static async unequipBeforeEquip(itemToEquip) {
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const primary = this.primaryWeapon,
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secondary = this.secondaryWeapon;
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if (itemToEquip.system.secondary) {
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if (primary && primary.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
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await primary.update({ 'system.equipped': false });
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}
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if (secondary) {
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await secondary.update({ 'system.equipped': false });
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}
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} else {
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if (secondary && itemToEquip.system.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
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await secondary.update({ 'system.equipped': false });
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}
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if (primary) {
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await primary.update({ 'system.equipped': false });
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}
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}
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}
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prepareBaseData() {
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for (var attributeKey in this.traits) {
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const attribute = this.traits[attributeKey];
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/* Levleup handling */
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}
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const armor = this.armor;
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this.damageThresholds = {
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major: armor
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? armor.system.baseThresholds.major + this.levelData.level.current
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: this.levelData.level.current,
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severe: armor
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? armor.system.baseThresholds.severe + this.levelData.level.current
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: this.levelData.level.current * 2
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};
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}
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prepareDerivedData() {
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this.resources.hope.max -= Object.keys(this.scars).length;
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this.resources.hope.value = Math.min(this.resources.hope.value, this.resources.hope.max);
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}
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}
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class DhPCLevelData extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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level: new fields.SchemaField({
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current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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changed: new fields.NumberField({ required: true, integer: true, initial: 1 })
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}),
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levelups: new fields.TypedObjectField(
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new fields.SchemaField({
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achievements: new fields.SchemaField(
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{
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true }),
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modifier: new fields.NumberField({ required: true, integer: true })
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})
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),
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domainCards: new fields.ArrayField(
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new fields.SchemaField({
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uuid: new fields.StringField({ required: true }),
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itemUuid: new fields.StringField({ required: true })
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})
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),
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proficiency: new fields.NumberField({ integer: true })
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},
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{ nullable: true, initial: null }
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),
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selections: new fields.ArrayField(
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new fields.SchemaField({
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tier: new fields.NumberField({ required: true, integer: true }),
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level: new fields.NumberField({ required: true, integer: true }),
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optionKey: new fields.StringField({ required: true }),
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type: new fields.StringField({ required: true, choices: LevelOptionType }),
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checkboxNr: new fields.NumberField({ required: true, integer: true }),
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value: new fields.NumberField({ integer: true }),
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minCost: new fields.NumberField({ integer: true }),
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amount: new fields.NumberField({ integer: true }),
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data: new fields.ArrayField(new fields.StringField({ required: true })),
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secondaryData: new fields.StringField(),
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itemUuid: new fields.StringField({ required: true })
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})
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)
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})
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)
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};
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}
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get canLevelUp() {
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return this.level.current < this.level.changed;
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}
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}
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