Fixed armor healing

This commit is contained in:
WBHarry 2025-08-05 14:36:51 +02:00
parent 3984417a17
commit 110bfa3492
16 changed files with 27 additions and 27 deletions

View file

@ -148,10 +148,10 @@ export const healingTypes = {
label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation'
},
armorSlot: {
id: 'armorSlot',
label: 'DAGGERHEART.CONFIG.HealingType.armorSlot.name',
abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorSlot.abbreviation'
armor: {
id: 'armor',
label: 'DAGGERHEART.CONFIG.HealingType.armor.name',
abbreviation: 'DAGGERHEART.CONFIG.HealingType.armor.abbreviation'
},
fear: {
id: 'fear',
@ -262,7 +262,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
healing: {
applyTo: healingTypes.armorSlot.id,
applyTo: healingTypes.armor.id,
value: {
custom: {
enabled: true,
@ -350,7 +350,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
healing: {
applyTo: healingTypes.armorSlot.id,
applyTo: healingTypes.armor.id,
value: {
custom: {
enabled: true,

View file

@ -675,7 +675,7 @@ export const weaponFeatures = {
},
cost: [
{
type: 'armorSlot',
type: 'armor',
value: 1
}
],

View file

@ -68,7 +68,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
getTargetList() {
const targets = this.system.hitTargets;
return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId));
return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor?.uuid === target.actorId));
}
async onDamage(event) {
@ -88,7 +88,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (targets.length === 0)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
for (let target of targets) {
let damages = foundry.utils.deepClone(this.system.damage);
if (
@ -139,9 +139,9 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
}
consumeOnSuccess() {
if(!this.system.successConsumed && !this.system.targetSelection) {
if (!this.system.successConsumed && !this.system.targetSelection) {
const action = this.system.action;
if(action) action.consume(this.system, true);
if (action) action.consume(this.system, true);
}
}
}