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https://github.com/Foundryborne/daggerheart.git
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Fixed armor healing
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parent
3984417a17
commit
110bfa3492
16 changed files with 27 additions and 27 deletions
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@ -148,10 +148,10 @@ export const healingTypes = {
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label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation'
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},
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armorSlot: {
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id: 'armorSlot',
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label: 'DAGGERHEART.CONFIG.HealingType.armorSlot.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorSlot.abbreviation'
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armor: {
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id: 'armor',
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label: 'DAGGERHEART.CONFIG.HealingType.armor.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.armor.abbreviation'
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},
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fear: {
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id: 'fear',
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@ -262,7 +262,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.armorSlot.id,
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applyTo: healingTypes.armor.id,
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value: {
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custom: {
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enabled: true,
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@ -350,7 +350,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.armorSlot.id,
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applyTo: healingTypes.armor.id,
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value: {
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custom: {
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enabled: true,
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@ -675,7 +675,7 @@ export const weaponFeatures = {
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},
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cost: [
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{
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type: 'armorSlot',
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type: 'armor',
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value: 1
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}
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],
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@ -68,7 +68,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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getTargetList() {
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const targets = this.system.hitTargets;
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return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId));
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return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor?.uuid === target.actorId));
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}
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async onDamage(event) {
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@ -88,7 +88,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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if (targets.length === 0)
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return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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for (let target of targets) {
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let damages = foundry.utils.deepClone(this.system.damage);
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if (
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@ -139,9 +139,9 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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}
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consumeOnSuccess() {
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if(!this.system.successConsumed && !this.system.targetSelection) {
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if (!this.system.successConsumed && !this.system.targetSelection) {
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const action = this.system.action;
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if(action) action.consume(this.system, true);
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if (action) action.consume(this.system, true);
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}
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}
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}
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