mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
actors datas max/total rework (#332)
* actors datas max/total rework * Removed unused translation --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
parent
687500f191
commit
0fd62c610d
27 changed files with 133 additions and 306 deletions
|
|
@ -371,96 +371,13 @@ export default class DhpActor extends Actor {
|
|||
|
||||
getRollData() {
|
||||
const rollData = super.getRollData();
|
||||
rollData.prof = this.system.proficiency?.total ?? 1;
|
||||
rollData.cast = this.system.spellcast?.total ?? 1;
|
||||
rollData.prof = this.system.proficiency ?? 1;
|
||||
rollData.cast = this.system.spellcast ?? 1;
|
||||
return rollData;
|
||||
}
|
||||
|
||||
formatRollModifier(roll) {
|
||||
const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
|
||||
return modifier !== null
|
||||
? [
|
||||
{
|
||||
value: modifier,
|
||||
label: roll.label
|
||||
? modifier >= 0
|
||||
? `${roll.label} +${modifier}`
|
||||
: `${roll.label} ${modifier}`
|
||||
: null,
|
||||
title: roll.label
|
||||
}
|
||||
]
|
||||
: [];
|
||||
}
|
||||
|
||||
async damageRoll(title, damage, targets, shiftKey) {
|
||||
let rollString = damage.value;
|
||||
let bonusDamage = damage.bonusDamage?.filter(x => x.initiallySelected) ?? [];
|
||||
if (!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new DamageSelectionDialog(rollString, bonusDamage, resolve).render(true);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
bonusDamage = result.bonusDamage;
|
||||
rollString = result.rollString;
|
||||
|
||||
const automateHope = await game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation.Hope);
|
||||
if (automateHope && result.hopeUsed) {
|
||||
await this.update({
|
||||
'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const roll = new Roll(rollString);
|
||||
let rollResult = await roll.evaluate();
|
||||
|
||||
const dice = [];
|
||||
const modifiers = [];
|
||||
for (var i = 0; i < rollResult.terms.length; i++) {
|
||||
const term = rollResult.terms[i];
|
||||
if (term.faces) {
|
||||
dice.push({
|
||||
type: `d${term.faces}`,
|
||||
rolls: term.results.map(x => x.result),
|
||||
total: term.results.reduce((acc, x) => acc + x.result, 0)
|
||||
});
|
||||
} else if (term.operator) {
|
||||
} else if (term.number) {
|
||||
const operator = i === 0 ? '' : rollResult.terms[i - 1].operator;
|
||||
modifiers.push({ value: term.number, operator: operator });
|
||||
}
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: title }),
|
||||
roll: rollString,
|
||||
damage: {
|
||||
total: rollResult.total,
|
||||
type: damage.type
|
||||
},
|
||||
dice: dice,
|
||||
modifiers: modifiers,
|
||||
targets: targets
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'damageRoll',
|
||||
user: game.user.id,
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/damage-roll.hbs',
|
||||
systemData
|
||||
),
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
#canReduceDamage(hpDamage, type) {
|
||||
const availableStress = this.system.resources.stress.maxTotal - this.system.resources.stress.value;
|
||||
const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
|
||||
|
||||
const canUseArmor =
|
||||
this.system.armor &&
|
||||
|
|
@ -568,7 +485,7 @@ export default class DhpActor extends Actor {
|
|||
updates.actor.resources[`system.resources.${r.type}.value`] = Math.max(
|
||||
Math.min(
|
||||
this.system.resources[r.type].value + r.value,
|
||||
this.system.resources[r.type].maxTotal ?? this.system.resources[r.type].max
|
||||
this.system.resources[r.type].max
|
||||
),
|
||||
0
|
||||
);
|
||||
|
|
@ -600,7 +517,7 @@ export default class DhpActor extends Actor {
|
|||
convertStressDamageToHP(resources) {
|
||||
const stressDamage = resources.find(r => r.type === 'stress'),
|
||||
newValue = this.system.resources.stress.value + stressDamage.value;
|
||||
if (newValue <= this.system.resources.stress.maxTotal) return;
|
||||
if (newValue <= this.system.resources.stress.max) return;
|
||||
const hpDamage = resources.find(r => r.type === 'hitPoints');
|
||||
if (hpDamage) hpDamage.value++;
|
||||
else
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue