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Compendium updaetes
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6 changed files with 112 additions and 200 deletions
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@ -1,97 +1,4 @@
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/**
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* @typedef ContextMenuEntry
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* @property {string} name The context menu label. Can be localized.
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* @property {string} [icon] A string containing an HTML icon element for the menu item.
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* @property {string} [classes] Additional CSS classes to apply to this menu item.
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* @property {string} [group] An identifier for a group this entry belongs to.
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* @property {ContextMenuJQueryCallback} callback The function to call when the menu item is clicked.
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* @property {ContextMenuCondition|boolean} [condition] A function to call or boolean value to determine if this entry
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* appears in the menu.
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*/
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/**
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* @callback ContextMenuCondition
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* @param {jQuery|HTMLElement} html The element of the context menu entry.
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* @returns {boolean} Whether the entry should be rendered in the context menu.
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*/
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/**
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* @callback ContextMenuCallback
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* @param {HTMLElement} target The element that the context menu has been triggered for.
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* @returns {unknown}
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*/
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/**
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* @callback ContextMenuJQueryCallback
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* @param {HTMLElement|jQuery} target The element that the context menu has been triggered for. Will
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* either be a jQuery object or an HTMLElement instance, depending
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* on how the ContextMenu was configured.
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* @returns {unknown}
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*/
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/**
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* @typedef ContextMenuOptions
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* @property {string} [eventName="contextmenu"] Optionally override the triggering event which can spawn the menu. If
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* the menu is using fixed positioning, this event must be a MouseEvent.
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* @property {ContextMenuCallback} [onOpen] A function to call when the context menu is opened.
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* @property {ContextMenuCallback} [onClose] A function to call when the context menu is closed.
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* @property {boolean} [fixed=false] If true, the context menu is given a fixed position rather than being
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* injected into the target.
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* @property {boolean} [jQuery=true] If true, callbacks will be passed jQuery objects instead of HTMLElement
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* instances.
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*/
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/**
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* @typedef ContextMenuRenderOptions
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* @property {Event} [event] The event that triggered the context menu opening.
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* @property {boolean} [animate=true] Animate the context menu opening.
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*/
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/**
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* A subclass of ContextMenu.
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* @extends {foundry.applications.ux.ContextMenu}
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*/
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export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
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export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
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/**
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* @param {HTMLElement|jQuery} container - The HTML element that contains the context menu targets.
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* @param {string} selector - A CSS selector which activates the context menu.
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* @param {ContextMenuEntry[]} menuItems - An Array of entries to display in the menu
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* @param {ContextMenuOptions} [options] - Additional options to configure the context menu.
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*/
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constructor(container, selector, menuItems, options) {
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super(container, selector, menuItems, options);
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/** @deprecated since v13 until v15 */
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this.#jQuery = options.jQuery;
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}
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/**
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* Whether to pass jQuery objects or HTMLElement instances to callback.
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* @type {boolean}
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*/
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#jQuery;
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/**@inheritdoc */
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activateListeners(menu) {
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menu.addEventListener('click', this.#onClickItem.bind(this));
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}
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/**
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* Handle click events on context menu items.
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* @param {PointerEvent} event The click event
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*/
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#onClickItem(event) {
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event.preventDefault();
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event.stopPropagation();
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const element = event.target.closest('.context-item');
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if (!element) return;
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const item = this.menuItems.find(i => i.element === element);
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item?.callback(this.#jQuery ? $(this.target) : this.target, event);
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this.close();
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}
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/* -------------------------------------------- */
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/**
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/**
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* Trigger a context menu event in response to a normal click on a additional options button.
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* Trigger a context menu event in response to a normal click on a additional options button.
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* @param {PointerEvent} event
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* @param {PointerEvent} event
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@ -48,7 +48,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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/**@inheritdoc */
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/**@inheritdoc */
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async _drawEffect(src, tint, effect) {
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async _drawEffect(src, tint, effect) {
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if (!src) return;
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if (!src) return;
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const tex = await loadTexture(src, { fallback: 'icons/svg/hazard.svg' });
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const tex = await foundry.canvas.loadTexture(src, { fallback: 'icons/svg/hazard.svg' });
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const icon = new PIXI.Sprite(tex);
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const icon = new PIXI.Sprite(tex);
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icon.tint = tint ?? 0xffffff;
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icon.tint = tint ?? 0xffffff;
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@ -62,7 +62,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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const nrDigits = Math.floor(Math.log10(effect.system.stacking.value)) + 1;
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const nrDigits = Math.floor(Math.log10(effect.system.stacking.value)) + 1;
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stackOverlay.y = -8;
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stackOverlay.y = -8;
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/* This does not account for 1:s being much less wide than other digits. I don't think it's desired however as it makes it look jumpy */
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/* This does not account for 1:s being much less wide than other digits. I don't think it's desired however as it makes it look jumpy */
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stackOverlay.x = icon.width - 8 - nrDigits * 56 + (lastDigitIsOne ? 16 : 0);
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stackOverlay.x = icon.width - 8 - nrDigits * 56;
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stackOverlay.anchor.set(0, 0);
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stackOverlay.anchor.set(0, 0);
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icon.addChild(stackOverlay);
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icon.addChild(stackOverlay);
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@ -71,13 +71,18 @@
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"changes": [
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"changes": [
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{
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{
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"key": "system.bonuses.roll.attack.bonus",
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"key": "system.bonuses.roll.attack.bonus",
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"value": 1,
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"type": "add",
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"value": "@stacks",
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"priority": null,
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"priority": null,
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"type": "add"
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"phase": "initial"
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}
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}
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],
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],
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"duration": {
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"duration": {
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"type": "shortRest"
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"type": "shortRest"
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},
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"stacking": {
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"enabled": true,
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"max": null
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}
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}
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},
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},
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"disabled": false,
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"disabled": false,
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"changes": [
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"changes": [
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{
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{
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"key": "system.evasion",
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"key": "system.evasion",
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"value": 2,
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"type": "add",
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"value": "2 * @stacks",
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"priority": null,
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"priority": null,
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"type": "add"
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"phase": "initial"
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}
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}
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],
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],
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"duration": {
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"duration": {
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"type": "temporary",
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"type": "temporary",
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"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\">Until the next time an attack succeeds against you.</span></p>"
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"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\">Until the next time an attack succeeds against you.</span></p>"
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},
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"stacking": {
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"enabled": true,
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"max": null
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}
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}
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},
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},
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"disabled": false,
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"disabled": false,
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"sort": 3400000,
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"sort": 3400000,
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"effects": [
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"effects": [
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{
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{
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"name": "Corroded (1 stack)",
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"name": "Corroded",
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"img": "icons/magic/acid/dissolve-bone-white.webp",
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"img": "icons/magic/acid/dissolve-bone-white.webp",
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"origin": "Compendium.daggerheart.domains.Item.qJaSNTuDfbPVr8Lb",
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"origin": "Compendium.daggerheart.domains.Item.qJaSNTuDfbPVr8Lb",
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"transfer": false,
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"transfer": false,
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"type": "withinRange",
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"type": "withinRange",
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"target": "hostile",
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"target": "hostile",
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"range": "melee"
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"range": "melee"
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}
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},
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},
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"changes": [
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"changes": [
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{
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{
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"key": "system.difficulty",
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"key": "system.difficulty",
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"mode": 2,
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"type": "add",
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"value": "-1",
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"value": "-@stack",
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"priority": null
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"priority": null,
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"phase": "initial"
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}
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}
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],
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],
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"stacking": {
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"enabled": true,
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"max": null
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},
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"duration": {
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"type": ""
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}
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},
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"disabled": false,
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"disabled": false,
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"duration": {
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"duration": {
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"startTime": null,
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"value": null,
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"combat": null,
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"units": "seconds",
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"seconds": null,
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"expiry": null,
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"rounds": null,
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"expired": false
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"turns": null,
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"startRound": null,
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"startTurn": null
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},
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},
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"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While a target is </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Corroded</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">, they gain a −1 penalty to their </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Difficulty</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> for every 2 Stress you spent. This </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">condition</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> can stack.</p>",
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"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While a target is </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Corroded</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">, they gain a −1 penalty to their </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">Difficulty</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> for every 2 Stress you spent. This </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">condition</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> can stack.</span></p>",
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"tint": "#ffffff",
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"tint": "#ffffff",
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"statuses": [
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"statuses": [
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"corrode"
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"corrode"
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@ -169,6 +174,16 @@
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"_stats": {
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"_stats": {
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"compendiumSource": null
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"compendiumSource": null
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},
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},
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"start": {
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"time": 0,
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"combat": null,
|
||||||
|
"combatant": null,
|
||||||
|
"initiative": null,
|
||||||
|
"round": null,
|
||||||
|
"turn": null
|
||||||
|
},
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
"_key": "!items.effects!qJaSNTuDfbPVr8Lb.zB95bjSSdVlApQnR"
|
"_key": "!items.effects!qJaSNTuDfbPVr8Lb.zB95bjSSdVlApQnR"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
|
|
||||||
|
|
@ -42,44 +42,8 @@
|
||||||
"type": "self",
|
"type": "self",
|
||||||
"amount": null
|
"amount": null
|
||||||
},
|
},
|
||||||
"name": "Mark 1 Stress",
|
"name": "Mark Stress",
|
||||||
"img": "icons/magic/control/silhouette-aura-energy.webp",
|
"img": "icons/skills/wounds/injury-face-impact-orange.webp",
|
||||||
"range": "self"
|
|
||||||
},
|
|
||||||
"fKY9NcYBwCFwMsgV": {
|
|
||||||
"type": "effect",
|
|
||||||
"_id": "fKY9NcYBwCFwMsgV",
|
|
||||||
"systemPath": "actions",
|
|
||||||
"description": "<p>You can <strong>mark a Stress</strong> to gain a bonus to your damage roll equal to twice your Strength.</p>",
|
|
||||||
"chatDisplay": true,
|
|
||||||
"actionType": "action",
|
|
||||||
"cost": [
|
|
||||||
{
|
|
||||||
"scalable": false,
|
|
||||||
"key": "stress",
|
|
||||||
"value": 2,
|
|
||||||
"step": null,
|
|
||||||
"consumeOnSuccess": false
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"uses": {
|
|
||||||
"value": null,
|
|
||||||
"max": "",
|
|
||||||
"recovery": null,
|
|
||||||
"consumeOnSuccess": false
|
|
||||||
},
|
|
||||||
"effects": [
|
|
||||||
{
|
|
||||||
"_id": "t6SIjQxB6UBUJ98f",
|
|
||||||
"onSave": false
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"target": {
|
|
||||||
"type": "self",
|
|
||||||
"amount": null
|
|
||||||
},
|
|
||||||
"name": "Mark 2 Stress",
|
|
||||||
"img": "icons/magic/control/silhouette-aura-energy.webp",
|
|
||||||
"range": "self"
|
"range": "self"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -94,8 +58,8 @@
|
||||||
"sort": 3400000,
|
"sort": 3400000,
|
||||||
"effects": [
|
"effects": [
|
||||||
{
|
{
|
||||||
"name": "Rage Up (1)",
|
"name": "Rage Up",
|
||||||
"img": "systems/daggerheart/assets/icons/domains/domain-card/blade.png",
|
"img": "icons/skills/wounds/injury-face-impact-orange.webp",
|
||||||
"origin": "Compendium.daggerheart.domains.Item.GRL0cvs96vrTDckZ",
|
"origin": "Compendium.daggerheart.domains.Item.GRL0cvs96vrTDckZ",
|
||||||
"transfer": false,
|
"transfer": false,
|
||||||
"_id": "bq1MhcmoP6Wo5CXF",
|
"_id": "bq1MhcmoP6Wo5CXF",
|
||||||
|
|
@ -106,33 +70,39 @@
|
||||||
"type": "withinRange",
|
"type": "withinRange",
|
||||||
"target": "hostile",
|
"target": "hostile",
|
||||||
"range": "melee"
|
"range": "melee"
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"changes": [
|
"changes": [
|
||||||
{
|
{
|
||||||
"key": "system.bonuses.damage.magical.bonus",
|
"key": "system.bonuses.damage.magical.bonus",
|
||||||
"mode": 2,
|
"type": "add",
|
||||||
"value": "2*@system.traits.strength.value",
|
"value": "2*@system.traits.strength.value*@stacks",
|
||||||
"priority": 21
|
"priority": 21,
|
||||||
|
"phase": "initial"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "system.bonuses.damage.physical.bonus",
|
"key": "system.bonuses.damage.physical.bonus",
|
||||||
"mode": 2,
|
"type": "add",
|
||||||
"value": "2*@system.traits.strength.value",
|
"value": "2*@system.traits.strength.value*@stacks",
|
||||||
"priority": 21
|
"priority": 21,
|
||||||
|
"phase": "initial"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
"stacking": {
|
||||||
|
"enabled": true,
|
||||||
|
"max": 2
|
||||||
|
},
|
||||||
|
"duration": {
|
||||||
|
"type": ""
|
||||||
|
}
|
||||||
|
},
|
||||||
"disabled": false,
|
"disabled": false,
|
||||||
"duration": {
|
"duration": {
|
||||||
"startTime": null,
|
"value": null,
|
||||||
"combat": null,
|
"units": "seconds",
|
||||||
"seconds": null,
|
"expiry": null,
|
||||||
"rounds": null,
|
"expired": false
|
||||||
"turns": null,
|
|
||||||
"startRound": null,
|
|
||||||
"startTurn": null
|
|
||||||
},
|
},
|
||||||
"description": "",
|
"description": "<p>For your next attack you have a bonus to your damage roll equal to twice your Strength.</p>",
|
||||||
"tint": "#ffffff",
|
"tint": "#ffffff",
|
||||||
"statuses": [],
|
"statuses": [],
|
||||||
"sort": 0,
|
"sort": 0,
|
||||||
|
|
@ -140,6 +110,16 @@
|
||||||
"_stats": {
|
"_stats": {
|
||||||
"compendiumSource": null
|
"compendiumSource": null
|
||||||
},
|
},
|
||||||
|
"start": {
|
||||||
|
"time": 0,
|
||||||
|
"combat": null,
|
||||||
|
"combatant": null,
|
||||||
|
"initiative": null,
|
||||||
|
"round": null,
|
||||||
|
"turn": null
|
||||||
|
},
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
"_key": "!items.effects!GRL0cvs96vrTDckZ.bq1MhcmoP6Wo5CXF"
|
"_key": "!items.effects!GRL0cvs96vrTDckZ.bq1MhcmoP6Wo5CXF"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -155,31 +135,28 @@
|
||||||
"type": "withinRange",
|
"type": "withinRange",
|
||||||
"target": "hostile",
|
"target": "hostile",
|
||||||
"range": "melee"
|
"range": "melee"
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"changes": [
|
"changes": [
|
||||||
{
|
{
|
||||||
"key": "system.bonuses.damage.magical.bonus",
|
"key": "system.bonuses.damage.magical.bonus",
|
||||||
"mode": 2,
|
|
||||||
"value": "4*@system.traits.strength.value",
|
"value": "4*@system.traits.strength.value",
|
||||||
"priority": 21
|
"priority": 21,
|
||||||
|
"type": "add"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"key": "system.bonuses.damage.physical.bonus",
|
"key": "system.bonuses.damage.physical.bonus",
|
||||||
"mode": 2,
|
|
||||||
"value": "4*@system.traits.strength.value",
|
"value": "4*@system.traits.strength.value",
|
||||||
"priority": 21
|
"priority": 21,
|
||||||
|
"type": "add"
|
||||||
}
|
}
|
||||||
],
|
]
|
||||||
|
},
|
||||||
"disabled": false,
|
"disabled": false,
|
||||||
"duration": {
|
"duration": {
|
||||||
"startTime": null,
|
"value": null,
|
||||||
"combat": null,
|
"units": "seconds",
|
||||||
"seconds": null,
|
"expiry": null,
|
||||||
"rounds": null,
|
"expired": false
|
||||||
"turns": null,
|
|
||||||
"startRound": null,
|
|
||||||
"startTurn": null
|
|
||||||
},
|
},
|
||||||
"description": "",
|
"description": "",
|
||||||
"tint": "#ffffff",
|
"tint": "#ffffff",
|
||||||
|
|
@ -189,6 +166,9 @@
|
||||||
"_stats": {
|
"_stats": {
|
||||||
"compendiumSource": null
|
"compendiumSource": null
|
||||||
},
|
},
|
||||||
|
"start": null,
|
||||||
|
"showIcon": 1,
|
||||||
|
"folder": null,
|
||||||
"_key": "!items.effects!GRL0cvs96vrTDckZ.t6SIjQxB6UBUJ98f"
|
"_key": "!items.effects!GRL0cvs96vrTDckZ.t6SIjQxB6UBUJ98f"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue