mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-13 12:11:07 +01:00
A trait can now only be level up once within the same tier
This commit is contained in:
parent
43c8e54e5d
commit
0eaaa81e52
5 changed files with 50 additions and 13 deletions
|
|
@ -171,6 +171,13 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
|
||||
prepareBaseData() {
|
||||
const currentLevel = this.levelData.level.current;
|
||||
const currentTier =
|
||||
currentLevel === 1
|
||||
? null
|
||||
: Object.values(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers).find(
|
||||
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
|
||||
).tier;
|
||||
for (let levelKey in this.levelData.levelups) {
|
||||
const level = this.levelData.levelups[levelKey];
|
||||
|
||||
|
|
@ -181,6 +188,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
case 'trait':
|
||||
selection.data.forEach(data => {
|
||||
this.traits[data].bonus += 1;
|
||||
this.traits[data].tierMarked = selection.tier === currentTier;
|
||||
});
|
||||
break;
|
||||
case 'hitPoint':
|
||||
|
|
|
|||
|
|
@ -17,7 +17,6 @@ export default class DHClass extends BaseDataItem {
|
|||
return {
|
||||
...super.defineSchema(),
|
||||
domains: new fields.ArrayField(new fields.StringField(), { max: 2 }),
|
||||
|
||||
classItems: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
features: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import { abilities } from '../config/actorConfig.mjs';
|
||||
import { chunkify } from '../helpers/utils.mjs';
|
||||
import { LevelOptionType } from './levelTier.mjs';
|
||||
|
||||
|
|
@ -129,6 +130,35 @@ export class DhLevelup extends foundry.abstract.DataModel {
|
|||
.every(this.#levelFinished.bind(this));
|
||||
}
|
||||
|
||||
get unmarkedTraits() {
|
||||
const possibleLevels = Object.values(this.tiers).reduce((acc, tier) => {
|
||||
if (tier.belongingLevels.includes(this.currentLevel)) acc = tier.belongingLevels;
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
return Object.keys(this.levels)
|
||||
.filter(key => possibleLevels.some(x => x === Number(key)))
|
||||
.reduce(
|
||||
(acc, levelKey) => {
|
||||
const level = this.levels[levelKey];
|
||||
Object.values(level.choices).forEach(choice =>
|
||||
Object.values(choice).forEach(checkbox => {
|
||||
if (
|
||||
checkbox.type === 'trait' &&
|
||||
checkbox.data.length > 0 &&
|
||||
Number(levelKey) !== this.currentLevel
|
||||
) {
|
||||
checkbox.data.forEach(data => delete acc[data]);
|
||||
}
|
||||
})
|
||||
);
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ ...abilities }
|
||||
);
|
||||
}
|
||||
|
||||
get classUpgradeChoices() {
|
||||
let subclasses = [];
|
||||
let multiclass = null;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue