A trait can now only be level up once within the same tier

This commit is contained in:
WBHarry 2025-06-12 20:31:20 +02:00
parent 43c8e54e5d
commit 0eaaa81e52
5 changed files with 50 additions and 13 deletions

View file

@ -507,7 +507,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const traitsTagify = htmlElement.querySelector('.levelup-trait-increases');
if (traitsTagify) {
tagifyElement(traitsTagify, abilities, this.tagifyUpdate('trait').bind(this));
tagifyElement(traitsTagify, this.levelup.unmarkedTraits, this.tagifyUpdate('trait').bind(this));
}
const experienceIncreaseTagify = htmlElement.querySelector('.levelup-experience-increases');

View file

@ -171,6 +171,13 @@ export default class DhCharacter extends BaseDataActor {
}
prepareBaseData() {
const currentLevel = this.levelData.level.current;
const currentTier =
currentLevel === 1
? null
: Object.values(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers).find(
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
).tier;
for (let levelKey in this.levelData.levelups) {
const level = this.levelData.levelups[levelKey];
@ -181,6 +188,7 @@ export default class DhCharacter extends BaseDataActor {
case 'trait':
selection.data.forEach(data => {
this.traits[data].bonus += 1;
this.traits[data].tierMarked = selection.tier === currentTier;
});
break;
case 'hitPoint':

View file

@ -17,7 +17,6 @@ export default class DHClass extends BaseDataItem {
return {
...super.defineSchema(),
domains: new fields.ArrayField(new fields.StringField(), { max: 2 }),
classItems: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),
evasion: new fields.NumberField({ initial: 0, integer: true }),
features: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),

View file

@ -1,3 +1,4 @@
import { abilities } from '../config/actorConfig.mjs';
import { chunkify } from '../helpers/utils.mjs';
import { LevelOptionType } from './levelTier.mjs';
@ -129,6 +130,35 @@ export class DhLevelup extends foundry.abstract.DataModel {
.every(this.#levelFinished.bind(this));
}
get unmarkedTraits() {
const possibleLevels = Object.values(this.tiers).reduce((acc, tier) => {
if (tier.belongingLevels.includes(this.currentLevel)) acc = tier.belongingLevels;
return acc;
}, []);
return Object.keys(this.levels)
.filter(key => possibleLevels.some(x => x === Number(key)))
.reduce(
(acc, levelKey) => {
const level = this.levels[levelKey];
Object.values(level.choices).forEach(choice =>
Object.values(choice).forEach(checkbox => {
if (
checkbox.type === 'trait' &&
checkbox.data.length > 0 &&
Number(levelKey) !== this.currentLevel
) {
checkbox.data.forEach(data => delete acc[data]);
}
})
);
return acc;
},
{ ...abilities }
);
}
get classUpgradeChoices() {
let subclasses = [];
let multiclass = null;

View file

@ -172,17 +172,17 @@ export const tagifyElement = (element, options, onChange, tagifyOptions = {}) =>
templates: {
tag(tagData) {
return `<tag title="${tagData.title || tagData.value}"
contenteditable='false'
spellcheck='false'
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
${this.getAttributes(tagData)}>
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
<div>
<span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
${tagData.src ? `<img src="${tagData.src}"></i>` : ''}
</div>
</tag>`;
contenteditable='false'
spellcheck='false'
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
${this.getAttributes(tagData)}>
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
<div>
<span class="${this.settings.classNames.tagText}">${tagData[this.settings.tagTextProp] || tagData.value}</span>
${tagData.src ? `<img src="${tagData.src}"></i>` : ''}
</div>
</tag>`;
}
}
});