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[UI] Adjust actor sheet headers (#1923)
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commit
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10 changed files with 172 additions and 119 deletions
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@ -114,3 +114,48 @@
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font-family: @font-body;
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}
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}
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// A simple ease-out mask
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.smooth-gradient-ease-out(@param, @to, @destination, @length) {
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@{param}+: linear-gradient(
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@to,
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transparent 0%,
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rgb(from @destination r g b / ~"calc(alpha * 0.013)") calc(0.008 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.049)") calc(0.029 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.104)") calc(0.064 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.259)") calc(0.166 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.45)") calc(0.304 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.741)") calc(0.554 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.825)") calc(0.644 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.896)") calc(0.735 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.951)") calc(0.825 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.987)") calc(0.914 * @length),
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@destination @length
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);
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}
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/**
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* A simple ease in and out mask.
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* @param - the parameter to add to
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* @param - direction, such as "to top"
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* @destination - the color at the destination. The origin is always transparent
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* @length - the value at the destination
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*/
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.smooth-gradient-ease-in-out(@param, @to, @destination, @length: 100%) {
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@{param}+: linear-gradient(
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@to,
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transparent 0%,
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rgb(from @destination r g b / ~"calc(alpha * 0.013)") calc(0.081 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.049)") calc(0.155 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.104)") calc(0.225 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.259)") calc(0.353 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.45)") calc(0.471 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.741)") calc(0.647 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.825)") calc(0.71 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.896)") calc(0.775 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.951)") calc(0.845 * @length),
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rgb(from @destination r g b / ~"calc(alpha * 0.987)") calc(0.914 * @length),
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@destination @length
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);
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}
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