mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
[Feature] ActiveEffect Autocomplete (#338)
* Fixed translation of TrackedAttributeChoices * Styling improvements * Added hints * fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings * Removed commented out code * Some companion fixes --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
parent
37c1d7ad88
commit
0dd5b53313
31 changed files with 501 additions and 171 deletions
|
|
@ -1,28 +1,32 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
const attributeField = () =>
|
||||
const attributeField = label =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true, label }),
|
||||
tierMarked: new fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = (max = 0, reverse = false) =>
|
||||
const resourceField = (max = 0, label, reverse = false) =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true, label }),
|
||||
max: new fields.NumberField({ initial: max, integer: true }),
|
||||
isReversed: new fields.BooleanField({ initial: reverse })
|
||||
});
|
||||
|
||||
const stressDamageReductionRule = () =>
|
||||
const stressDamageReductionRule = localizationPath =>
|
||||
new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ required: true, initial: false }),
|
||||
cost: new fields.NumberField({ integer: true })
|
||||
cost: new fields.NumberField({
|
||||
integer: true,
|
||||
label: `${localizationPath}.label`,
|
||||
hint: `${localizationPath}.hint`
|
||||
})
|
||||
});
|
||||
|
||||
const bonusField = () =>
|
||||
const bonusField = label =>
|
||||
new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
bonus: new fields.NumberField({ integer: true, initial: 0, label }),
|
||||
dice: new fields.ArrayField(new fields.StringField())
|
||||
})
|
||||
});
|
||||
|
||||
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
|
||||
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue