[Feature] ActiveEffect Autocomplete (#338)

* Fixed translation of TrackedAttributeChoices

* Styling improvements

* Added hints

* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings

* Removed commented out code

* Some companion fixes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
WBHarry 2025-07-15 15:55:45 +02:00 committed by GitHub
parent 37c1d7ad88
commit 0dd5b53313
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31 changed files with 501 additions and 171 deletions

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@ -1,4 +1,24 @@
import autocomplete from 'autocompleter';
export default class DhActiveEffectConfig extends foundry.applications.sheets.ActiveEffectConfig {
constructor(options) {
super(options);
const ignoredActorKeys = ['config', 'DhEnvironment'];
this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
if (!ignoredActorKeys.includes(key)) {
const model = game.system.api.models.actors[key];
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
const group = game.i18n.localize(model.metadata.label);
const choices = CONFIG.Token.documentClass
.getTrackedAttributeChoices(attributes, model)
.map(x => ({ ...x, group: group }));
acc.push(...choices);
}
return acc;
}, []);
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'sheet', 'dh-style']
};
@ -27,36 +47,59 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const changeChoices = this.changeChoices;
htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (item, search) {
const label = game.i18n.localize(item.label);
const matchIndex = label.toLowerCase().indexOf(search);
const beforeText = label.slice(0, matchIndex);
const matchText = label.slice(matchIndex, matchIndex + search.length);
const after = label.slice(matchIndex + search.length, label.length);
const element = document.createElement('li');
element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
if (item.hint) {
element.dataset.tooltip = game.i18n.localize(item.hint);
}
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: function (item) {
element.value = `system.${item.value}`;
},
click: e => e.fetch(),
minLength: 0
});
});
}
async _preparePartContext(partId, context) {
const partContext = await super._preparePartContext(partId, context);
switch (partId) {
case 'changes':
const fieldPaths = [];
const validFieldPath = fieldPath => this.validFieldPath(fieldPath, this.#unapplicablePaths);
context.document.parent.system.schema.apply(function () {
if (!(this instanceof foundry.data.fields.SchemaField)) {
if (validFieldPath(this.fieldPath)) {
fieldPaths.push(this.fieldPath);
}
}
});
context.fieldPaths = fieldPaths;
break;
}
return partContext;
}
#unapplicablePaths = ['story', 'pronouns', 'description'];
validFieldPath(fieldPath, unapplicablePaths) {
const splitPath = fieldPath.split('.');
if (splitPath.length > 1 && unapplicablePaths.includes(splitPath[1])) return false;
/* The current value of a resource should not be modified */
if (new RegExp(/resources.*\.value/).exec(fieldPath)) return false;
return true;
}
}