Functioning setup

This commit is contained in:
WBHarry 2026-04-18 15:02:41 +02:00
parent 4b92001f97
commit 0cb7ede933
24 changed files with 350 additions and 72 deletions

View file

@ -137,6 +137,10 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
element.addEventListener('click', this.onApplyEffect.bind(this))
);
html.querySelectorAll('.action-areas').forEach(element =>
element.addEventListener('click', this.onCreateAreas.bind(this))
);
html.querySelectorAll('.roll-target').forEach(element => {
element.addEventListener('mouseenter', this.hoverTarget);
element.addEventListener('mouseleave', this.unhoverTarget);
@ -249,6 +253,73 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
this.system.action?.workflow.get('effects')?.execute(config, targets, true);
}
async onCreateAreas(event) {
let selectedArea = null;
if (this.system.action.area.length === 1)
selectedArea = this.system.action.area[0];
else if(this.system.action.area.length > 1) {
/* Pop a selection. Possibly a context menu? */
new foundry.applications.ux.ContextMenu.implementation(
event.target,
'.scene-environment',
this.system.action.area.map((area, index) => ({
name: index,
callback: () => {
if (scene.flags.daggerheart.sceneEnvironments[0] !== environment.uuid) {
const newEnvironments = scene.flags.daggerheart.sceneEnvironments;
const newFirst = newEnvironments.splice(
newEnvironments.findIndex(x => x === environment.uuid),
1
)[0];
newEnvironments.unshift(newFirst);
emitAsGM(
GMUpdateEvent.UpdateDocument,
scene.update.bind(scene),
{ 'flags.daggerheart.sceneEnvironments': newEnvironments },
scene.uuid
);
}
environment.sheet.render({ force: true });
}
})),
{
jQuery: false,
fixed: true
}
);
CONFIG.ux.ContextMenu.triggerContextMenu(event, '.scene-environment');
}
if(!selectedArea) return;
const effects = selectedArea.effects.map(effect => this.system.action.item.effects.get(effect).uuid);
const { shape: type, size: range } = this.system.action.area[0];
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ type, range });
await canvas.regions.placeRegion(
{
name: 'Test',
shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 },
behaviors: [{
name: game.i18n.localize('TYPES.RegionBehavior.applyActiveEffect'),
type: 'applyActiveEffect',
system: {
effects: effects
}
}],
displayMeasurements: true,
locked: false,
ownership: { default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE },
visibility: CONST.REGION_VISIBILITY.ALWAYS
},
{ create: true }
);
}
filterPermTargets(targets) {
return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, 'update'));
}