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Functioning setup
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24 changed files with 350 additions and 72 deletions
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@ -95,4 +95,48 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
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});
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return inBounds.length === 1 ? inBounds[0] : null;
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}
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static getTemplateShape({ type, angle, range, direction } = {}) {
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const { line, rectangle, inFront, cone } = CONFIG.DH.GENERAL.templateTypes;
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const usedAngle =
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type === cone.id ? (angle ?? CONFIG.MeasuredTemplate.defaults.angle) : type === inFront.id ? '180' : undefined;
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const { grid, distance } = CONFIG.Scene.documentClass.schema.fields.grid.fields;
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const sceneGridSize = canvas.scene?.grid.size ?? grid.size.initial;
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const sceneGridDistance = canvas.scene?.grid.distance ?? distance.getInitialValue();
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const dimensionConstant = sceneGridSize / sceneGridDistance;
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const rangeNumber = Number(range);
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const settings = canvas.scene?.rangeSettings;
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const baseDistance = (!Number.isNaN(rangeNumber) ? rangeNumber : (settings ? settings[range] : 0)) * dimensionConstant;
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const length = baseDistance;
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const radius = length;
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const shapeWidth = type === line.id ? 5 * dimensionConstant : type === rectangle.id ? length : undefined;
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const shapeType = type === inFront.id ? cone.id : type;
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const { width, height } = game.canvas.scene.dimensions;
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return {
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x: width / 2,
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y: height / 2,
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base: {
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type: 'token',
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x: 0,
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y: 0,
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width: 1,
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height: 1,
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shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1
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},
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t: shapeType,
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length: length,
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width: shapeWidth,
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height: length,
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angle: usedAngle,
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radius: radius,
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direction: direction ?? 0,
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type: shapeType
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};
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}
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}
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