Merge branch 'main' of https://github.com/Foundryborne/daggerheart into chat-levelup-summary

This commit is contained in:
Nikhil Nagarajan 2025-11-17 08:44:23 -05:00
commit 0bdcb07690
40 changed files with 387 additions and 232 deletions

View file

@ -29,13 +29,25 @@
<legend>
{{localize "DAGGERHEART.SETTINGS.Homebrew.currency.title"}}
</legend>
{{formGroup settingFields.schema.fields.currency.fields.enabled value=settingFields._source.currency.enabled localize=true}}
{{formGroup settingFields.schema.fields.currency.fields.title value=settingFields._source.currency.title localize=true}}
{{formGroup settingFields.schema.fields.currency.fields.coins value=settingFields._source.currency.coins localize=true}}
{{formGroup settingFields.schema.fields.currency.fields.handfuls value=settingFields._source.currency.handfuls localize=true}}
{{formGroup settingFields.schema.fields.currency.fields.bags value=settingFields._source.currency.bags localize=true}}
{{formGroup settingFields.schema.fields.currency.fields.chests value=settingFields._source.currency.chests localize=true}}
<div class="toggleable-row spaced">
{{formGroup settingFields.schema.fields.currency.fields.title value=settingFields._source.currency.title localize=true}}
</div>
<div class="toggleable-row">
{{formGroup settingFields.schema.fields.currency.fields.coins.fields.label value=settingFields._source.currency.coins.label localize=true}}
<input type="checkbox" {{checked settingFields._source.currency.coins.enabled}} disabled />
</div>
<div class="toggleable-row">
{{formGroup settingFields.schema.fields.currency.fields.handfuls.fields.label value=settingFields._source.currency.handfuls.label localize=true}}
<input type="checkbox" name="currency.handfuls.enabled" {{checked settingFields._source.currency.handfuls.enabled}} />
</div>
<div class="toggleable-row">
{{formGroup settingFields.schema.fields.currency.fields.bags.fields.label value=settingFields._source.currency.bags.label localize=true}}
<input type="checkbox" name="currency.bags.enabled" {{checked settingFields._source.currency.bags.enabled}} />
</div>
<div class="toggleable-row">
{{formGroup settingFields.schema.fields.currency.fields.chests.fields.label value=settingFields._source.currency.chests.label localize=true}}
<input type="checkbox" name="currency.chests.enabled" {{checked settingFields._source.currency.chests.enabled}} />
</div>
</fieldset>
</div>
</section>

View file

@ -13,27 +13,14 @@
</div>
<div class="currency-section">
<div class="input">
<span>{{localize this.inventory.currency.coins}}</span>
{{formInput systemFields.gold.fields.coins value=source.system.gold.coins enriched=source.system.gold.coins
localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize this.inventory.currency.handfuls}}</span>
{{formInput systemFields.gold.fields.handfuls value=source.system.gold.handfuls
enriched=source.system.gold.handfuls localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize this.inventory.currency.bags}}</span>
{{formInput systemFields.gold.fields.bags value=source.system.gold.bags enriched=source.system.gold.bags
localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize this.inventory.currency.chests}}</span>
{{formInput systemFields.gold.fields.chests value=source.system.gold.chests
enriched=source.system.gold.chests localize=true toggled=true}}
</div>
{{#each this.inventory.currencies as | currency |}}
{{#if currency.enabled}}
<div class="input">
<span>{{localize currency.label}}</span>
{{formInput currency.field value=currency.value enriched=currency.value toggled=true}}
</div>
{{/if}}
{{/each}}
</div>
<div class="items-section">

View file

@ -16,7 +16,15 @@
</div>
<div class="currency-section">
<div class="input">
{{#each this.inventory.currencies as | currency |}}
{{#if currency.enabled}}
<div class="input">
<span>{{localize currency.label}}</span>
{{formInput currency.field value=currency.value enriched=currency.value toggled=true}}
</div>
{{/if}}
{{/each}}
{{!-- <div class="input">
<span>{{localize this.inventory.currency.coins}}</span>
{{formInput systemFields.gold.fields.coins value=source.system.gold.coins enriched=source.system.gold.coins
localize=true toggled=true}}
@ -35,7 +43,7 @@
<span>{{localize this.inventory.currency.chests}}</span>
{{formInput systemFields.gold.fields.chests value=source.system.gold.chests
enriched=source.system.gold.chests localize=true toggled=true}}
</div>
</div> --}}
</div>

View file

@ -28,6 +28,7 @@
item=actor
type='character'
isActor=true
hideContextMenu=true
}}
{{/each}}
</ul>

View file

@ -22,19 +22,21 @@
<h2 class="actor-name">{{actor.name}}</h2>
<img class="actor-img" src="{{actor.img}}">
<div class="resources">
<div class="slot-section">
<div class="slot-bar">
{{#times actor.system.resources.hitPoints.max}}
<span class='slot {{#if (gte actor.system.resources.hitPoints.value (add this 1))}}filled{{/if}}'
data-action='toggleHitPoints' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
{{#unless (eq actor.type 'companion') }}
<div class="slot-section">
<div class="slot-bar">
{{#times actor.system.resources.hitPoints.max}}
<span class='slot {{#if (gte actor.system.resources.hitPoints.value (add this 1))}}filled{{/if}}'
data-action='toggleHitPoints' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
<span class="value">{{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}</span>
</div>
</div>
<div class="slot-label">
<span class="label">{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
<span class="value">{{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}</span>
</div>
</div>
{{/unless}}
<div class="slot-section">
<div class="slot-bar">
@ -71,26 +73,30 @@
</div>
{{/if}}
{{#unless (or (eq actor.type 'companion') (eq actor.type 'adversary')) }}
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times actor.system.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
{{#if (gte actor.system.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
</div>
{{/unless}}
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times actor.system.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
{{#if (gte actor.system.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
</div>
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{actor.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{actor.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div>
{{#unless (eq actor.type 'companion')}}
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{actor.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{actor.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div>
{{/unless}}
</div>
</li>
{{/each}}

View file

@ -10,6 +10,7 @@ Parameters:
- isGlassy {boolean} : If true, applies the 'glassy' class to the fieldset.
- cardView {boolean} : If true and type is 'domainCard', renders using domain card layout.
- isActor {boolean} : Passed through to inventory-item partials.
- isItem {boolean} : Passed through to inventory-item partials
- actorType {boolean} : The actor type of the parent actor
- canCreate {boolean} : If true, show createDoc anchor on legend
- inVault {boolean} : If true, the domainCard is created with inVault=true

View file

@ -4,6 +4,7 @@
Parameters:
- type {string} : The type of items in the list
- isActor {boolean} : Passed through to inventory-item partials.
- isItem {boolean} : Passed through to inventory-item partials
- actorType {boolean} : The actor type of the parent actor
- categoryAdversary {string} : Category adversary id.
- noExtensible {boolean} : If true, the inventory-item-content would be collapsable/extendible else it always be showed
@ -18,7 +19,7 @@ Parameters:
<li class="inventory-item" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}" draggable="true">
<div class="inventory-item-header {{#if (eq actorType 'party')}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
<div class="inventory-item-header {{#if hideContextMenu}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
{{!-- Image --}}
<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
@ -67,7 +68,7 @@ Parameters:
{{!-- Controls --}}
{{#unless hideControls}}
<div class="controls">
{{#if isActor}}
{{#if isActor}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
<i class="fa-solid fa-globe"></i>
</a>
@ -81,7 +82,7 @@ Parameters:
<i class='fas fa-trash'></i>
</a>
{{/if}}
{{else}}
{{else}}
{{#unless (eq actorType 'party')}}
{{#if (eq type 'weapon')}}
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
@ -94,27 +95,30 @@ Parameters:
<i class="fa-solid fa-shield"></i>
</a>
{{/if}}
{{#if (eq type 'domainCard')}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
</a>
{{else if (eq type 'effect')}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}"></i>
</a>
{{/if}}
{{#if (hasProperty item "toChat")}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-message"></i>
</a>
{{/if}}
{{else}}
<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
<i class="fa-solid fa-globe"></i>
</a>
<a data-action="deleteItem" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
<i class="fa-solid fa-trash"></i>
</a>
{{/unless}}
{{#if (eq type 'domainCard')}}
<a data-action="toggleVault"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
</a>
{{else if (eq type 'effect')}}
<a data-action="toggleEffect"
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}"></i>
</a>
{{/if}}
{{#if (and (hasProperty item "toChat") (not (eq actorType 'party')))}}
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
<i class="fa-regular fa-message"></i>
</a>
{{/if}}
{{#unless hideContextMenu}}
<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
<i class="fa-solid fa-ellipsis-vertical"></i>
@ -122,7 +126,7 @@ Parameters:
{{/unless}}
{{/if}}
</div>
{{/unless}}
{{/unless}}
</div>
<div class="inventory-item-content{{#unless noExtensible}} extensible{{/unless}}">
{{!-- Description --}}

View file

@ -1,6 +1,6 @@
<ul class="daggerheart chat damage-summary">
{{#each targets}}
<li class="token-target-container" data-token="{{this.token.id}}">
<li class="token-target-container {{#if this.token.id}}clickable{{/if}}" data-token="{{this.token.id}}">
<header>
<img src="{{this.token.texture.src}}" />
<h2 class="actor-name">{{this.token.name}}</h2>

View file

@ -15,7 +15,7 @@
</div>
</details>
{{#each move.actions as | action index |}}
<button class="action-use-button" data-move-index="{{@../key}}" data-action-index="{{index}}">
<button class="action-use-button" data-move-index="{{@../key}}" data-action-index="{{index}}" data-move-path="{{../movePath}}" >
<span>{{localize action.name}}</span>
</button>
{{/each}}

View file

@ -23,7 +23,7 @@
</div>
<div class="targets-container">
{{#each targets}}
<div class="token-target-container" data-token="{{this.id}}">
<div class="token-target-container {{#if this.id}}clickable{{/if}}" data-token="{{this.id}}">
<img src="{{this.texture.src}}" />
<h2 class="title">{{this.name}}</h2>
</div>