mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 14:36:13 +01:00
Fixed Feature level unregistration
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parent
6f4ed1d6d9
commit
0b2241076c
5 changed files with 164 additions and 152 deletions
149
daggerheart.mjs
149
daggerheart.mjs
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@ -90,7 +90,7 @@ Hooks.once('init', () => {
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fields
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};
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game.system.registeredTriggers = new RegisteredTriggers();
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game.system.registeredTriggers = new game.system.api.data.RegisteredTriggers();
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const { DocumentSheetConfig } = foundry.applications.apps;
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DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
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@ -395,152 +395,7 @@ Hooks.on('canvasTearDown', canvas => {
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game.system.registeredTriggers.unregisterSceneTriggers(canvas.scene);
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});
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/* Non actor-linked Actors should register the triggers of their tokens on a readied scene */
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Hooks.on('canvasReady', canas => {
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game.system.registeredTriggers.registerSceneTriggers(canvas.scene);
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});
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class RegisteredTriggers extends Map {
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constructor() {
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super();
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}
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registerTriggers(triggers, actor, uuid) {
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for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
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const match = triggers[triggerKey];
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const existingTrigger = this.get(triggerKey);
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if (!match) {
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if (existingTrigger?.get(uuid)) this.get(triggerKey).delete(uuid);
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} else {
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const { trigger, triggeringActorType, commands } = match;
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if (!existingTrigger) this.set(trigger, new Map());
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this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
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}
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}
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}
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registerItemTriggers(item) {
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for (const action of item.system.actions ?? []) {
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if (!action.actor) continue;
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/* Non actor-linked should only prep synthetic actors so they're not registering triggers unless they're on the canvas */
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if (
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!action.actor.prototypeToken.actorLink &&
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(!(action.actor.parent instanceof game.system.api.documents.DhToken) || !action.actor.parent?.uuid)
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)
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continue;
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const triggers = {};
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for (const trigger of action.triggers) {
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const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
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const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
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if (!triggers[trigger.trigger])
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triggers[trigger.trigger] = {
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trigger: trigger.trigger,
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triggeringActorType: trigger.triggeringActorType,
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commands: []
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};
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triggers[trigger.trigger].commands.push(fn.bind(action));
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}
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this.registerTriggers(triggers, action.actor?.uuid, item.uuid);
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}
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}
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unregisterTriggers(triggerKeys, uuid) {
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for (const triggerKey of triggerKeys) {
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const existingTrigger = this.get(triggerKey);
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if (!existingTrigger) return;
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existingTrigger.delete(uuid);
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}
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}
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unregisterItemTriggers(items) {
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for (const item of items) {
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if (!item.system.actions.size) continue;
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const triggers = (item.system.actions ?? []).reduce((acc, action) => {
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acc.push(...action.triggers.map(x => x.trigger));
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return acc;
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}, []);
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this.unregisterTriggers(triggers, item.uuid);
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}
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}
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unregisterSceneTriggers(scene) {
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for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
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const existingTrigger = this.get(triggerKey);
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if (!existingTrigger) continue;
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const filtered = new Map();
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for (const [uuid, data] of existingTrigger.entries()) {
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if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
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}
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this.set(triggerKey, filtered);
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}
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}
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registerSceneTriggers(scene) {
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for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
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if (actor.prototypeToken.actorLink) continue;
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for (const item of actor.items) {
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this.registerItemTriggers(item);
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}
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}
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}
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async runTrigger(trigger, currentActor, ...args) {
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const updates = [];
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const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
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if (!triggerSettings.enabled) return updates;
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const dualityTrigger = this.get(trigger);
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if (dualityTrigger) {
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const tokenBoundActors = ['adversary', 'environment'];
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const triggerActors = ['character', ...tokenBoundActors];
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for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
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const actor = await foundry.utils.fromUuid(actorUuid);
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if (!actor || !triggerActors.includes(actor.type)) continue;
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if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
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const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
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if (triggerData.usesActor && triggeringActorType !== 'any') {
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if (triggeringActorType === 'self' && currentActor?.uuid !== actorUuid) continue;
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else if (triggeringActorType === 'other' && currentActor?.uuid === actorUuid) continue;
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}
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for (let command of commands) {
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try {
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if (CONFIG.debug.triggers) {
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const item = await foundry.utils.fromUuid(itemUuid);
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console.log(
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game.i18n.format('DAGGERHEART.UI.ConsoleLogs.triggerRun', {
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actor: actor.name ?? '<Missing Actor>',
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item: item?.name ?? '<Missing Item>',
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trigger: game.i18n.localize(triggerData.label)
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})
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);
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}
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const result = await command(...args);
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if (result?.updates?.length) updates.push(...result.updates);
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} catch (_) {
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const triggerName = game.i18n.localize(triggerData.label);
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ui.notifications.error(
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game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
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trigger: triggerName,
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actor: currentActor?.name
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})
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);
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}
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}
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}
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}
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return updates;
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}
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}
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@ -1,6 +1,7 @@
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export { default as DhCombat } from './combat.mjs';
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export { default as DhCombatant } from './combatant.mjs';
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export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
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export { default as RegisteredTriggers } from './registeredTriggers.mjs';
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export * as countdowns from './countdowns.mjs';
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export * as actions from './action/_module.mjs';
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145
module/data/registeredTriggers.mjs
Normal file
145
module/data/registeredTriggers.mjs
Normal file
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@ -0,0 +1,145 @@
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export default class RegisteredTriggers extends Map {
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constructor() {
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super();
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}
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registerTriggers(triggers, actor, uuid) {
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for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
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const match = triggers[triggerKey];
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const existingTrigger = this.get(triggerKey);
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if (!match) {
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if (existingTrigger?.get(uuid)) this.get(triggerKey).delete(uuid);
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} else {
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const { trigger, triggeringActorType, commands } = match;
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if (!existingTrigger) this.set(trigger, new Map());
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this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
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}
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}
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}
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registerItemTriggers(item) {
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for (const action of item.system.actions ?? []) {
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if (!action.actor) continue;
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/* Non actor-linked should only prep synthetic actors so they're not registering triggers unless they're on the canvas */
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if (
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!action.actor.prototypeToken.actorLink &&
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(!(action.actor.parent instanceof game.system.api.documents.DhToken) || !action.actor.parent?.uuid)
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)
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continue;
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const triggers = {};
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for (const trigger of action.triggers) {
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const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
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const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
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if (!triggers[trigger.trigger])
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triggers[trigger.trigger] = {
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trigger: trigger.trigger,
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triggeringActorType: trigger.triggeringActorType,
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commands: []
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};
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triggers[trigger.trigger].commands.push(fn.bind(action));
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}
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this.registerTriggers(triggers, action.actor?.uuid, item.uuid);
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}
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}
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unregisterTriggers(triggerKeys, uuid) {
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for (const triggerKey of triggerKeys) {
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const existingTrigger = this.get(triggerKey);
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if (!existingTrigger) return;
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existingTrigger.delete(uuid);
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}
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}
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unregisterItemTriggers(items) {
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for (const item of items) {
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if (!item.system.actions.size) continue;
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const triggers = (item.system.actions ?? []).reduce((acc, action) => {
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acc.push(...action.triggers.map(x => x.trigger));
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return acc;
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}, []);
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this.unregisterTriggers(triggers, item.uuid);
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}
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}
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unregisterSceneTriggers(scene) {
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for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
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const existingTrigger = this.get(triggerKey);
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if (!existingTrigger) continue;
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const filtered = new Map();
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for (const [uuid, data] of existingTrigger.entries()) {
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if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
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}
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this.set(triggerKey, filtered);
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}
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}
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registerSceneTriggers(scene) {
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for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
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if (actor.prototypeToken.actorLink) continue;
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for (const item of actor.items) {
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this.registerItemTriggers(item);
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}
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}
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}
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async runTrigger(trigger, currentActor, ...args) {
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const updates = [];
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const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
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if (!triggerSettings.enabled) return updates;
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const dualityTrigger = this.get(trigger);
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if (dualityTrigger) {
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const tokenBoundActors = ['adversary', 'environment'];
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const triggerActors = ['character', ...tokenBoundActors];
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for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
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const actor = await foundry.utils.fromUuid(actorUuid);
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if (!actor || !triggerActors.includes(actor.type)) continue;
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if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
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const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
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if (triggerData.usesActor && triggeringActorType !== 'any') {
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if (triggeringActorType === 'self' && currentActor?.uuid !== actorUuid) continue;
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else if (triggeringActorType === 'other' && currentActor?.uuid === actorUuid) continue;
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}
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for (let command of commands) {
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try {
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if (CONFIG.debug.triggers) {
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const item = await foundry.utils.fromUuid(itemUuid);
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console.log(
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game.i18n.format('DAGGERHEART.UI.ConsoleLogs.triggerRun', {
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actor: actor.name ?? '<Missing Actor>',
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item: item?.name ?? '<Missing Item>',
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trigger: game.i18n.localize(triggerData.label)
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})
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);
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}
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const result = await command(...args);
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if (result?.updates?.length) updates.push(...result.updates);
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} catch (_) {
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const triggerName = game.i18n.localize(triggerData.label);
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ui.notifications.error(
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game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
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trigger: triggerName,
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actor: currentActor?.name
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})
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);
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}
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}
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}
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}
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return updates;
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}
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}
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@ -105,7 +105,13 @@ export default class DhpActor extends Actor {
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}
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async _preDelete() {
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game.system.registeredTriggers.unregisterItemTriggers(this.items);
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if (this.prototypeToken.actorLink) {
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game.system.registeredTriggers.unregisterItemTriggers(this.items);
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} else {
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for (const token of this.getActiveTokens()) {
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game.system.registeredTriggers.unregisterItemTriggers(token.actor.items);
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}
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}
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}
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_onDelete(options, userId) {
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@ -213,10 +213,15 @@ export default class DHItem extends foundry.documents.Item {
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const actions = Array.from(this.system.actions ?? []);
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if (!actions.length) return;
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game.system.registeredTriggers.unregisterTriggers(
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actions.flatMap(action => action.triggers.map(x => x.trigger)),
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this.uuid
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);
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const triggerKeys = actions.flatMap(action => action.triggers.map(x => x.trigger));
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game.system.registeredTriggers.unregisterTriggers(triggerKeys, this.uuid);
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if (!(this.actor.parent instanceof game.system.api.documents.DhToken)) {
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for (const token of this.actor.getActiveTokens()) {
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game.system.registeredTriggers.unregisterTriggers(triggerKeys, `${token.document.uuid}.${this.uuid}`);
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}
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}
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}
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async _preDelete() {
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