Remove success condition for duality roll gain

This commit is contained in:
Dapoolp 2025-07-07 01:05:19 +02:00
parent 8c83c6cac8
commit 09b97592c2

View file

@ -138,12 +138,10 @@ export default class DHRoll extends Roll {
export const registerRollDiceHooks = () => { export const registerRollDiceHooks = () => {
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async(config, message) => { Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async(config, message) => {
if(!game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hope || config.roll.type !== 'action' || (!config.roll.hasOwnProperty('success') && !config.targets.length)) return; if(!game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hope || config.roll.type !== 'action') return;
const actor = await fromUuid(config.source.actor), const actor = await fromUuid(config.source.actor),
rollResult = config.roll.success || config.targets.some(t => t.hit),
updates = []; updates = [];
let looseSpotlight = false;
if(!actor) return; if(!actor) return;
if(config.roll.isCritical || config.roll.result.duality === 1) if(config.roll.isCritical || config.roll.result.duality === 1)
updates.push( updates.push(
@ -157,10 +155,15 @@ export const registerRollDiceHooks = () => {
updates.push( updates.push(
{ type: 'fear', value: 1 } { type: 'fear', value: 1 }
); );
if(!rollResult || config.roll.result.duality === -1) looseSpotlight = true;
if(updates.length) if(updates.length)
actor.modifyResource(updates); actor.modifyResource(updates);
if(!config.roll.hasOwnProperty('success') && !config.targets.length) return;
const rollResult = config.roll.success || config.targets.some(t => t.hit),
looseSpotlight = !rollResult || config.roll.result.duality === -1;
if(looseSpotlight && game.combat?.active) { if(looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId); const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if(currentCombatant?.actorId == actor.id) if(currentCombatant?.actorId == actor.id)