mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-18 07:59:03 +01:00
Merge branch 'main' into feature/chat-message-styles
This commit is contained in:
commit
094e0740dd
270 changed files with 13798 additions and 982 deletions
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@ -27,7 +27,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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name: new fields.StringField({ initial: undefined }),
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description: new fields.HTMLField(),
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img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.ACTIONS.Config.displayInChat' }),
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actionType: new fields.StringField({
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choices: CONFIG.DH.ITEM.actionTypes,
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initial: 'action',
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@ -164,12 +164,13 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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title: this.item.name,
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source: {
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item: this.item._id,
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action: this._id
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action: this._id,
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actor: this.actor.uuid
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},
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dialog: {},
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type: this.type,
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hasDamage: !!this.damage?.parts?.length,
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hasHealing: !!this.healing,
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hasDamage: this.damage?.parts?.length && this.type !== 'healing',
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hasHealing: this.damage?.parts?.length && this.type === 'healing',
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave,
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selectedRollMode: game.settings.get('core', 'rollMode'),
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@ -191,7 +192,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula(),
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bonus: this.roll.bonus,
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advantage: CONFIG.DH.ACTIONS.advandtageState[this.roll.advState].value
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advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
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};
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if (this.roll?.type === 'diceSet') roll.lite = true;
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@ -256,6 +257,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/* EFFECTS */
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async applyEffects(event, data, targets) {
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targets ??= data.system.targets;
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const force = true; /* Where should this come from? */
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if (!this.effects?.length || !targets.length) return;
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let effects = this.effects;
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targets.forEach(async token => {
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@ -297,27 +299,39 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/* EFFECTS */
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/* SAVE */
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async rollSave(target, event, message) {
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if (!target?.actor) return;
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return target.actor
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async rollSave(actor, event, message) {
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if (!actor) return;
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return actor
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.diceRoll({
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event,
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty,
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difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
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type: 'reaction'
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},
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data: target.actor.getRollData()
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})
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.then(async result => {
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if (result)
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this.updateChatMessage(message, target.id, {
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result: result.roll.total,
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success: result.roll.success
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});
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data: actor.getRollData()
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});
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}
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updateSaveMessage(result, message, targetId) {
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const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
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result: result.roll.total,
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success: result.roll.success
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});
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if (game.modules.get('dice-so-nice')?.active)
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game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
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else updateMsg();
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}
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static rollSaveQuery({ actionId, actorId, event, message }) {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId),
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action = await fromUuid(actionId);
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if (!actor || !actor?.isOwner) reject();
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action.rollSave(actor, event, message).then(result => resolve(result));
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});
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}
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/* SAVE */
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async updateChatMessage(message, targetId, changes, chain = true) {
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@ -331,7 +345,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (chain) {
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if (message.system.source.message)
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this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
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const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
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const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
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relatedChatMessages.forEach(c => {
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this.updateChatMessage(c, targetId, changes, false);
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});
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@ -4,15 +4,13 @@ import DHBaseAction from './baseAction.mjs';
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export default class DhBeastformAction extends DHBaseAction {
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static extraSchemas = [...super.extraSchemas, 'beastform'];
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async use(event, ...args) {
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async use(_event, ...args) {
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const beastformConfig = this.prepareBeastformConfig();
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const abort = await this.handleActiveTransformations();
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if (abort) return;
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const item = args[0];
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const { selected, evolved, hybrid } = await BeastformDialog.configure(beastformConfig, item);
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const { selected, evolved, hybrid } = await BeastformDialog.configure(beastformConfig, this.item);
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if (!selected) return;
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await this.transform(selected, evolved, hybrid);
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@ -47,11 +47,12 @@ export default class DHDamageAction extends DHBaseAction {
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formulas = this.formatFormulas(formulas, systemData);
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const config = {
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title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: game.i18n.localize(this.name) }),
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title: game.i18n.format(`DAGGERHEART.UI.Chat.${ this.type === 'healing' ? 'healing' : 'damage'}Roll.title`, { damage: game.i18n.localize(this.name) }),
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roll: formulas,
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targets: systemData.targets?.filter(t => t.hit) ?? data.targets,
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hasSave: this.hasSave,
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isCritical: systemData.roll?.isCritical ?? false,
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isHealing: this.type === 'healing',
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source: systemData.source,
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data: this.getRollData(),
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event
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@ -1,7 +1,14 @@
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import DHBaseAction from './baseAction.mjs';
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import DHDamageAction from './damageAction.mjs';
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export default class DHHealingAction extends DHBaseAction {
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static extraSchemas = [...super.extraSchemas, 'target', 'effects', 'healing', 'roll'];
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export default class DHHealingAction extends DHDamageAction {
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static extraSchemas = [...super.extraSchemas, 'roll'];
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static getRollType(parent) {
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return 'spellcast';
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}
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/* static extraSchemas = [...super.extraSchemas, 'target', 'effects', 'healing', 'roll'];
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static getRollType(parent) {
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return 'spellcast';
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@ -44,5 +51,5 @@ export default class DHHealingAction extends DHBaseAction {
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get modifiers() {
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return [];
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}
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} */
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}
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@ -62,6 +62,7 @@ export default class DhpAdversary extends BaseDataActor {
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img: 'icons/skills/melee/blood-slash-foam-red.webp',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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chatDisplay: false,
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type: 'attack',
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range: 'melee',
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target: {
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@ -1,10 +1,25 @@
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import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
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const resistanceField = reductionLabel =>
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const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
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new foundry.data.fields.SchemaField({
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||||
resistance: new foundry.data.fields.BooleanField({ initial: false }),
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immunity: new foundry.data.fields.BooleanField({ initial: false }),
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0, label: reductionLabel })
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resistance: new foundry.data.fields.BooleanField({
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initial: false,
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label: `${resistanceLabel}.label`,
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hint: `${resistanceLabel}.hint`,
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isAttributeChoice: true
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}),
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immunity: new foundry.data.fields.BooleanField({
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initial: false,
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label: `${immunityLabel}.label`,
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hint: `${immunityLabel}.hint`,
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isAttributeChoice: true
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}),
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reduction: new foundry.data.fields.NumberField({
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integer: true,
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initial: 0,
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label: `${reductionLabel}.label`,
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hint: `${reductionLabel}.hint`
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})
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});
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||||
/**
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@ -40,8 +55,16 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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if (this.metadata.isNPC) schema.description = new fields.HTMLField({ required: true, nullable: true });
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if (this.metadata.hasResistances)
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schema.resistance = new fields.SchemaField({
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physical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.physicalReduction'),
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magical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.magicalReduction')
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physical: resistanceField(
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'DAGGERHEART.GENERAL.DamageResistance.physicalResistance',
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'DAGGERHEART.GENERAL.DamageResistance.physicalImmunity',
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'DAGGERHEART.GENERAL.DamageResistance.physicalReduction'
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),
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magical: resistanceField(
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'DAGGERHEART.GENERAL.DamageResistance.magicalResistance',
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'DAGGERHEART.GENERAL.DamageResistance.magicalImmunity',
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'DAGGERHEART.GENERAL.DamageResistance.magicalReduction'
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)
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});
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return schema;
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}
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|
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@ -45,12 +45,12 @@ export default class DhCharacter extends BaseDataActor {
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severe: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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}),
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major: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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})
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}),
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experiences: new fields.TypedObjectField(
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@ -94,6 +94,7 @@ export default class DhCharacter extends BaseDataActor {
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img: 'icons/skills/melee/unarmed-punch-fist-yellow-red.webp',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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chatDisplay: false,
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||||
type: 'attack',
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range: 'melee',
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target: {
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@ -111,7 +112,7 @@ export default class DhCharacter extends BaseDataActor {
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value: {
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custom: {
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enabled: true,
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formula: '@system.rules.attack.damage.value'
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formula: '@profd4'
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||||
}
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}
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}
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@ -203,7 +204,7 @@ export default class DhCharacter extends BaseDataActor {
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})
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||||
})
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||||
}),
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||||
maxLoadout : new fields.NumberField({
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||||
maxLoadout: new fields.NumberField({
|
||||
integer: true,
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||||
initial: 0,
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||||
label: 'DAGGERHEART.GENERAL.Bonuses.maxLoadout.label'
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||||
|
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@ -243,10 +244,28 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}),
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||||
attack: new fields.SchemaField({
|
||||
damage: new fields.SchemaField({
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value: new fields.StringField({
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||||
diceIndex: new fields.NumberField({
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||||
integer: true,
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||||
min: 0,
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||||
max: 5,
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initial: 0,
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||||
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
|
||||
}),
|
||||
bonus: new fields.NumberField({
|
||||
required: true,
|
||||
initial: '@profd4',
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.value.label'
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||||
initial: 0,
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||||
min: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
|
||||
})
|
||||
}),
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roll: new fields.SchemaField({
|
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trait: new fields.StringField({
|
||||
required: true,
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||||
choices: CONFIG.DH.ACTOR.abilities,
|
||||
nullable: true,
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||||
initial: null,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
|
||||
})
|
||||
})
|
||||
}),
|
||||
|
|
@ -328,13 +347,15 @@ export default class DhCharacter extends BaseDataActor {
|
|||
|
||||
get loadoutSlot() {
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const loadoutCount = this.domainCards.loadout?.length ?? 0,
|
||||
max = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout + this.bonuses.maxLoadout;
|
||||
max =
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout +
|
||||
this.bonuses.maxLoadout;
|
||||
|
||||
return {
|
||||
current: loadoutCount,
|
||||
available: Math.max(max - loadoutCount, 0),
|
||||
max
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
get armor() {
|
||||
|
|
@ -450,6 +471,12 @@ export default class DhCharacter extends BaseDataActor {
|
|||
};
|
||||
}
|
||||
|
||||
get basicAttackDamageDice() {
|
||||
const diceTypes = Object.keys(CONFIG.DH.GENERAL.diceTypes);
|
||||
const attackDiceIndex = Math.max(Math.min(this.rules.attack.damage.diceIndex, 5), 0);
|
||||
return diceTypes[attackDiceIndex];
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const primary = this.primaryWeapon,
|
||||
secondary = this.secondaryWeapon;
|
||||
|
|
@ -534,12 +561,17 @@ export default class DhCharacter extends BaseDataActor {
|
|||
prepareDerivedData() {
|
||||
const baseHope = this.resources.hope.value + (this.companion?.system?.resources?.hope ?? 0);
|
||||
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
|
||||
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
||||
|
||||
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
||||
}
|
||||
|
||||
getRollData() {
|
||||
const data = super.getRollData();
|
||||
|
||||
return {
|
||||
...data,
|
||||
basicAttackDamageDice: this.basicAttackDamageDice,
|
||||
tier: this.tier,
|
||||
level: this.levelData.level.current
|
||||
};
|
||||
|
|
|
|||
|
|
@ -53,6 +53,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
img: 'icons/creatures/claws/claw-bear-paw-swipe-brown.webp',
|
||||
_id: foundry.utils.randomID(),
|
||||
systemPath: 'attack',
|
||||
chatDisplay: false,
|
||||
type: 'attack',
|
||||
range: 'melee',
|
||||
target: {
|
||||
|
|
|
|||
|
|
@ -21,6 +21,7 @@ export default class DHDamageRoll extends foundry.abstract.TypeDataModel {
|
|||
),
|
||||
targetSelection: new fields.BooleanField({ initial: true }),
|
||||
hasSave: new fields.BooleanField({ initial: false }),
|
||||
isHealing: new fields.BooleanField({ initial: false }),
|
||||
onSave: new fields.StringField(),
|
||||
source: new fields.SchemaField({
|
||||
actor: new fields.StringField(),
|
||||
|
|
|
|||
|
|
@ -2,8 +2,11 @@ import { DHDamageData } from './damageField.mjs';
|
|||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class HealingField extends fields.EmbeddedDataField {
|
||||
export default class HealingField extends fields.SchemaField {
|
||||
constructor(options, context = {}) {
|
||||
super(DHDamageData, options, context);
|
||||
const healingFields = {
|
||||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData))
|
||||
};
|
||||
super(healingFields, options, context);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,25 +8,38 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
trait: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.ACTOR.abilities }),
|
||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
|
||||
advState: new fields.StringField({ choices: CONFIG.DH.ACTIONS.advandtageState, initial: 'neutral' }),
|
||||
advState: new fields.StringField({
|
||||
choices: CONFIG.DH.ACTIONS.advantageState,
|
||||
initial: 'neutral'
|
||||
}),
|
||||
diceRolling: new fields.SchemaField({
|
||||
multiplier: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.diceSetNumbers,
|
||||
initial: 'prof',
|
||||
label: 'Dice Number'
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier'
|
||||
}),
|
||||
flatMultiplier: new fields.NumberField({
|
||||
nullable: true,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.flatMultiplier'
|
||||
}),
|
||||
flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
|
||||
dice: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.diceTypes,
|
||||
initial: 'd6',
|
||||
label: 'Dice Type'
|
||||
initial: CONFIG.DH.GENERAL.diceTypes.d6,
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice'
|
||||
}),
|
||||
compare: new fields.StringField({
|
||||
choices: CONFIG.DH.ACTIONS.diceCompare,
|
||||
initial: 'above',
|
||||
label: 'Should be'
|
||||
nullable: true,
|
||||
initial: null,
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.compare'
|
||||
}),
|
||||
treshold: new fields.NumberField({ initial: 1, integer: true, min: 1, label: 'Treshold' })
|
||||
treshold: new fields.NumberField({
|
||||
integer: true,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.threshold'
|
||||
})
|
||||
}),
|
||||
useDefault: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
|
|
@ -41,7 +54,11 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
this.diceRolling.multiplier === 'flat'
|
||||
? this.diceRolling.flatMultiplier
|
||||
: `@${this.diceRolling.multiplier}`;
|
||||
formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
|
||||
if (this.diceRolling.compare && this.diceRolling.threshold) {
|
||||
formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
|
||||
} else {
|
||||
formula = `${multiplier}${this.diceRolling.dice}`;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
formula = '';
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ export default class SaveField extends fields.SchemaField {
|
|||
initial: null,
|
||||
choices: CONFIG.DH.ACTOR.abilities
|
||||
}),
|
||||
difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
|
||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
|
||||
damageMod: new fields.StringField({
|
||||
initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
|
||||
choices: CONFIG.DH.ACTIONS.damageOnSave
|
||||
|
|
|
|||
|
|
@ -6,8 +6,7 @@ export default class TargetField extends fields.SchemaField {
|
|||
type: new fields.StringField({
|
||||
choices: CONFIG.DH.ACTIONS.targetTypes,
|
||||
initial: CONFIG.DH.ACTIONS.targetTypes.any.id,
|
||||
nullable: true,
|
||||
initial: null
|
||||
nullable: true
|
||||
}),
|
||||
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
||||
};
|
||||
|
|
@ -18,11 +17,13 @@ export default class TargetField extends fields.SchemaField {
|
|||
if (!this.target?.type) return [];
|
||||
let targets;
|
||||
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
|
||||
targets = TargetField.formatTarget.call(this, this.actor.token ?? this.actor.prototypeToken);
|
||||
targets = Array.from(game.user.targets);
|
||||
if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
|
||||
targets = targets.filter(t => TargetField.isTargetFriendly.call(this, t));
|
||||
if (this.target.amount && targets.length > this.target.amount) targets = [];
|
||||
targets = [this.actor.token ?? this.actor.prototypeToken];
|
||||
else {
|
||||
targets = Array.from(game.user.targets);
|
||||
if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
|
||||
targets = targets.filter(t => TargetField.isTargetFriendly.call(this, t));
|
||||
if (this.target.amount && targets.length > this.target.amount) targets = [];
|
||||
}
|
||||
}
|
||||
config.targets = targets.map(t => TargetField.formatTarget.call(this, t));
|
||||
const hasTargets = TargetField.checkTargets.call(this, this.target.amount, config.targets);
|
||||
|
|
|
|||
|
|
@ -175,7 +175,10 @@ export function ActionMixin(Base) {
|
|||
classes: ['daggerheart', 'dh-style'],
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/actionTypes/actionType.hbs',
|
||||
{ types: CONFIG.DH.ACTIONS.actionTypes }
|
||||
{
|
||||
types: CONFIG.DH.ACTIONS.actionTypes,
|
||||
itemName: parent.parent?.name
|
||||
}
|
||||
),
|
||||
ok: {
|
||||
label: game.i18n.format('DOCUMENT.Create', {
|
||||
|
|
@ -197,7 +200,7 @@ export function ActionMixin(Base) {
|
|||
}
|
||||
);
|
||||
const created = await parent.parent.update({ [`system.actions.${action.id}`]: action.toObject() });
|
||||
const newAction = parent.actions.get(action.id);
|
||||
const newAction = created.system.actions.get(action.id);
|
||||
if (!newAction) return null;
|
||||
if (renderSheet) newAction.sheet.render({ force: true });
|
||||
return newAction;
|
||||
|
|
|
|||
|
|
@ -35,7 +35,13 @@ export default class FormulaField extends foundry.data.fields.StringField {
|
|||
|
||||
/** @inheritDoc */
|
||||
_validateType(value) {
|
||||
const roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, '1'));
|
||||
/* A bit suss, but seems to work */
|
||||
let roll = null;
|
||||
try {
|
||||
roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, '1'));
|
||||
} catch (_) {
|
||||
roll = new Roll(value.replace(/@([a-z.0-9_-]+)/gi, 'd6'));
|
||||
}
|
||||
roll.evaluateSync({ strict: false });
|
||||
if (this.options.deterministic && !roll.isDeterministic)
|
||||
throw new Error(`must not contain dice terms: ${value}`);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import DHCommunity from './community.mjs';
|
|||
import DHConsumable from './consumable.mjs';
|
||||
import DHDomainCard from './domainCard.mjs';
|
||||
import DHFeature from './feature.mjs';
|
||||
import DHMiscellaneous from './miscellaneous.mjs';
|
||||
import DHLoot from './loot.mjs';
|
||||
import DHSubclass from './subclass.mjs';
|
||||
import DHWeapon from './weapon.mjs';
|
||||
import DHBeastform from './beastform.mjs';
|
||||
|
|
@ -20,7 +20,7 @@ export {
|
|||
DHConsumable,
|
||||
DHDomainCard,
|
||||
DHFeature,
|
||||
DHMiscellaneous,
|
||||
DHLoot,
|
||||
DHSubclass,
|
||||
DHWeapon,
|
||||
DHBeastform
|
||||
|
|
@ -35,7 +35,7 @@ export const config = {
|
|||
consumable: DHConsumable,
|
||||
domainCard: DHDomainCard,
|
||||
feature: DHFeature,
|
||||
miscellaneous: DHMiscellaneous,
|
||||
loot: DHLoot,
|
||||
subclass: DHSubclass,
|
||||
weapon: DHWeapon,
|
||||
beastform: DHBeastform
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import AttachableItem from './attachableItem.mjs';
|
||||
import { ActionsField } from '../fields/actionField.mjs';
|
||||
import { armorFeatures } from '../../config/itemConfig.mjs';
|
||||
|
||||
export default class DHArmor extends AttachableItem {
|
||||
|
|
|
|||
|
|
@ -94,10 +94,13 @@ export default class DHBeastform extends BaseDataItem {
|
|||
return false;
|
||||
}
|
||||
|
||||
const features = await this.parent.parent.createEmbeddedDocuments(
|
||||
'Item',
|
||||
this.features.map(x => x.toObject())
|
||||
);
|
||||
const beastformFeatures = [];
|
||||
for (let featureData of this.features) {
|
||||
const feature = await foundry.utils.fromUuid(featureData.uuid);
|
||||
beastformFeatures.push(feature.toObject());
|
||||
}
|
||||
|
||||
const features = await this.parent.parent.createEmbeddedDocuments('Item', beastformFeatures);
|
||||
|
||||
const extraEffects = await this.parent.parent.createEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
|
|
@ -152,12 +155,14 @@ export default class DHBeastform extends BaseDataItem {
|
|||
_onCreate(_data, _options, userId) {
|
||||
if (userId !== game.user.id) return;
|
||||
|
||||
this.parent.createEmbeddedDocuments('ActiveEffect', [
|
||||
{
|
||||
type: 'beastform',
|
||||
name: game.i18n.localize('DAGGERHEART.ITEMS.Beastform.beastformEffect'),
|
||||
img: 'icons/creatures/abilities/paw-print-pair-purple.webp'
|
||||
}
|
||||
]);
|
||||
if (!this.parent.effects.find(x => x.type === 'beastform')) {
|
||||
this.parent.createEmbeddedDocuments('ActiveEffect', [
|
||||
{
|
||||
type: 'beastform',
|
||||
name: game.i18n.localize('DAGGERHEART.ITEMS.Beastform.beastformEffect'),
|
||||
img: 'icons/creatures/abilities/paw-print-pair-purple.webp'
|
||||
}
|
||||
]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +1,11 @@
|
|||
import BaseDataItem from './base.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
|
||||
export default class DHMiscellaneous extends BaseDataItem {
|
||||
export default class DHLoot extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: 'TYPES.Item.miscellaneous',
|
||||
type: 'miscellaneous',
|
||||
label: 'TYPES.Item.loot',
|
||||
type: 'loot',
|
||||
hasDescription: true,
|
||||
isQuantifiable: true,
|
||||
isInventoryItem: true,
|
||||
|
|
@ -63,6 +63,19 @@ export default class DHWeapon extends AttachableItem {
|
|||
]
|
||||
}
|
||||
}
|
||||
}),
|
||||
rules: new fields.SchemaField({
|
||||
attack: new fields.SchemaField({
|
||||
roll: new fields.SchemaField({
|
||||
trait: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ACTOR.abilities,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
@ -77,6 +90,10 @@ export default class DHWeapon extends AttachableItem {
|
|||
);
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
|
|
|||
|
|
@ -21,25 +21,41 @@ export default class DhAppearance extends foundry.abstract.DataModel {
|
|||
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
fear: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' })
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
advantage: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#008000' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
disadvantage: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#b30000' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' })
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
})
|
||||
}),
|
||||
showGenericStatusEffects: new fields.BooleanField({
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue