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https://github.com/Foundryborne/daggerheart.git
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Merged with v14-Dev
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commit
08f3dd04e1
99 changed files with 1989 additions and 545 deletions
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@ -1,5 +1,5 @@
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import { itemAbleRollParse } from '../helpers/utils.mjs';
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import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
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import { RefreshType } from '../systemRegistration/socket.mjs';
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export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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/* -------------------------------------------- */
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@ -11,6 +11,8 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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const conditionalSuspended = game.system.api.data.activeEffects.EffectConditionals.isConditionalSuspended(this);
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if (conditionalSuspended) return true;
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if (this.system.isSuppressed === true) return true;
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// If this is a copied effect from an attachment, never suppress it
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// (These effects have attachmentSource metadata)
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if (this.flags?.daggerheart?.attachmentSource) {
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@ -18,7 +20,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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}
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// Then apply the standard suppression rules
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if (['weapon', 'armor'].includes(this.parent?.type)) {
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if (['weapon', 'armor'].includes(this.parent?.type) && this.transfer) {
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return !this.parent.system.equipped;
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}
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@ -79,7 +81,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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throw new Error('The array of sub-types to restrict to must not be empty.');
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}
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const creatableEffects = ['base'];
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const creatableEffects = types || ['base'];
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const documentTypes = this.TYPES.filter(type => creatableEffects.includes(type)).map(type => {
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const labelKey = `TYPES.ActiveEffect.${type}`;
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const label = game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type;
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@ -164,9 +166,9 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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super.applyChangeField(model, change, field);
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}
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_applyLegacy(actor, change, changes) {
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static _applyChangeUnguided(actor, change, changes, options) {
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change.value = DhActiveEffect.getChangeValue(actor, change, change.effect);
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super._applyLegacy(actor, change, changes);
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super._applyChangeUnguided(actor, change, changes, options);
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}
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static getChangeValue(model, change, effect) {
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