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Removed the system setting for playerCanEdit. It's always available now.
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parent
96c421cc6a
commit
067df2bdc1
5 changed files with 2 additions and 21 deletions
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@ -226,13 +226,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'header':
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const { playerCanEditSheet, levelupAuto } = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Automation
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);
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context.showSettings = game.user.isGM || !levelupAuto || (levelupAuto && playerCanEditSheet);
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break;
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case 'loadout':
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await this._prepareLoadoutContext(context, options);
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break;
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@ -55,11 +55,6 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.resourceScrollTexts.label'
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}),
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playerCanEditSheet: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.playerCanEditSheet.label'
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}),
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defeated: new fields.SchemaField({
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enabled: new fields.BooleanField({
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required: true,
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