Refactor/actions v2 (#402)

* Action Refactor Part #1

* Fixed Weapon/Armor features. Fixed Feature actions

* f

* Action Refactor Part #2

* Fixes

* Remove ActionsField from Companion

* Fixes

* Localization fix

* BaseDataItem hasActions false

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
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Dapoulp 2025-07-25 01:10:49 +02:00 committed by GitHub
parent 80744381f5
commit 0632a8c6bb
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52 changed files with 988 additions and 743 deletions

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@ -4,19 +4,18 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
let html = options.html;
if (element.dataset.tooltip?.startsWith('#item#')) {
const splitValues = element.dataset.tooltip.slice(6).split('#action#');
const itemUuid = splitValues[0];
const actionId = splitValues.length > 1 ? splitValues[1] : null;
const baseItem = await foundry.utils.fromUuid(itemUuid);
const item = actionId ? baseItem.system.actions.find(x => x.id === actionId) : baseItem;
const itemUuid = element.dataset.tooltip.slice(6);
const item = await foundry.utils.fromUuid(itemUuid);
if (item) {
const type = actionId ? 'action' : item.type;
const description = await TextEditor.enrichHTML(item.system.description);
for (let feature of item.system.features) {
feature.system.enrichedDescription = await TextEditor.enrichHTML(feature.system.description);
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
const description = await TextEditor.enrichHTML(isAction ? item.description : item.system.description);
if (item.system?.features) {
for (let feature of item.system.features) {
feature.system.enrichedDescription = await TextEditor.enrichHTML(feature.system.description);
}
}
const type = isAction ? 'action' : item.type;
html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
{