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Refactor/actions v2 (#402)
* Action Refactor Part #1 * Fixed Weapon/Armor features. Fixed Feature actions * f * Action Refactor Part #2 * Fixes * Remove ActionsField from Companion * Fixes * Localization fix * BaseDataItem hasActions false --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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52 changed files with 988 additions and 743 deletions
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@ -4,19 +4,18 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
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let html = options.html;
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if (element.dataset.tooltip?.startsWith('#item#')) {
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const splitValues = element.dataset.tooltip.slice(6).split('#action#');
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const itemUuid = splitValues[0];
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const actionId = splitValues.length > 1 ? splitValues[1] : null;
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const baseItem = await foundry.utils.fromUuid(itemUuid);
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const item = actionId ? baseItem.system.actions.find(x => x.id === actionId) : baseItem;
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const itemUuid = element.dataset.tooltip.slice(6);
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const item = await foundry.utils.fromUuid(itemUuid);
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if (item) {
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const type = actionId ? 'action' : item.type;
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const description = await TextEditor.enrichHTML(item.system.description);
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for (let feature of item.system.features) {
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feature.system.enrichedDescription = await TextEditor.enrichHTML(feature.system.description);
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const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
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const description = await TextEditor.enrichHTML(isAction ? item.description : item.system.description);
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if (item.system?.features) {
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for (let feature of item.system.features) {
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feature.system.enrichedDescription = await TextEditor.enrichHTML(feature.system.description);
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}
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}
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const type = isAction ? 'action' : item.type;
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html = await foundry.applications.handlebars.renderTemplate(
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`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
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{
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