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Refactor/actions v2 (#402)
* Action Refactor Part #1 * Fixed Weapon/Armor features. Fixed Feature actions * f * Action Refactor Part #2 * Fixes * Remove ActionsField from Companion * Fixes * Localization fix * BaseDataItem hasActions false --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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52 changed files with 988 additions and 743 deletions
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@ -1,6 +1,5 @@
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import AttachableItem from './attachableItem.mjs';
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import { actionsTypes } from '../action/_module.mjs';
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import ActionField from '../fields/actionField.mjs';
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import { ActionsField, ActionField } from '../fields/actionField.mjs';
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export default class DHWeapon extends AttachableItem {
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/** @inheritDoc */
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@ -9,8 +8,8 @@ export default class DHWeapon extends AttachableItem {
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label: 'TYPES.Item.weapon',
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type: 'weapon',
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hasDescription: true,
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isInventoryItem: true
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// hasInitialAction: true
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isInventoryItem: true,
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hasActions: true
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});
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}
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@ -64,8 +63,7 @@ export default class DHWeapon extends AttachableItem {
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]
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}
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}
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}),
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actions: new fields.ArrayField(new ActionField())
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})
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};
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}
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@ -95,7 +93,10 @@ export default class DHWeapon extends AttachableItem {
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}
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await this.parent.deleteEmbeddedDocuments('ActiveEffect', removedEffectsUpdate);
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changes.system.actions = this.actions.filter(x => !removedActionsUpdate.includes(x._id));
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changes.system.actions = removedActionsUpdate.reduce((acc, id) => {
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acc[`-=${id}`] = null;
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return acc;
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}, {});
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for (let weaponFeature of added) {
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const featureData = CONFIG.DH.ITEM.weaponFeatures[weaponFeature.value];
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@ -110,7 +111,7 @@ export default class DHWeapon extends AttachableItem {
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weaponFeature.effectIds = embeddedItems.map(x => x.id);
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}
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const newActions = [];
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const newActions = {};
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if (featureData.actions?.length > 0) {
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for (let action of featureData.actions) {
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const embeddedEffects = await this.parent.createEmbeddedDocuments(
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@ -122,24 +123,25 @@ export default class DHWeapon extends AttachableItem {
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description: game.i18n.localize(effect.description)
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}))
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);
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const cls = actionsTypes[action.type];
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newActions.push(
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new cls(
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{
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...action,
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_id: foundry.utils.randomID(),
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name: game.i18n.localize(action.name),
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description: game.i18n.localize(action.description),
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effects: embeddedEffects.map(x => ({ _id: x.id }))
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},
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{ parent: this }
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)
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const cls = game.system.api.models.actions.actionsTypes[action.type];
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const actionId = foundry.utils.randomID();
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newActions[actionId] = new cls(
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{
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...cls.getSourceConfig(this),
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...action,
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_id: actionId,
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name: game.i18n.localize(action.name),
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description: game.i18n.localize(action.description),
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effects: embeddedEffects.map(x => ({ _id: x.id }))
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},
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{ parent: this }
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);
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}
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}
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changes.system.actions = [...this.actions, ...newActions];
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weaponFeature.actionIds = newActions.map(x => x._id);
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changes.system.actions = newActions;
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weaponFeature.actionIds = Object.keys(newActions);
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}
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}
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}
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