mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Refactor/actions v2 (#402)
* Action Refactor Part #1 * Fixed Weapon/Armor features. Fixed Feature actions * f * Action Refactor Part #2 * Fixes * Remove ActionsField from Companion * Fixes * Localization fix * BaseDataItem hasActions false --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
parent
80744381f5
commit
0632a8c6bb
52 changed files with 988 additions and 743 deletions
62
module/data/fields/action/targetField.mjs
Normal file
62
module/data/fields/action/targetField.mjs
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class TargetField extends fields.SchemaField {
|
||||
constructor(options={}, context={}) {
|
||||
const targetFields = {
|
||||
type: new fields.StringField({
|
||||
choices: CONFIG.DH.ACTIONS.targetTypes,
|
||||
initial: CONFIG.DH.ACTIONS.targetTypes.any.id,
|
||||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
||||
};
|
||||
super(targetFields, options, context);
|
||||
}
|
||||
|
||||
static prepareConfig(config) {
|
||||
if (!this.target?.type) return [];
|
||||
let targets;
|
||||
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
|
||||
targets = TargetField.formatTarget.call(this, this.actor.token ?? this.actor.prototypeToken);
|
||||
targets = Array.from(game.user.targets);
|
||||
if (this.target.type !== CONFIG.DH.ACTIONS.targetTypes.any.id) {
|
||||
targets = targets.filter(t => TargetField.isTargetFriendly.call(this, t));
|
||||
if (this.target.amount && targets.length > this.target.amount) targets = [];
|
||||
}
|
||||
config.targets = targets.map(t => TargetField.formatTarget.call(this, t));
|
||||
const hasTargets = TargetField.checkTargets.call(this, this.target.amount, config.targets);
|
||||
if(config.isFastForward && !hasTargets)
|
||||
return ui.notifications.warn('Too many targets selected for that actions.');
|
||||
return hasTargets;
|
||||
}
|
||||
|
||||
static checkTargets(amount, targets) {
|
||||
return true
|
||||
// return !amount || (targets.length > amount);
|
||||
}
|
||||
|
||||
static isTargetFriendly(target) {
|
||||
const actorDisposition = this.actor.token
|
||||
? this.actor.token.disposition
|
||||
: this.actor.prototypeToken.disposition,
|
||||
targetDisposition = target.document.disposition;
|
||||
return (
|
||||
(this.target.type === CONFIG.DH.ACTIONS.targetTypes.friendly.id &&
|
||||
actorDisposition === targetDisposition) ||
|
||||
(this.target.type === CONFIG.DH.ACTIONS.targetTypes.hostile.id &&
|
||||
actorDisposition + targetDisposition === 0)
|
||||
);
|
||||
}
|
||||
|
||||
static formatTarget(actor) {
|
||||
return {
|
||||
id: actor.id,
|
||||
actorId: actor.actor.uuid,
|
||||
name: actor.actor.name,
|
||||
img: actor.actor.img,
|
||||
difficulty: actor.actor.system.difficulty,
|
||||
evasion: actor.actor.system.evasion
|
||||
};
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue