Refactor/actions v2 (#402)

* Action Refactor Part #1

* Fixed Weapon/Armor features. Fixed Feature actions

* f

* Action Refactor Part #2

* Fixes

* Remove ActionsField from Companion

* Fixes

* Localization fix

* BaseDataItem hasActions false

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
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Dapoulp 2025-07-25 01:10:49 +02:00 committed by GitHub
parent 80744381f5
commit 0632a8c6bb
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52 changed files with 988 additions and 743 deletions

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@ -2,7 +2,7 @@ import { setsEqual } from '../../helpers/utils.mjs';
import DHBaseAction from './baseAction.mjs';
export default class DHDamageAction extends DHBaseAction {
static extraSchemas = ['damage', 'target', 'effects'];
static extraSchemas = [...super.extraSchemas, 'damage', 'target', 'effects'];
getFormulaValue(part, data) {
let formulaValue = part.value;
@ -49,7 +49,7 @@ export default class DHDamageAction extends DHBaseAction {
const config = {
title: game.i18n.format('DAGGERHEART.UI.Chat.damageRoll.title', { damage: game.i18n.localize(this.name) }),
roll: formulas,
targets: systemData.targets.filter(t => t.hit) ?? data.targets,
targets: systemData.targets?.filter(t => t.hit) ?? data.targets,
hasSave: this.hasSave,
isCritical: systemData.roll?.isCritical ?? false,
source: systemData.source,