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Refactor/actions v2 (#402)
* Action Refactor Part #1 * Fixed Weapon/Armor features. Fixed Feature actions * f * Action Refactor Part #2 * Fixes * Remove ActionsField from Companion * Fixes * Localization fix * BaseDataItem hasActions false --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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52 changed files with 988 additions and 743 deletions
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@ -13,7 +13,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.action =
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config.data.attack?._id == config.source.action
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? config.data.attack
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: this.item.system.actions.find(a => a._id === config.source.action);
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: this.item.system.actions.get(config.source.action);
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}
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}
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@ -68,19 +68,19 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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}));
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if (this.config.costs?.length) {
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const updatedCosts = this.action.calcCosts(this.config.costs);
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const updatedCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(this.action, this.config.costs);
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context.costs = updatedCosts.map(x => ({
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...x,
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label: x.keyIsID
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? this.action.parent.parent.name
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: game.i18n.localize(CONFIG.DH.GENERAL.abilityCosts[x.key].label)
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}));
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context.canRoll = this.action.hasCost(updatedCosts);
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context.canRoll = game.system.api.fields.ActionFields.CostField.hasCost.call(this.action, updatedCosts);
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this.config.data.scale = this.config.costs[0].total;
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}
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if (this.config.uses?.max) {
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context.uses = this.action.calcUses(this.config.uses);
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context.canRoll = context.canRoll && this.action.hasUses(context.uses);
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context.uses = game.system.api.fields.ActionFields.UsesField.calcUses.call(this.action, this.config.uses);
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context.canRoll = context.canRoll && game.system.api.fields.ActionFields.UsesField.hasUses.call(this.action, context.uses);
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}
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if (this.roll) {
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context.roll = this.roll;
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