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https://github.com/Foundryborne/daggerheart.git
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Feature/armor stack uses on damage (#300)
* ArmorStack use as User query * Remove unnecessart args * Fixes
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commit
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7 changed files with 103 additions and 57 deletions
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@ -18,6 +18,7 @@ import {
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} from './module/systemRegistration/_module.mjs';
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import { placeables } from './module/canvas/_module.mjs';
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import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
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import { registerDHActorHooks } from './module/documents/actor.mjs';
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Hooks.once('init', () => {
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CONFIG.DH = SYSTEM;
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@ -154,6 +155,7 @@ Hooks.on('ready', () => {
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socketRegistration.registerSocketHooks();
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registerCountdownApplicationHooks();
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registerRollDiceHooks();
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registerDHActorHooks();
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});
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Hooks.once('dicesoniceready', () => {});
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@ -1,6 +1,6 @@
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import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const { DialogV2, ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, actor, damage) {
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@ -122,7 +122,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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getDamageInfo = () => {
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const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected);
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const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
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const stressReductions = Object.values(this.availableStressReductions).filter(red => red.selected);
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const stressReductions = Object.values(this.availableStressReductions ?? {}).filter(red => red.selected);
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const currentMarks =
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this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
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@ -210,9 +210,17 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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async close(fromSave) {
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if (!fromSave) {
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this.reject();
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this.resolve();
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}
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await super.close({});
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}
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static async armorStackQuery({actorId, damage}) {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId);
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if(!actor || !actor?.isOwner) reject();
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new DamageReductionDialog(resolve, reject, actor, damage).render({ force: true });
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})
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}
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}
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@ -215,7 +215,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
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damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
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await target.actor.takeDamage(damage, message.system.roll.type);
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target.actor.takeDamage(damage, message.system.roll.type);
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}
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};
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@ -227,7 +227,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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for (var target of targets) {
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await target.actor.takeHealing([{ value: message.system.roll.total, type: message.system.roll.type }]);
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target.actor.takeHealing([{ value: message.system.roll.total, type: message.system.roll.type }]);
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}
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};
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@ -1,10 +1,19 @@
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import DamageSelectionDialog from '../applications/dialogs/damageSelectionDialog.mjs';
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import { GMUpdateEvent, socketEvent } from '../systemRegistration/socket.mjs';
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import { emitAsGM, emitAsOwner, GMUpdateEvent, socketEvent } from '../systemRegistration/socket.mjs';
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import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
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import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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export default class DhpActor extends foundry.documents.Actor {
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export default class DhpActor extends Actor {
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/**
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* Return the first Actor active owner.
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*/
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get owner() {
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const user = this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, "OWNER") && u.active);;
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if(!user) return game.user.isGM ? game.user : null;
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return user;
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}
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/**
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* Whether this actor is an NPC.
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@ -440,51 +449,42 @@ export default class DhpActor extends foundry.documents.Actor {
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}
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async takeDamage(damage, type) {
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if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, damage, type) === false) return null;
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if (this.type === 'companion') {
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await this.modifyResource([{ value: 1, type: 'stress' }]);
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return;
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}
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const hpDamage =
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damage >= this.system.damageThresholds.severe
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? 3
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: damage >= this.system.damageThresholds.major
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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const hpDamage = this.convertDamageToThreshold(damage);
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if (Hooks.call(`${CONFIG.DH.id}.postDamageTreshold`, this, hpDamage, damage, type) === false) return null;
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if(!hpDamage) return;
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const updates = [{ value: hpDamage, type: 'hitPoints' }];
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if (
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this.type === 'character' &&
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this.system.armor &&
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this.system.armor.system.marks.value < this.system.armorScore
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) {
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new Promise((resolve, reject) => {
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new DamageReductionDialog(resolve, reject, this, hpDamage).render(true);
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})
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.then(async ({ modifiedDamage, armorSpent, stressSpent }) => {
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const resources = [
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{ value: modifiedDamage, type: 'hitPoints' },
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const armorStackResult = await this.owner.query('armorStack', {actorId: this.uuid, damage: hpDamage});
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if(armorStackResult) {
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const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
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updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
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updates.push(
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...(armorSpent ? [{ value: armorSpent, type: 'armorStack' }] : []),
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...(stressSpent ? [{ value: stressSpent, type: 'stress' }] : [])
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];
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await this.modifyResource(resources);
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})
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.catch(() => {
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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content: game.i18n.format('DAGGERHEART.UI.Notifications.damageIgnore', {
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character: this.name
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})
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});
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cls.create(msg.toObject());
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});
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} else {
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await this.modifyResource([{ value: hpDamage, type: 'hitPoints' }]);
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);
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}
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}
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await this.modifyResource(updates);
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if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damage, type) === false) return null;
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}
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async takeHealing(resources) {
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resources.forEach(r => (r.value *= -1));
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await this.modifyResource(resources);
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@ -492,6 +492,8 @@ export default class DhpActor extends foundry.documents.Actor {
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async modifyResource(resources) {
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if (!resources.length) return;
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if(resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
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let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
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resources.forEach(r => {
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switch (r.type) {
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@ -519,7 +521,8 @@ export default class DhpActor extends foundry.documents.Actor {
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});
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Object.values(updates).forEach(async u => {
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if (Object.keys(u.resources).length > 0) {
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if (game.user.isGM) {
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await emitAsGM(GMUpdateEvent.UpdateDocument, u.target.update.bind(u.target), u.resources, u.target.uuid);
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/* if (game.user.isGM) {
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await u.target.update(u.resources);
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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@ -530,8 +533,34 @@ export default class DhpActor extends foundry.documents.Actor {
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update: u.resources
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}
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});
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}
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} */
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}
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});
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}
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convertDamageToThreshold(damage) {
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return damage >= this.system.damageThresholds.severe
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? 3
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: damage >= this.system.damageThresholds.major
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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}
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convertStressDamageToHP(resources) {
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const stressDamage = resources.find(r => r.type === 'stress'),
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newValue = this.system.resources.stress.value + stressDamage.value;
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if(newValue <= this.system.resources.stress.maxTotal) return;
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const hpDamage = resources.find(r => r.type === 'hitPoints');
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if(hpDamage) hpDamage.value++;
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else resources.push({
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type: 'hitPoints',
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value: 1
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})
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}
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}
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export const registerDHActorHooks = () => {
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CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
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}
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@ -63,21 +63,28 @@ export const registerSocketHooks = () => {
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});
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};
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export const emitAsGM = async (eventName, callback, args) => {
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export const emitAsGM = async (eventName, callback, update, uuid = null) => {
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if(!game.user.isGM) {
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return new Promise(async (resolve, reject) => {
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try {
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const response = await game.socket.emit(`system.${CONFIG.DH.id}`, {
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return await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: eventName,
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update: args
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uuid,
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update
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}
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});
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resolve(response);
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} catch (error) {
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reject(error);
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} else return callback(update);
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}
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})
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} else return callback(args);
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export const emitAsOwner = (eventName, userId, args) => {
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if(userId === game.user.id) return;
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if(!eventName || !userId) return false;
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: eventName,
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data: {
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userId,
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...args
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}
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});
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return false;
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}
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@ -49,7 +49,7 @@
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<div class="dice-result">
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{{#if damage.roll}}
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<div class="dice-actions">
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<button class="damage-button">{{localize "DAGGERHEART.UI.Chat.DamageRoll.dealDamage"}}</button>
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<button class="damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
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</div>
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{{else}}
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<div class="flexrow">
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@ -134,7 +134,7 @@
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<div class="dice-actions{{#unless (or hasDamage hasHealing)}} duality-alone{{/unless}}">
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{{#if hasDamage}}
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{{#if damage.roll}}
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<button class="duality-action damage-button" data-target-hit="true" data-value="{{roll.total}}"><span>Deal Damage</span></button>
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<button class="duality-action damage-button" data-target-hit="true" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</span></button>
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{{else}}
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<button class="duality-action duality-action-damage" data-value="{{roll.total}}"><span>{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</span></button>
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{{/if}}
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