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Feature/armor stack uses on damage (#300)
* ArmorStack use as User query * Remove unnecessart args * Fixes
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7 changed files with 103 additions and 57 deletions
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@ -1,6 +1,6 @@
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import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const { DialogV2, ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, actor, damage) {
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@ -122,7 +122,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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getDamageInfo = () => {
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const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected);
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const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
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const stressReductions = Object.values(this.availableStressReductions).filter(red => red.selected);
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const stressReductions = Object.values(this.availableStressReductions ?? {}).filter(red => red.selected);
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const currentMarks =
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this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
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@ -210,9 +210,17 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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async close(fromSave) {
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if (!fromSave) {
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this.reject();
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this.resolve();
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}
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await super.close({});
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}
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static async armorStackQuery({actorId, damage}) {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId);
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if(!actor || !actor?.isOwner) reject();
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new DamageReductionDialog(resolve, reject, actor, damage).render({ force: true });
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})
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}
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}
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