Merge branch 'main' into feature/443-adversary-action-roll-type

This commit is contained in:
Dapoolp 2025-07-28 21:13:48 +02:00
commit 0512e4cad0
26 changed files with 294 additions and 70 deletions

View file

@ -19,7 +19,6 @@ import {
} from './module/systemRegistration/_module.mjs';
import { placeables } from './module/canvas/_module.mjs';
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
import { registerDHActorHooks } from './module/documents/actor.mjs';
import './node_modules/@yaireo/tagify/dist/tagify.css';
Hooks.once('init', () => {
@ -169,7 +168,7 @@ Hooks.on('ready', () => {
registerCountdownHooks();
socketRegistration.registerSocketHooks();
registerRollDiceHooks();
registerDHActorHooks();
socketRegistration.registerUserQueries();
});
Hooks.once('dicesoniceready', () => {});

View file

@ -293,6 +293,7 @@
"usedMarks": "Used Marks"
},
"DeathMove": {
"selectMove": "Select Move",
"takeMove": "Take Death Move",
"title": "{actor} - Death Move"
},
@ -452,6 +453,9 @@
"title": "Ownership Selection - {name}",
"default": "Default Ownership"
},
"ReactionRoll": {
"title": "Reaction Roll: {trait}"
},
"ResourceDice": {
"title": "{name} Resource",
"rerollDice": "Reroll Dice"

View file

@ -1,6 +1,6 @@
import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
const { DialogV2, ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(resolve, reject, actor, damage, damageType) {
@ -53,10 +53,6 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
);
}
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.DamageReduction.title');
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'damage-reduction'],

View file

@ -13,8 +13,9 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'views', 'death-move'],
position: { width: 800, height: 'auto' },
classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'death-move'],
position: { width: 'auto', height: 'auto' },
window: { icon: 'fa-solid fa-skull' },
actions: {
selectMove: this.selectMove,
takeMove: this.takeMove
@ -32,6 +33,7 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
const context = await super._prepareContext(_options);
context.selectedMove = this.selectedMove;
context.options = CONFIG.DH.GENERAL.deathMoves;
context.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.DeathMove.takeMove');
return context;
}

View file

@ -66,12 +66,9 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
if (!status) continue;
if (status._id) {
if (status._id !== effect.id) continue;
} else {
if (effect.statuses.size !== 1) continue;
}
status.isActive = true;
if (effect.getFlag('core', 'overlay')) status.isOverlay = true;
break;
}
}

View file

@ -99,7 +99,17 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
async _preparePartContext(partId, context) {
const partContext = await super._preparePartContext(partId, context);
switch (partId) {
case 'changes':
case 'details':
const useGeneric = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).showGenericStatusEffects;
if (!useGeneric) {
partContext.statuses = Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
value: status.id,
label: game.i18n.localize(status.name)
}));
}
break;
}

View file

@ -1,3 +1,5 @@
import { emitAsGM, GMUpdateEvent } from "../../systemRegistration/socket.mjs";
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) {
super(options);
@ -98,17 +100,41 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if (!action || !action?.hasSave) return;
action.rollSave(token, event, message);
action.rollSave(token.actor, event, message).then(result => emitAsGM(
GMUpdateEvent.UpdateSaveMessage,
action.updateSaveMessage.bind(action, result, message, token.id),
{
action: action.uuid,
message: message._id,
token: token.id,
result
}
));
}
}
onRollAllSave(event, _message) {
async onRollAllSave(event, message) {
event.stopPropagation();
if(!game.user.isGM) return;
const targets = event.target.parentElement.querySelectorAll(
'.target-section > [data-token] .target-save-container'
);
targets.forEach(el => {
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
const actor = await this.getActor(message.system.source.actor),
action = this.getAction(actor, message.system.source.item, message.system.source.action);
targets.forEach(async el => {
const tokenId = el.closest('[data-token]')?.dataset.token,
token = game.canvas.tokens.get(tokenId);
if(!token.actor) return;
if(game.user === token.actor.owner)
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
else {
token.actor.owner.query('reactionRoll', {
actionId: action.uuid,
actorId: token.actor.uuid,
event,
message
}).then(result => action.updateSaveMessage(result, message, token.id));
}
});
}

View file

@ -10,8 +10,28 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.effects.overlay = null;
// Categorize effects
const activeEffects = this.actor ? Array.from(this.actor.effects).filter(x => !x.disabled) : [];
const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag('core', 'overlay'));
const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
const activeEffects = (this.actor ? this.actor.effects.filter(x => !x.disabled) : []).reduce((acc, effect) => {
acc.push(effect);
const currentStatusActiveEffects = acc.filter(
x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first()).name)
);
for (var status of effect.statuses) {
if (!currentStatusActiveEffects.find(x => x.statuses.includes(status))) {
const statusData = statusMap.get(status);
acc.push({
name: game.i18n.localize(statusData.name),
statuses: [status],
img: statusData.icon,
tint: effect.tint
});
}
}
return acc;
}, []);
const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay'));
// Draw effects
const promises = [];

View file

@ -322,18 +322,21 @@ export const deathMoves = {
id: 'avoidDeath',
name: 'DAGGERHEART.CONFIG.DeathMoves.avoidDeath.name',
img: 'icons/magic/time/hourglass-yellow-green.webp',
icon: 'fa-person-running',
description: 'DAGGERHEART.CONFIG.DeathMoves.avoidDeath.description'
},
riskItAll: {
id: 'riskItAll',
name: 'DAGGERHEART.CONFIG.DeathMoves.riskItAll.name',
img: 'icons/sundries/gaming/dice-pair-white-green.webp',
icon: 'fa-dice',
description: 'DAGGERHEART.CONFIG.DeathMoves.riskItAll.description'
},
blazeOfGlory: {
id: 'blazeOfGlory',
name: 'DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name',
img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
icon: 'fa-burst',
description: 'DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'
}
};

View file

@ -303,9 +303,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/* EFFECTS */
/* SAVE */
async rollSave(target, event, message) {
if (!target?.actor) return;
return target.actor
async rollSave(actor, event, message) {
if (!actor) return;
return actor
.diceRoll({
event,
title: 'Roll Save',
@ -314,16 +314,28 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
type: 'reaction'
},
data: target.actor.getRollData()
})
.then(async result => {
if (result)
this.updateChatMessage(message, target.id, {
result: result.roll.total,
success: result.roll.success
});
data: actor.getRollData()
});
}
updateSaveMessage(result, message, targetId) {
const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
result: result.roll.total,
success: result.roll.success
});
if (game.modules.get('dice-so-nice')?.active)
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
else updateMsg();
}
static rollSaveQuery({ actionId, actorId, event, message }) {
return new Promise(async (resolve, reject) => {
const actor = await fromUuid(actorId),
action = await fromUuid(actionId);
if (!actor || !actor?.isOwner) reject();
action.rollSave(actor, event, message).then(result => resolve(result));
});
}
/* SAVE */
async updateChatMessage(message, targetId, changes, chain = true) {
@ -337,7 +349,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
if (chain) {
if (message.system.source.message)
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
relatedChatMessages.forEach(c => {
this.updateChatMessage(c, targetId, changes, false);
});

View file

@ -5,12 +5,14 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
resistance: new foundry.data.fields.BooleanField({
initial: false,
label: `${resistanceLabel}.label`,
hint: `${resistanceLabel}.hint`
hint: `${resistanceLabel}.hint`,
isAttributeChoice: true
}),
immunity: new foundry.data.fields.BooleanField({
initial: false,
label: `${immunityLabel}.label`,
hint: `${immunityLabel}.hint`
hint: `${immunityLabel}.hint`,
isAttributeChoice: true
}),
reduction: new foundry.data.fields.NumberField({
integer: true,

View file

@ -12,7 +12,7 @@ export default class DamageRoll extends DHRoll {
static async buildEvaluate(roll, config = {}, message = {}) {
if (config.evaluate !== false) {
if (config.dialog.configure === false) roll.constructFormula(config);
// if (config.dialog.configure === false) roll.constructFormula(config);
for (const roll of config.roll) await roll.roll.evaluate();
}
roll._evaluated = true;

View file

@ -41,6 +41,14 @@ export default class DhActiveEffect extends ActiveEffect {
});
}
get localizedStatuses() {
const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status.name]));
return this.statuses.map(x => ({
key: x,
name: game.i18n.localize(statusMap.get(x))
}));
}
async _preCreate(data, options, user) {
const update = {};
if (!data.img) {

View file

@ -1,5 +1,4 @@
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
import { damageKeyToNumber } from '../helpers/utils.mjs';
@ -389,6 +388,41 @@ export default class DhpActor extends Actor {
return this.system.difficulty ?? 10;
}
/** @inheritDoc */
async toggleStatusEffect(statusId, { active, overlay = false } = {}) {
const status = CONFIG.statusEffects.find(e => e.id === statusId);
if (!status) throw new Error(`Invalid status ID "${statusId}" provided to Actor#toggleStatusEffect`);
const existing = [];
// Find the effect with the static _id of the status effect
if (status._id) {
const effect = this.effects.get(status._id);
if (effect) existing.push(effect.id);
}
// If no static _id, find all effects that have this status
else {
for (const effect of this.effects) {
if (effect.statuses.has(status.id)) existing.push(effect.id);
}
}
// Remove the existing effects unless the status effect is forced active
if (existing.length) {
if (active) return true;
await this.deleteEmbeddedDocuments('ActiveEffect', existing);
return false;
}
// Create a new effect unless the status effect is forced inactive
if (!active && active !== undefined) return;
const ActiveEffect = getDocumentClass('ActiveEffect');
const effect = await ActiveEffect.fromStatusEffect(statusId);
if (overlay) effect.updateSource({ 'flags.core.overlay': true });
return ActiveEffect.implementation.create(effect, { parent: this, keepId: true });
}
getRollData() {
const rollData = super.getRollData();
rollData.system = this.system.getRollData();
@ -448,10 +482,14 @@ export default class DhpActor extends Actor {
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
) {
const armorStackResult = await this.owner.query('armorStack', {
actorId: this.uuid,
damage: hpDamage.value,
type: [...hpDamage.damageTypes]
});
actorId: this.uuid,
damage: hpDamage.value,
type: [...hpDamage.damageTypes]
},
{
timeout: 30000
}
);
if (armorStackResult) {
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
@ -505,16 +543,16 @@ export default class DhpActor extends Actor {
Object.entries(healings).forEach(([key, healing]) => {
healing.parts.forEach(part => {
const update = updates.find(u => u.key === key);
if (update)
update.value += part.total;
if (update) update.value += part.total;
else updates.push({ value: part.total, key });
});
});
updates.forEach(
u =>
(u.value =
!(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false) ? u.value * -1 : u.value)
(u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
? u.value * -1
: u.value)
);
await this.modifyResource(updates);
@ -603,7 +641,3 @@ export default class DhpActor extends Actor {
});
}
}
export const registerDHActorHooks = () => {
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
};

View file

@ -52,6 +52,7 @@ export default class DHToken extends TokenDocument {
for (const [name, field] of Object.entries(schema.fields)) {
const p = _path.concat([name]);
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice) attributes.value.push(p);
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
const isSchema = field instanceof foundry.data.fields.SchemaField;

View file

@ -87,6 +87,26 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
this.tooltip.innerHTML = html;
}
}
const deathMove = element.dataset.tooltip?.startsWith('#deathMove#');
if (deathMove) {
const name = element.dataset.deathName;
const img = element.dataset.deathImg;
const description = element.dataset.deathDescription;
html = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/death-move.hbs`,
{
move: { name: name, img: img, description: description }
}
);
this.tooltip.innerHTML = html;
options.direction = this._determineItemTooltipDirection(
element,
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
);
}
}
super.activate(element, { ...options, html: html });

View file

@ -1,3 +1,5 @@
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
export function handleSocketEvent({ action = null, data = {} } = {}) {
switch (action) {
case socketEvent.GMUpdate:
@ -21,7 +23,8 @@ export const socketEvent = {
export const GMUpdateEvent = {
UpdateDocument: 'DhGMUpdateDocument',
UpdateSetting: 'DhGMUpdateSetting',
UpdateFear: 'DhGMUpdateFear'
UpdateFear: 'DhGMUpdateFear',
UpdateSaveMessage: 'DhGMUpdateSaveMessage'
};
export const RefreshType = {
@ -53,8 +56,12 @@ export const registerSocketHooks = () => {
)
)
);
/* Hooks.callAll(socketEvent.DhpFearUpdate);
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate }); */
break;
case GMUpdateEvent.UpdateSaveMessage:
const action = await fromUuid(data.update.action),
message = game.messages.get(data.update.message);
if(!action || !message) return;
action.updateSaveMessage(data.update.result, message, data.update.token);
break;
}
@ -69,6 +76,11 @@ export const registerSocketHooks = () => {
});
};
export const registerUserQueries = () => {
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery;
}
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
if (!game.user.isGM) {
return await game.socket.emit(`system.${CONFIG.DH.id}`, {

View file

@ -1,4 +1,5 @@
@import '../../utils/fonts.less';
@import '../../utils/colors.less';
.application.daggerheart.dh-style {
.actions-list,
@ -36,7 +37,8 @@
.action-item {
&:hover {
background-color: rgba(255, 255, 255, 0.05);
background-color: light-dark(@soft-shadow, @soft-white-shadow);
cursor: pointer;
}
padding: 5px;
border-radius: 5px;
@ -47,7 +49,6 @@
align-items: center;
gap: 10px;
font-family: @font-body;
cursor: pointer;
flex: 1;
i {
text-align: center;

View file

@ -0,0 +1,57 @@
@import '../../utils/spacing.less';
@import '../../utils/colors.less';
@import '../../utils/fonts.less';
.daggerheart.dh-style.dialog.death-move {
.death-move-container {
display: flex;
flex-direction: column;
gap: 5px;
.moves-list {
.move-item {
display: flex;
align-items: center;
gap: 5px;
&:hover {
background-color: light-dark(@soft-shadow, @soft-white-shadow);
cursor: pointer;
}
padding: 5px;
border-radius: 5px;
transition: background-color 0.3s ease-in-out;
.label {
display: flex;
align-items: center;
gap: 10px;
font-family: @font-body;
cursor: pointer;
flex: 1;
i {
text-align: center;
width: 30px;
}
}
input[type='radio'] {
margin-left: auto;
}
}
}
}
footer {
margin-top: 8px;
display: flex;
gap: 8px;
button {
flex: 1;
height: 40px;
font-family: @font-body;
font-weight: 600;
}
}
}

View file

@ -1,5 +1,6 @@
@import '../../utils/spacing.less';
@import '../../utils/colors.less';
@import '../../utils/fonts.less';
.theme-light .daggerheart.dh-style.views.downtime {
.downtime-container .activity-container .activity-selected-marker {
@ -69,7 +70,9 @@
button {
flex: 1;
font-family: 'Montserrat', sans-serif;
height: 40px;
font-family: @font-body;
font-weight: 600;
}
}
}

View file

@ -12,6 +12,8 @@
@import './downtime/downtime-container.less';
@import './death-move/death-move-container.less';
@import './beastform/sheet.less';
@import './character-creation/creation-action-footer.less';

View file

@ -38,6 +38,8 @@
@beige-15: #efe6d815;
@beige-50: #efe6d850;
@soft-white-shadow: rgba(255, 255, 255, 0.05);
@light-black: rgba(0, 0, 0, 0.3);
@soft-shadow: rgba(0, 0, 0, 0.05);

View file

@ -1,19 +1,22 @@
<div>
<div class="downtime-container">
{{#each this.options as |option key|}}
<div class="activity-container">
<div class="activity-title">
<img class="activity-image {{#if (eq ../selectedMove.id key)}}selected{{/if}}" src="{{option.img}}" data-action="selectMove" data-move="{{key}}" />
<span class="activity-title-text">{{localize this.name}}</span>
</div>
<div class="activity-body">
{{localize this.description}}
</div>
</div>
{{/each}}
<header class="dialog-header">
<h1>{{title}}</h1>
</header>
<div class="death-move-container">
<ul class="moves-list">
{{#each this.options as |option key|}}
<li class="move-item" data-tooltip="{{concat "#" "deathMove" "#"}}" data-action="selectMove" data-move="{{key}}"data-death-img="{{option.img}}" data-death-name="{{this.name}}" data-death-description="{{this.description}}">
<label class="label" for="{{id}}" data-tooltip="{{localize tooltip}}" data-tooltip-direction="LEFT">
<i class="fa-solid {{icon}} fa-xl"></i>
<span class="label">{{localize this.name}}</span>
</label>
<input type="radio" {{#if (eq ../this.selectedMove.id option.id)}}checked{{/if}}>
</li>
{{/each}}
</ul>
</div>
<footer class="flexrow">
<button data-action="takeMove" {{#if (not this.selectedMove)}}disabled{{/if}}>{{localize "DAGGERHEART.APPLICATIONS.DeathMove.takeMove"}}</button>
<button data-action="close">{{localize "DAGGERHEART.Application.Cancel"}}</button>
<button data-action="close">{{localize "Cancel"}}</button>
<button data-action="takeMove" {{#if (not this.selectedMove)}}disabled{{/if}}>{{localize "DAGGERHEART.APPLICATIONS.DeathMove.selectMove"}}</button>
</footer>
</div>

View file

@ -0,0 +1,3 @@
<div>
Reaction Roll
</div>

View file

@ -156,8 +156,8 @@ Parameters:
{{localize 'DAGGERHEART.EFFECTS.Duration.passive'}}
{{/if}}
</div>
{{#each item.statuses as |status|}}
<div class="tag">{{localize (concat 'DAGGERHEART.CONFIG.Condition.' status '.name')}}</div>
{{#each item.localizedStatuses as |status|}}
<div class="tag">{{status.name}}</div>
{{/each}}
</div>
{{else if (not hideLabels)}}

View file

@ -0,0 +1,7 @@
<div class="daggerheart dh-style tooltip">
<div class="tooltip-title-container">
<img class="tooltip-image" src="{{move.img}}" />
<h2 class="tooltip-title">{{localize move.name}}</h2>
</div>
<div class="tooltip-description">{{{localize move.description}}}</div>
</div>