mirror of
https://github.com/Foundryborne/daggerheart.git
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Merge branch 'main' into feature/443-adversary-action-roll-type
This commit is contained in:
commit
0512e4cad0
26 changed files with 294 additions and 70 deletions
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@ -1,6 +1,6 @@
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import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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const { DialogV2, ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(resolve, reject, actor, damage, damageType) {
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@ -53,10 +53,6 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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);
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.DamageReduction.title');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'damage-reduction'],
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|
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@ -13,8 +13,9 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'views', 'death-move'],
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position: { width: 800, height: 'auto' },
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classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'death-move'],
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position: { width: 'auto', height: 'auto' },
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window: { icon: 'fa-solid fa-skull' },
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actions: {
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selectMove: this.selectMove,
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takeMove: this.takeMove
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@ -32,6 +33,7 @@ export default class DhpDeathMove extends HandlebarsApplicationMixin(Application
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const context = await super._prepareContext(_options);
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context.selectedMove = this.selectedMove;
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context.options = CONFIG.DH.GENERAL.deathMoves;
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context.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.DeathMove.takeMove');
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return context;
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}
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@ -66,12 +66,9 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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if (!status) continue;
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if (status._id) {
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if (status._id !== effect.id) continue;
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} else {
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if (effect.statuses.size !== 1) continue;
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}
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status.isActive = true;
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if (effect.getFlag('core', 'overlay')) status.isOverlay = true;
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break;
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}
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}
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@ -99,7 +99,17 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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async _preparePartContext(partId, context) {
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const partContext = await super._preparePartContext(partId, context);
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switch (partId) {
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case 'changes':
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case 'details':
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const useGeneric = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).showGenericStatusEffects;
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if (!useGeneric) {
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partContext.statuses = Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
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value: status.id,
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label: game.i18n.localize(status.name)
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}));
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}
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break;
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}
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@ -1,3 +1,5 @@
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import { emitAsGM, GMUpdateEvent } from "../../systemRegistration/socket.mjs";
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor(options) {
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super(options);
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@ -98,17 +100,41 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (message.system.source.item && message.system.source.action) {
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const action = this.getAction(actor, message.system.source.item, message.system.source.action);
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if (!action || !action?.hasSave) return;
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action.rollSave(token, event, message);
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action.rollSave(token.actor, event, message).then(result => emitAsGM(
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GMUpdateEvent.UpdateSaveMessage,
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action.updateSaveMessage.bind(action, result, message, token.id),
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{
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action: action.uuid,
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message: message._id,
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token: token.id,
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result
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}
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));
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}
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}
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onRollAllSave(event, _message) {
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async onRollAllSave(event, message) {
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event.stopPropagation();
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if(!game.user.isGM) return;
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const targets = event.target.parentElement.querySelectorAll(
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'.target-section > [data-token] .target-save-container'
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);
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targets.forEach(el => {
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el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
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const actor = await this.getActor(message.system.source.actor),
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action = this.getAction(actor, message.system.source.item, message.system.source.action);
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targets.forEach(async el => {
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const tokenId = el.closest('[data-token]')?.dataset.token,
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token = game.canvas.tokens.get(tokenId);
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if(!token.actor) return;
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if(game.user === token.actor.owner)
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el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
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else {
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token.actor.owner.query('reactionRoll', {
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actionId: action.uuid,
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actorId: token.actor.uuid,
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event,
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message
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}).then(result => action.updateSaveMessage(result, message, token.id));
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}
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});
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}
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@ -10,8 +10,28 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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this.effects.overlay = null;
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// Categorize effects
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const activeEffects = this.actor ? Array.from(this.actor.effects).filter(x => !x.disabled) : [];
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const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag('core', 'overlay'));
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const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
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const activeEffects = (this.actor ? this.actor.effects.filter(x => !x.disabled) : []).reduce((acc, effect) => {
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acc.push(effect);
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const currentStatusActiveEffects = acc.filter(
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x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first()).name)
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);
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for (var status of effect.statuses) {
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if (!currentStatusActiveEffects.find(x => x.statuses.includes(status))) {
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const statusData = statusMap.get(status);
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acc.push({
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name: game.i18n.localize(statusData.name),
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statuses: [status],
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img: statusData.icon,
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tint: effect.tint
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});
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}
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}
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return acc;
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}, []);
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const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay'));
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// Draw effects
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const promises = [];
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@ -322,18 +322,21 @@ export const deathMoves = {
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id: 'avoidDeath',
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name: 'DAGGERHEART.CONFIG.DeathMoves.avoidDeath.name',
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img: 'icons/magic/time/hourglass-yellow-green.webp',
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icon: 'fa-person-running',
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description: 'DAGGERHEART.CONFIG.DeathMoves.avoidDeath.description'
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},
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riskItAll: {
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id: 'riskItAll',
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name: 'DAGGERHEART.CONFIG.DeathMoves.riskItAll.name',
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img: 'icons/sundries/gaming/dice-pair-white-green.webp',
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icon: 'fa-dice',
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description: 'DAGGERHEART.CONFIG.DeathMoves.riskItAll.description'
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},
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blazeOfGlory: {
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id: 'blazeOfGlory',
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name: 'DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name',
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img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
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icon: 'fa-burst',
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description: 'DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'
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}
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};
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|
|
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@ -303,9 +303,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/* EFFECTS */
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/* SAVE */
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async rollSave(target, event, message) {
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if (!target?.actor) return;
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return target.actor
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async rollSave(actor, event, message) {
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if (!actor) return;
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return actor
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.diceRoll({
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event,
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title: 'Roll Save',
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@ -314,16 +314,28 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
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type: 'reaction'
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},
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data: target.actor.getRollData()
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})
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.then(async result => {
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if (result)
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this.updateChatMessage(message, target.id, {
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result: result.roll.total,
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success: result.roll.success
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});
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data: actor.getRollData()
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});
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}
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updateSaveMessage(result, message, targetId) {
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const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
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result: result.roll.total,
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success: result.roll.success
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});
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if (game.modules.get('dice-so-nice')?.active)
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game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
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else updateMsg();
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}
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static rollSaveQuery({ actionId, actorId, event, message }) {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId),
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action = await fromUuid(actionId);
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if (!actor || !actor?.isOwner) reject();
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action.rollSave(actor, event, message).then(result => resolve(result));
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});
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}
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/* SAVE */
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async updateChatMessage(message, targetId, changes, chain = true) {
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@ -337,7 +349,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (chain) {
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if (message.system.source.message)
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this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
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const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
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const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
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relatedChatMessages.forEach(c => {
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this.updateChatMessage(c, targetId, changes, false);
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});
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|
|
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|
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@ -5,12 +5,14 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
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resistance: new foundry.data.fields.BooleanField({
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initial: false,
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label: `${resistanceLabel}.label`,
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hint: `${resistanceLabel}.hint`
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hint: `${resistanceLabel}.hint`,
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isAttributeChoice: true
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}),
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immunity: new foundry.data.fields.BooleanField({
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initial: false,
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label: `${immunityLabel}.label`,
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hint: `${immunityLabel}.hint`
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hint: `${immunityLabel}.hint`,
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isAttributeChoice: true
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}),
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reduction: new foundry.data.fields.NumberField({
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integer: true,
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|
|
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|
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@ -12,7 +12,7 @@ export default class DamageRoll extends DHRoll {
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|
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) {
|
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if (config.dialog.configure === false) roll.constructFormula(config);
|
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// if (config.dialog.configure === false) roll.constructFormula(config);
|
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for (const roll of config.roll) await roll.roll.evaluate();
|
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}
|
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roll._evaluated = true;
|
||||
|
|
|
|||
|
|
@ -41,6 +41,14 @@ export default class DhActiveEffect extends ActiveEffect {
|
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});
|
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}
|
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|
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get localizedStatuses() {
|
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const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status.name]));
|
||||
return this.statuses.map(x => ({
|
||||
key: x,
|
||||
name: game.i18n.localize(statusMap.get(x))
|
||||
}));
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
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const update = {};
|
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if (!data.img) {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
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import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
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import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
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import { LevelOptionType } from '../data/levelTier.mjs';
|
||||
import DHFeature from '../data/item/feature.mjs';
|
||||
import { damageKeyToNumber } from '../helpers/utils.mjs';
|
||||
|
|
@ -389,6 +388,41 @@ export default class DhpActor extends Actor {
|
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return this.system.difficulty ?? 10;
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
async toggleStatusEffect(statusId, { active, overlay = false } = {}) {
|
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const status = CONFIG.statusEffects.find(e => e.id === statusId);
|
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if (!status) throw new Error(`Invalid status ID "${statusId}" provided to Actor#toggleStatusEffect`);
|
||||
const existing = [];
|
||||
|
||||
// Find the effect with the static _id of the status effect
|
||||
if (status._id) {
|
||||
const effect = this.effects.get(status._id);
|
||||
if (effect) existing.push(effect.id);
|
||||
}
|
||||
|
||||
// If no static _id, find all effects that have this status
|
||||
else {
|
||||
for (const effect of this.effects) {
|
||||
if (effect.statuses.has(status.id)) existing.push(effect.id);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove the existing effects unless the status effect is forced active
|
||||
if (existing.length) {
|
||||
if (active) return true;
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', existing);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a new effect unless the status effect is forced inactive
|
||||
if (!active && active !== undefined) return;
|
||||
|
||||
const ActiveEffect = getDocumentClass('ActiveEffect');
|
||||
const effect = await ActiveEffect.fromStatusEffect(statusId);
|
||||
if (overlay) effect.updateSource({ 'flags.core.overlay': true });
|
||||
return ActiveEffect.implementation.create(effect, { parent: this, keepId: true });
|
||||
}
|
||||
|
||||
getRollData() {
|
||||
const rollData = super.getRollData();
|
||||
rollData.system = this.system.getRollData();
|
||||
|
|
@ -448,10 +482,14 @@ export default class DhpActor extends Actor {
|
|||
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
|
||||
) {
|
||||
const armorStackResult = await this.owner.query('armorStack', {
|
||||
actorId: this.uuid,
|
||||
damage: hpDamage.value,
|
||||
type: [...hpDamage.damageTypes]
|
||||
});
|
||||
actorId: this.uuid,
|
||||
damage: hpDamage.value,
|
||||
type: [...hpDamage.damageTypes]
|
||||
},
|
||||
{
|
||||
timeout: 30000
|
||||
}
|
||||
);
|
||||
if (armorStackResult) {
|
||||
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
|
||||
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
||||
|
|
@ -505,16 +543,16 @@ export default class DhpActor extends Actor {
|
|||
Object.entries(healings).forEach(([key, healing]) => {
|
||||
healing.parts.forEach(part => {
|
||||
const update = updates.find(u => u.key === key);
|
||||
if (update)
|
||||
update.value += part.total;
|
||||
if (update) update.value += part.total;
|
||||
else updates.push({ value: part.total, key });
|
||||
});
|
||||
});
|
||||
|
||||
updates.forEach(
|
||||
u =>
|
||||
(u.value =
|
||||
!(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false) ? u.value * -1 : u.value)
|
||||
(u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
|
||||
? u.value * -1
|
||||
: u.value)
|
||||
);
|
||||
|
||||
await this.modifyResource(updates);
|
||||
|
|
@ -561,7 +599,7 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
Object.keys(updates).forEach(async key => {
|
||||
const u = updates[key];
|
||||
if (key === 'items') {
|
||||
|
|
@ -603,7 +641,3 @@ export default class DhpActor extends Actor {
|
|||
});
|
||||
}
|
||||
}
|
||||
|
||||
export const registerDHActorHooks = () => {
|
||||
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -52,6 +52,7 @@ export default class DHToken extends TokenDocument {
|
|||
for (const [name, field] of Object.entries(schema.fields)) {
|
||||
const p = _path.concat([name]);
|
||||
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice) attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
|
||||
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
|
||||
const isSchema = field instanceof foundry.data.fields.SchemaField;
|
||||
|
|
|
|||
|
|
@ -87,6 +87,26 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
this.tooltip.innerHTML = html;
|
||||
}
|
||||
}
|
||||
|
||||
const deathMove = element.dataset.tooltip?.startsWith('#deathMove#');
|
||||
if (deathMove) {
|
||||
const name = element.dataset.deathName;
|
||||
const img = element.dataset.deathImg;
|
||||
const description = element.dataset.deathDescription;
|
||||
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/death-move.hbs`,
|
||||
{
|
||||
move: { name: name, img: img, description: description }
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
super.activate(element, { ...options, html: html });
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
||||
|
||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
switch (action) {
|
||||
case socketEvent.GMUpdate:
|
||||
|
|
@ -21,7 +23,8 @@ export const socketEvent = {
|
|||
export const GMUpdateEvent = {
|
||||
UpdateDocument: 'DhGMUpdateDocument',
|
||||
UpdateSetting: 'DhGMUpdateSetting',
|
||||
UpdateFear: 'DhGMUpdateFear'
|
||||
UpdateFear: 'DhGMUpdateFear',
|
||||
UpdateSaveMessage: 'DhGMUpdateSaveMessage'
|
||||
};
|
||||
|
||||
export const RefreshType = {
|
||||
|
|
@ -53,8 +56,12 @@ export const registerSocketHooks = () => {
|
|||
)
|
||||
)
|
||||
);
|
||||
/* Hooks.callAll(socketEvent.DhpFearUpdate);
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate }); */
|
||||
break;
|
||||
case GMUpdateEvent.UpdateSaveMessage:
|
||||
const action = await fromUuid(data.update.action),
|
||||
message = game.messages.get(data.update.message);
|
||||
if(!action || !message) return;
|
||||
action.updateSaveMessage(data.update.result, message, data.update.token);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -69,6 +76,11 @@ export const registerSocketHooks = () => {
|
|||
});
|
||||
};
|
||||
|
||||
export const registerUserQueries = () => {
|
||||
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
|
||||
CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery;
|
||||
}
|
||||
|
||||
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
||||
if (!game.user.isGM) {
|
||||
return await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue