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Main implementation
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24 changed files with 1230 additions and 499 deletions
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@ -1,4 +1,5 @@
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import DamageDialog from '../applications/dialogs/damageDialog.mjs';
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import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
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import DHRoll from './dhRoll.mjs';
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export default class DamageRoll extends DHRoll {
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@ -338,5 +339,13 @@ export default class DamageRoll extends DHRoll {
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parts: damageParts
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}
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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}
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@ -29,6 +29,10 @@ export default class DHRoll extends Roll {
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config.hooks = [...this.getHooks(), ''];
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config.dialog ??= {};
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const actorIdSplit = config.source.actor.split('.');
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const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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config.tagTeamSelected = tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]];
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for (const hook of config.hooks) {
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if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
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}
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@ -100,6 +104,10 @@ export default class DHRoll extends Roll {
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if (roll._evaluated) {
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const message = await cls.create(msgData, { rollMode: config.selectedRollMode });
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if (config.tagTeamSelected) {
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game.system.api.applications.dialogs.TagTeamDialog.assignRoll(message.speakerActor, message);
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}
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if (game.modules.get('dice-so-nice')?.active) {
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await game.dice3d.waitFor3DAnimationByMessageID(message.id);
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}
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@ -228,7 +236,8 @@ export const registerRollDiceHooks = () => {
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if (
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!config.source?.actor ||
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(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
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config.actionType === 'reaction'
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config.actionType === 'reaction' ||
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config.tagTeamSelected
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)
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return;
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