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Main implementation
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9e9c1d2ac0
commit
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24 changed files with 1230 additions and 499 deletions
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@ -10,4 +10,5 @@ export { default as OwnershipSelection } from './ownershipSelection.mjs';
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export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
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export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
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export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
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export { default as GroupRollDialog } from './group-roll-dialog.mjs';
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export { default as GroupRollDialog } from './group-roll-dialog.mjs';
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export { default as TagTeamDialog } from './tagTeamDialog.mjs';
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@ -34,6 +34,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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updateIsAdvantage: this.updateIsAdvantage,
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selectExperience: this.selectExperience,
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toggleReaction: this.toggleReaction,
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toggleTagTeamRoll: this.toggleTagTeamRoll,
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submitRoll: this.submitRoll
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},
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form: {
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@ -120,6 +121,13 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.showReaction = !this.config.roll?.type && context.rollType === 'DualityRoll';
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context.reactionOverride = this.reactionOverride;
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}
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const tagTeamSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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if (tagTeamSetting.members[this.actor.id]) {
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context.activeTagTeamRoll = true;
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context.tagTeamSelected = this.config.tagTeamSelected;
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}
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return context;
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}
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@ -195,6 +203,11 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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}
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}
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static toggleTagTeamRoll() {
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this.config.tagTeamSelected = !this.config.tagTeamSelected;
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this.render();
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}
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static async submitRoll() {
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await this.close({ submitted: true });
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}
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@ -1,3 +1,5 @@
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -122,6 +124,15 @@ export default class RerollDamageDialog extends HandlebarsApplicationMixin(Appli
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}, {})
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};
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await this.message.update(update);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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await this.close();
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}
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279
module/applications/dialogs/tagTeamDialog.mjs
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279
module/applications/dialogs/tagTeamDialog.mjs
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@ -0,0 +1,279 @@
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class TagTeamDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(party) {
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super();
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this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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this.party = party;
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this.setupHooks = Hooks.on(socketEvent.Refresh, ({ refreshType }) => {
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if (refreshType === RefreshType.TagTeamRoll) {
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this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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this.render();
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}
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});
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'tag-team-dialog'],
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position: { width: 550, height: 'auto' },
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actions: {
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removeMember: TagTeamDialog.#removeMember,
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unlinkMessage: TagTeamDialog.#unlinkMessage,
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selectMessage: TagTeamDialog.#selectMessage,
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createTagTeam: TagTeamDialog.#createTagTeam
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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application: {
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id: 'tag-team-dialog',
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.hopeCost = this.hopeCost;
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context.data = this.data;
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context.memberOptions = this.party.filter(c => !this.data.members[c.id]);
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context.selectedCharacterOptions = this.party.filter(c => this.data.members[c.id]);
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context.members = Object.keys(this.data.members).map(id => {
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const roll = this.data.members[id].messageId ? game.messages.get(this.data.members[id].messageId) : null;
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context.usesDamage =
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context.usesDamage === undefined
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? roll?.system.hasDamage
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: context.usesDamage && roll?.system.hasDamage;
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return {
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character: this.party.find(x => x.id === id),
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selected: this.data.members[id].selected,
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roll: roll,
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damageValues: roll
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? Object.keys(roll.system.damage).map(key => ({
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key: key,
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name: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label),
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total: roll.system.damage[key].total
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}))
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: null
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};
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});
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const initiatorChar = this.party.find(x => x.id === this.data.initiator.id);
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context.initiator = {
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character: initiatorChar,
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cost: this.data.initiator.cost
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};
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context.selectedData = Object.values(context.members).reduce(
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(acc, member) => {
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if (!member.roll) return acc;
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if (member.selected) {
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acc.result = `${member.roll.system.roll.total} ${member.roll.system.roll.result.label}`;
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}
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if (context.usesDamage) {
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if (!acc.damageValues) acc.damageValues = {};
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for (let damage of member.damageValues) {
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if (acc.damageValues[damage.key]) {
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acc.damageValues[damage.key].total += damage.total;
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} else {
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acc.damageValues[damage.key] = foundry.utils.deepClone(damage);
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}
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}
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}
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return acc;
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},
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{ result: null, damageValues: null }
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);
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context.showResult = Object.values(context.members).reduce((enabled, member) => {
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if (!member.roll) return enabled;
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if (context.usesDamage) {
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enabled = enabled === null ? member.damageValues.length > 0 : enabled && member.damageValues.length > 0;
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} else {
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enabled = enabled === null ? Boolean(member.roll) : enabled && Boolean(member.roll);
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}
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return enabled;
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}, null);
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context.createDisabled =
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!context.selectedData.result ||
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!this.data.initiator.id ||
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Object.keys(this.data.members).length === 0 ||
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Object.values(context.members).some(x =>
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context.usesDamage ? !x.damageValues || x.damageValues.length === 0 : !x.roll
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);
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return context;
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}
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async updateSource(update) {
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await this.data.updateSource(update);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject());
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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static async updateData(_event, _element, formData) {
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const { selectedAddMember, initiator } = foundry.utils.expandObject(formData.object);
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const update = { initiator: initiator };
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if (selectedAddMember) {
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const member = await foundry.utils.fromUuid(selectedAddMember);
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update[`members.${member.id}`] = { messageId: null };
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}
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await this.updateSource(update);
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this.render();
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}
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static async #removeMember(_, button) {
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const update = { [`members.-=${button.dataset.characterId}`]: null };
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if (this.data.initiator.id === button.dataset.characterId) {
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update.iniator = { id: null };
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}
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await this.updateSource(update);
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}
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static async #unlinkMessage(_, button) {
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await this.updateSource({ [`members.${button.id}.messageId`]: null });
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}
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static async #selectMessage(_, button) {
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const member = this.data.members[button.id];
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const currentSelected = Object.keys(this.data.members).find(key => this.data.members[key].selected);
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const curretSelectedUpdate =
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currentSelected && currentSelected !== button.id ? { [`${currentSelected}`]: { selected: false } } : {};
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await this.updateSource({
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members: {
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[`${button.id}`]: { selected: !member.selected },
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...curretSelectedUpdate
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}
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});
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}
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static async #createTagTeam() {
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const mainRollId = Object.keys(this.data.members).find(key => this.data.members[key].selected);
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const mainRoll = game.messages.get(this.data.members[mainRollId].messageId);
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if (this.data.initiator.cost) {
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const initiator = this.party.find(x => x.id === this.data.initiator.id);
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if (initiator.system.resources.hope.value < this.data.initiator.cost) {
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return ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.insufficientHope')
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);
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}
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}
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const secondaryRolls = Object.keys(this.data.members)
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.filter(key => key !== mainRollId)
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.map(key => game.messages.get(this.data.members[key].messageId));
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const systemData = foundry.utils.deepClone(mainRoll).system.toObject();
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for (let roll of secondaryRolls) {
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if (roll.system.hasDamage) {
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for (let key in roll.system.damage) {
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var damage = roll.system.damage[key];
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if (systemData.damage[key]) {
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systemData.damage[key].total += damage.total;
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systemData.damage[key].parts = [...systemData.damage[key].parts, ...damage.parts];
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} else {
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systemData.damage[key] = damage;
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}
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}
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}
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}
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systemData.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
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const cls = getDocumentClass('ChatMessage'),
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msgData = {
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type: 'dualityRoll',
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user: game.user.id,
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title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
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speaker: cls.getSpeaker({ actor: this.party.find(x => x.id === mainRollId) }),
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system: systemData,
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rolls: mainRoll.rolls
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};
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await cls.create(msgData);
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const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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for (let memberId of Object.keys(this.data.members)) {
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const resourceUpdates = [];
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if (systemData.roll.isCritical || systemData.roll.result.duality === 1) {
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const value =
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memberId !== this.data.initiator.id
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? 1
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: this.data.initiator.cost
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? 1 - this.data.initiator.cost
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: 1;
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resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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}
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if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: 1, total: -1, enabled: true });
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if (systemData.roll.result.duality === -1) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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}
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this.party.find(x => x.id === memberId).modifyResource(resourceUpdates);
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}
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if (fearUpdate.value) {
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this.party.find(x => x.id === mainRollId).modifyResource([fearUpdate]);
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}
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/* Improve by fetching default from schema */
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
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members: [],
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initiator: { id: null, cost: 3 }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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static async assignRoll(char, message) {
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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const character = settings.members[char.id];
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if (!character) return;
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await settings.updateSource({ [`members.${char.id}.messageId`]: message.id });
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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async close(options = {}) {
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Hooks.off(socketEvent.Refresh, this.setupHooks);
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await super.close(options);
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}
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}
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