mirror of
https://github.com/Foundryborne/daggerheart.git
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Main implementation
This commit is contained in:
parent
9e9c1d2ac0
commit
0511d24921
24 changed files with 1230 additions and 499 deletions
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@ -10,4 +10,5 @@ export { default as OwnershipSelection } from './ownershipSelection.mjs';
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export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
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export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
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export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
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export { default as GroupRollDialog } from './group-roll-dialog.mjs';
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export { default as GroupRollDialog } from './group-roll-dialog.mjs';
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export { default as TagTeamDialog } from './tagTeamDialog.mjs';
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@ -34,6 +34,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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updateIsAdvantage: this.updateIsAdvantage,
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selectExperience: this.selectExperience,
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toggleReaction: this.toggleReaction,
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toggleTagTeamRoll: this.toggleTagTeamRoll,
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submitRoll: this.submitRoll
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},
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form: {
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@ -120,6 +121,13 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.showReaction = !this.config.roll?.type && context.rollType === 'DualityRoll';
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context.reactionOverride = this.reactionOverride;
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}
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const tagTeamSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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if (tagTeamSetting.members[this.actor.id]) {
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context.activeTagTeamRoll = true;
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context.tagTeamSelected = this.config.tagTeamSelected;
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}
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return context;
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}
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@ -195,6 +203,11 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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}
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}
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static toggleTagTeamRoll() {
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this.config.tagTeamSelected = !this.config.tagTeamSelected;
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this.render();
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}
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static async submitRoll() {
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await this.close({ submitted: true });
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}
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@ -1,3 +1,5 @@
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -122,6 +124,15 @@ export default class RerollDamageDialog extends HandlebarsApplicationMixin(Appli
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}, {})
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};
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await this.message.update(update);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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await this.close();
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}
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279
module/applications/dialogs/tagTeamDialog.mjs
Normal file
279
module/applications/dialogs/tagTeamDialog.mjs
Normal file
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@ -0,0 +1,279 @@
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class TagTeamDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(party) {
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super();
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this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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this.party = party;
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this.setupHooks = Hooks.on(socketEvent.Refresh, ({ refreshType }) => {
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if (refreshType === RefreshType.TagTeamRoll) {
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this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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this.render();
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}
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});
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}
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title');
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'tag-team-dialog'],
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position: { width: 550, height: 'auto' },
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actions: {
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removeMember: TagTeamDialog.#removeMember,
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unlinkMessage: TagTeamDialog.#unlinkMessage,
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selectMessage: TagTeamDialog.#selectMessage,
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createTagTeam: TagTeamDialog.#createTagTeam
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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application: {
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id: 'tag-team-dialog',
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.hopeCost = this.hopeCost;
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context.data = this.data;
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context.memberOptions = this.party.filter(c => !this.data.members[c.id]);
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context.selectedCharacterOptions = this.party.filter(c => this.data.members[c.id]);
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context.members = Object.keys(this.data.members).map(id => {
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const roll = this.data.members[id].messageId ? game.messages.get(this.data.members[id].messageId) : null;
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context.usesDamage =
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context.usesDamage === undefined
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? roll?.system.hasDamage
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: context.usesDamage && roll?.system.hasDamage;
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return {
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character: this.party.find(x => x.id === id),
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selected: this.data.members[id].selected,
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roll: roll,
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damageValues: roll
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? Object.keys(roll.system.damage).map(key => ({
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key: key,
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name: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label),
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total: roll.system.damage[key].total
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}))
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: null
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};
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});
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const initiatorChar = this.party.find(x => x.id === this.data.initiator.id);
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context.initiator = {
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character: initiatorChar,
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cost: this.data.initiator.cost
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};
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context.selectedData = Object.values(context.members).reduce(
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(acc, member) => {
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if (!member.roll) return acc;
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if (member.selected) {
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acc.result = `${member.roll.system.roll.total} ${member.roll.system.roll.result.label}`;
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}
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if (context.usesDamage) {
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if (!acc.damageValues) acc.damageValues = {};
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for (let damage of member.damageValues) {
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if (acc.damageValues[damage.key]) {
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acc.damageValues[damage.key].total += damage.total;
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} else {
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acc.damageValues[damage.key] = foundry.utils.deepClone(damage);
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}
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}
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}
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return acc;
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},
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{ result: null, damageValues: null }
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);
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context.showResult = Object.values(context.members).reduce((enabled, member) => {
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if (!member.roll) return enabled;
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if (context.usesDamage) {
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enabled = enabled === null ? member.damageValues.length > 0 : enabled && member.damageValues.length > 0;
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} else {
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enabled = enabled === null ? Boolean(member.roll) : enabled && Boolean(member.roll);
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}
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return enabled;
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}, null);
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context.createDisabled =
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!context.selectedData.result ||
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!this.data.initiator.id ||
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Object.keys(this.data.members).length === 0 ||
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Object.values(context.members).some(x =>
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context.usesDamage ? !x.damageValues || x.damageValues.length === 0 : !x.roll
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);
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return context;
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}
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async updateSource(update) {
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await this.data.updateSource(update);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject());
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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static async updateData(_event, _element, formData) {
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const { selectedAddMember, initiator } = foundry.utils.expandObject(formData.object);
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const update = { initiator: initiator };
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if (selectedAddMember) {
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const member = await foundry.utils.fromUuid(selectedAddMember);
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update[`members.${member.id}`] = { messageId: null };
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}
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await this.updateSource(update);
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this.render();
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}
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static async #removeMember(_, button) {
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const update = { [`members.-=${button.dataset.characterId}`]: null };
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if (this.data.initiator.id === button.dataset.characterId) {
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update.iniator = { id: null };
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}
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await this.updateSource(update);
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}
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static async #unlinkMessage(_, button) {
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await this.updateSource({ [`members.${button.id}.messageId`]: null });
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}
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static async #selectMessage(_, button) {
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const member = this.data.members[button.id];
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const currentSelected = Object.keys(this.data.members).find(key => this.data.members[key].selected);
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const curretSelectedUpdate =
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currentSelected && currentSelected !== button.id ? { [`${currentSelected}`]: { selected: false } } : {};
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await this.updateSource({
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members: {
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[`${button.id}`]: { selected: !member.selected },
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...curretSelectedUpdate
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}
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});
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}
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static async #createTagTeam() {
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const mainRollId = Object.keys(this.data.members).find(key => this.data.members[key].selected);
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const mainRoll = game.messages.get(this.data.members[mainRollId].messageId);
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if (this.data.initiator.cost) {
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const initiator = this.party.find(x => x.id === this.data.initiator.id);
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if (initiator.system.resources.hope.value < this.data.initiator.cost) {
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return ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.insufficientHope')
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);
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}
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}
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const secondaryRolls = Object.keys(this.data.members)
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.filter(key => key !== mainRollId)
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.map(key => game.messages.get(this.data.members[key].messageId));
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const systemData = foundry.utils.deepClone(mainRoll).system.toObject();
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for (let roll of secondaryRolls) {
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if (roll.system.hasDamage) {
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for (let key in roll.system.damage) {
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var damage = roll.system.damage[key];
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if (systemData.damage[key]) {
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systemData.damage[key].total += damage.total;
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systemData.damage[key].parts = [...systemData.damage[key].parts, ...damage.parts];
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} else {
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systemData.damage[key] = damage;
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}
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}
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}
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}
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systemData.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
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const cls = getDocumentClass('ChatMessage'),
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msgData = {
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type: 'dualityRoll',
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user: game.user.id,
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title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
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speaker: cls.getSpeaker({ actor: this.party.find(x => x.id === mainRollId) }),
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system: systemData,
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rolls: mainRoll.rolls
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};
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await cls.create(msgData);
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const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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for (let memberId of Object.keys(this.data.members)) {
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const resourceUpdates = [];
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if (systemData.roll.isCritical || systemData.roll.result.duality === 1) {
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const value =
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memberId !== this.data.initiator.id
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? 1
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: this.data.initiator.cost
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? 1 - this.data.initiator.cost
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: 1;
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resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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}
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if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: 1, total: -1, enabled: true });
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if (systemData.roll.result.duality === -1) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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}
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this.party.find(x => x.id === memberId).modifyResource(resourceUpdates);
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}
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if (fearUpdate.value) {
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this.party.find(x => x.id === mainRollId).modifyResource([fearUpdate]);
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}
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/* Improve by fetching default from schema */
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
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members: [],
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initiator: { id: null, cost: 3 }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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static async assignRoll(char, message) {
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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const character = settings.members[char.id];
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if (!character) return;
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await settings.updateSource({ [`members.${char.id}.messageId`]: message.id });
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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async close(options = {}) {
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Hooks.off(socketEvent.Refresh, this.setupHooks);
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await super.close(options);
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}
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}
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@ -1,475 +1,482 @@
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import DHBaseActorSheet from '../api/base-actor.mjs';
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import { getDocFromElement } from '../../../helpers/utils.mjs';
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import { ItemBrowser } from '../../ui/itemBrowser.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
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import { socketEvent } from '../../../systemRegistration/socket.mjs';
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import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
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export default class Party extends DHBaseActorSheet {
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constructor(options) {
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super(options);
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this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
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}
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/**@inheritdoc */
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static DEFAULT_OPTIONS = {
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classes: ['party'],
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position: {
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width: 550
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},
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window: {
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resizable: true
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},
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actions: {
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deletePartyMember: Party.#deletePartyMember,
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toggleHope: Party.#toggleHope,
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toggleHitPoints: Party.#toggleHitPoints,
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toggleStress: Party.#toggleStress,
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toggleArmorSlot: Party.#toggleArmorSlot,
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tempBrowser: Party.#tempBrowser,
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refeshActions: Party.#refeshActions,
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triggerRest: Party.#triggerRest,
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groupRoll: Party.#groupRoll,
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selectRefreshable: DaggerheartMenu.selectRefreshable,
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refreshActors: DaggerheartMenu.refreshActors
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},
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dragDrop: [{ dragSelector: '.actors-section .inventory-item', dropSelector: null }]
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};
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/**@override */
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static PARTS = {
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header: { template: 'systems/daggerheart/templates/sheets/actors/party/header.hbs' },
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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partyMembers: { template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs' },
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resources: {
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template: 'systems/daggerheart/templates/sheets/actors/party/resources.hbs',
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scrollable: ['.resources']
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},
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projects: {
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template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs',
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scrollable: ['.projects']
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},
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inventory: {
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template: 'systems/daggerheart/templates/sheets/actors/party/inventory.hbs',
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scrollable: ['.inventory']
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},
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notes: { template: 'systems/daggerheart/templates/sheets/actors/party/notes.hbs' }
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};
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/** @inheritdoc */
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static TABS = {
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primary: {
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tabs: [
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{ id: 'partyMembers' },
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{ id: 'resources' },
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{ id: 'projects' },
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{ id: 'inventory' },
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{ id: 'notes' }
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],
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initial: 'partyMembers',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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async _onRender(context, options) {
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await super._onRender(context, options);
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this._createFilterMenus();
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this._createSearchFilter();
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}
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/* -------------------------------------------- */
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/* Prepare Context */
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/* -------------------------------------------- */
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.inventory = {
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currency: {
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title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
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coins: game.i18n.localize('DAGGERHEART.CONFIG.Gold.coins'),
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handfuls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfuls'),
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bags: game.i18n.localize('DAGGERHEART.CONFIG.Gold.bags'),
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chests: game.i18n.localize('DAGGERHEART.CONFIG.Gold.chests')
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}
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};
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|
||||
const homebrewCurrency = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).currency;
|
||||
if (homebrewCurrency.enabled) {
|
||||
context.inventory.currency = homebrewCurrency;
|
||||
}
|
||||
|
||||
if (context.inventory.length === 0) {
|
||||
context.inventory = Array(1).fill(Array(5).fill([]));
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
async _preparePartContext(partId, context, options) {
|
||||
context = await super._preparePartContext(partId, context, options);
|
||||
switch (partId) {
|
||||
case 'header':
|
||||
await this._prepareHeaderContext(context, options);
|
||||
break;
|
||||
case 'notes':
|
||||
await this._prepareNotesContext(context, options);
|
||||
break;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare render context for the Header part.
|
||||
* @param {ApplicationRenderContext} context
|
||||
* @param {ApplicationRenderOptions} options
|
||||
* @returns {Promise<void>}
|
||||
* @protected
|
||||
*/
|
||||
async _prepareHeaderContext(context, _options) {
|
||||
const { system } = this.document;
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
||||
context.description = await TextEditor.implementation.enrichHTML(system.description, {
|
||||
secrets: this.document.isOwner,
|
||||
relativeTo: this.document
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare render context for the Biography part.
|
||||
* @param {ApplicationRenderContext} context
|
||||
* @param {ApplicationRenderOptions} options
|
||||
* @returns {Promise<void>}
|
||||
* @protected
|
||||
*/
|
||||
async _prepareNotesContext(context, _options) {
|
||||
const { system } = this.document;
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
||||
const paths = {
|
||||
notes: 'notes'
|
||||
};
|
||||
|
||||
for (const [key, path] of Object.entries(paths)) {
|
||||
const value = foundry.utils.getProperty(system, path);
|
||||
context[key] = {
|
||||
field: system.schema.getField(path),
|
||||
value,
|
||||
enriched: await TextEditor.implementation.enrichHTML(value, {
|
||||
secrets: this.document.isOwner,
|
||||
relativeTo: this.document
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a hope resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHope(_, target) {
|
||||
const hopeValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
||||
await actor.update({ 'system.resources.hope.value': newValue });
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a hp resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHitPoints(_, target) {
|
||||
const hitPointsValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
|
||||
await actor.update({ 'system.resources.hitPoints.value': newValue });
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a stress resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleStress(_, target) {
|
||||
const stressValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.stress.value >= stressValue ? stressValue - 1 : stressValue;
|
||||
await actor.update({ 'system.resources.stress.value': newValue });
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a armor slot resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleArmorSlot(_, target, element) {
|
||||
const armorItem = await foundry.utils.fromUuid(target.dataset.itemUuid);
|
||||
const armorValue = Number.parseInt(target.dataset.value);
|
||||
const newValue = armorItem.system.marks.value >= armorValue ? armorValue - 1 : armorValue;
|
||||
await armorItem.update({ 'system.marks.value': newValue });
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens Compedium Browser
|
||||
*/
|
||||
static async #tempBrowser(_, target) {
|
||||
new ItemBrowser().render({ force: true });
|
||||
}
|
||||
|
||||
static async #refeshActions() {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: 'New Section',
|
||||
icon: 'fa-solid fa-campground'
|
||||
},
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sidebar/daggerheart-menu/main.hbs',
|
||||
{
|
||||
refreshables: DaggerheartMenu.defaultRefreshSelections()
|
||||
}
|
||||
),
|
||||
classes: ['daggerheart', 'dialog', 'dh-style', 'tab', 'sidebar-tab', 'daggerheartMenu-sidebar']
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
static async #triggerRest(_, button) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${button.dataset.type}.title`),
|
||||
icon: button.dataset.type === 'shortRest' ? 'fa-solid fa-utensils' : 'fa-solid fa-bed'
|
||||
},
|
||||
content: 'This will trigger a dialog to players make their downtime moves, are you sure?',
|
||||
classes: ['daggerheart', 'dialog', 'dh-style']
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
this.document.system.partyMembers.forEach(actor => {
|
||||
game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.DowntimeTrigger,
|
||||
data: {
|
||||
actorId: actor.uuid,
|
||||
downtimeType: button.dataset.type
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
static async downtimeMoveQuery({ actorId, downtimeType }) {
|
||||
const actor = await foundry.utils.fromUuid(actorId);
|
||||
if (!actor || !actor?.isOwner) reject();
|
||||
new game.system.api.applications.dialogs.Downtime(actor, downtimeType === 'shortRest').render({
|
||||
force: true
|
||||
});
|
||||
}
|
||||
|
||||
static async #groupRoll(params) {
|
||||
new GroupRollDialog(this.document.system.partyMembers).render({ force: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the set of ContextMenu options for Consumable and Loot.
|
||||
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
|
||||
* @this {CharacterSheet}
|
||||
* @protected
|
||||
*/
|
||||
static #getItemContextOptions() {
|
||||
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Tracking */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* The currently active search filter.
|
||||
* @type {foundry.applications.ux.SearchFilter}
|
||||
*/
|
||||
#search = {};
|
||||
|
||||
/**
|
||||
* The currently active search filter.
|
||||
* @type {FilterMenu}
|
||||
*/
|
||||
#menu = {};
|
||||
|
||||
/**
|
||||
* Tracks which item IDs are currently displayed, organized by filter type and section.
|
||||
* @type {{
|
||||
* inventory: {
|
||||
* search: Set<string>,
|
||||
* menu: Set<string>
|
||||
* },
|
||||
* loadout: {
|
||||
* search: Set<string>,
|
||||
* menu: Set<string>
|
||||
* },
|
||||
* }}
|
||||
*/
|
||||
#filteredItems = {
|
||||
inventory: {
|
||||
search: new Set(),
|
||||
menu: new Set()
|
||||
},
|
||||
loadout: {
|
||||
search: new Set(),
|
||||
menu: new Set()
|
||||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Search Inputs */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Create and initialize search filter instances for the inventory and loadout sections.
|
||||
*
|
||||
* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
|
||||
* - One for the inventory, which filters items in the inventory grid.
|
||||
* - One for the loadout, which filters items in the loadout/card grid.
|
||||
* @private
|
||||
*/
|
||||
_createSearchFilter() {
|
||||
//Filters could be a application option if needed
|
||||
const filters = [
|
||||
{
|
||||
key: 'inventory',
|
||||
input: 'input[type="search"].search-inventory',
|
||||
content: '[data-application-part="inventory"] .items-section',
|
||||
callback: this._onSearchFilterInventory.bind(this)
|
||||
}
|
||||
];
|
||||
|
||||
for (const { key, input, content, callback } of filters) {
|
||||
const filter = new foundry.applications.ux.SearchFilter({
|
||||
inputSelector: input,
|
||||
contentSelector: content,
|
||||
callback
|
||||
});
|
||||
filter.bind(this.element);
|
||||
this.#search[key] = filter;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle invetory items search and filtering.
|
||||
* @param {KeyboardEvent} event The keyboard input event.
|
||||
* @param {string} query The input search string.
|
||||
* @param {RegExp} rgx The regular expression query that should be matched against.
|
||||
* @param {HTMLElement} html The container to filter items from.
|
||||
* @protected
|
||||
*/
|
||||
async _onSearchFilterInventory(_event, query, rgx, html) {
|
||||
this.#filteredItems.inventory.search.clear();
|
||||
|
||||
for (const li of html.querySelectorAll('.inventory-item')) {
|
||||
const item = await getDocFromElement(li);
|
||||
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
|
||||
if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
|
||||
const { menu } = this.#filteredItems.inventory;
|
||||
li.hidden = !(menu.has(item.id) && matchesSearch);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Menus */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
_createFilterMenus() {
|
||||
//Menus could be a application option if needed
|
||||
const menus = [
|
||||
{
|
||||
key: 'inventory',
|
||||
container: '[data-application-part="inventory"]',
|
||||
content: '.items-section',
|
||||
callback: this._onMenuFilterInventory.bind(this),
|
||||
target: '.filter-button',
|
||||
filters: FilterMenu.invetoryFilters
|
||||
}
|
||||
];
|
||||
|
||||
menus.forEach(m => {
|
||||
const container = this.element.querySelector(m.container);
|
||||
this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
|
||||
contentSelector: m.content
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback when filters change
|
||||
* @param {PointerEvent} event
|
||||
* @param {HTMLElement} html
|
||||
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
|
||||
*/
|
||||
async _onMenuFilterInventory(_event, html, filters) {
|
||||
this.#filteredItems.inventory.menu.clear();
|
||||
|
||||
for (const li of html.querySelectorAll('.inventory-item')) {
|
||||
const item = await getDocFromElement(li);
|
||||
|
||||
const matchesMenu =
|
||||
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
|
||||
if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
|
||||
|
||||
const { search } = this.#filteredItems.inventory;
|
||||
li.hidden = !(search.has(item.id) && matchesMenu);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async _onDragStart(event) {
|
||||
const item = event.currentTarget.closest('.inventory-item');
|
||||
|
||||
if (item) {
|
||||
const adversaryData = { type: 'Actor', uuid: item.dataset.itemUuid };
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(adversaryData));
|
||||
event.dataTransfer.setDragImage(item, 60, 0);
|
||||
}
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
const actor = await foundry.utils.fromUuid(data.uuid);
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
|
||||
if (foundry.utils.parseUuid(data.uuid).collection instanceof CompendiumCollection) return;
|
||||
|
||||
if (actor.type !== 'character') {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.onlyCharactersInPartySheet'));
|
||||
}
|
||||
|
||||
if (currentMembers.includes(data.uuid)) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.duplicateCharacter'));
|
||||
}
|
||||
|
||||
await this.document.update({ 'system.partyMembers': [...currentMembers, actor.uuid] });
|
||||
}
|
||||
|
||||
static async #deletePartyMember(_event, target) {
|
||||
const doc = await getDocFromElement(target.closest('.inventory-item'));
|
||||
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
|
||||
type: game.i18n.localize('TYPES.Actor.adversary'),
|
||||
name: doc.name
|
||||
})
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: doc.name })
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
const newMemberdList = currentMembers.filter(uuid => uuid !== doc.uuid);
|
||||
await this.document.update({ 'system.partyMembers': newMemberdList });
|
||||
}
|
||||
}
|
||||
import DHBaseActorSheet from '../api/base-actor.mjs';
|
||||
import { getDocFromElement } from '../../../helpers/utils.mjs';
|
||||
import { ItemBrowser } from '../../ui/itemBrowser.mjs';
|
||||
import FilterMenu from '../../ux/filter-menu.mjs';
|
||||
import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
|
||||
import { socketEvent } from '../../../systemRegistration/socket.mjs';
|
||||
import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
|
||||
|
||||
export default class Party extends DHBaseActorSheet {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['party'],
|
||||
position: {
|
||||
width: 550
|
||||
},
|
||||
window: {
|
||||
resizable: true
|
||||
},
|
||||
actions: {
|
||||
deletePartyMember: Party.#deletePartyMember,
|
||||
toggleHope: Party.#toggleHope,
|
||||
toggleHitPoints: Party.#toggleHitPoints,
|
||||
toggleStress: Party.#toggleStress,
|
||||
toggleArmorSlot: Party.#toggleArmorSlot,
|
||||
tempBrowser: Party.#tempBrowser,
|
||||
refeshActions: Party.#refeshActions,
|
||||
triggerRest: Party.#triggerRest,
|
||||
tagTeamRoll: Party.#tagTeamRoll,
|
||||
groupRoll: Party.#groupRoll,
|
||||
selectRefreshable: DaggerheartMenu.selectRefreshable,
|
||||
refreshActors: DaggerheartMenu.refreshActors
|
||||
},
|
||||
dragDrop: [{ dragSelector: '.actors-section .inventory-item', dropSelector: null }]
|
||||
};
|
||||
|
||||
/**@override */
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/actors/party/header.hbs' },
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
partyMembers: { template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs' },
|
||||
resources: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/party/resources.hbs',
|
||||
scrollable: ['.resources']
|
||||
},
|
||||
projects: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs',
|
||||
scrollable: ['.projects']
|
||||
},
|
||||
inventory: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/party/inventory.hbs',
|
||||
scrollable: ['.inventory']
|
||||
},
|
||||
notes: { template: 'systems/daggerheart/templates/sheets/actors/party/notes.hbs' }
|
||||
};
|
||||
|
||||
/** @inheritdoc */
|
||||
static TABS = {
|
||||
primary: {
|
||||
tabs: [
|
||||
{ id: 'partyMembers' },
|
||||
{ id: 'resources' },
|
||||
{ id: 'projects' },
|
||||
{ id: 'inventory' },
|
||||
{ id: 'notes' }
|
||||
],
|
||||
initial: 'partyMembers',
|
||||
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
|
||||
}
|
||||
};
|
||||
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
this._createFilterMenus();
|
||||
this._createSearchFilter();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Prepare Context */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
||||
context.inventory = {
|
||||
currency: {
|
||||
title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
|
||||
coins: game.i18n.localize('DAGGERHEART.CONFIG.Gold.coins'),
|
||||
handfuls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfuls'),
|
||||
bags: game.i18n.localize('DAGGERHEART.CONFIG.Gold.bags'),
|
||||
chests: game.i18n.localize('DAGGERHEART.CONFIG.Gold.chests')
|
||||
}
|
||||
};
|
||||
|
||||
const homebrewCurrency = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).currency;
|
||||
if (homebrewCurrency.enabled) {
|
||||
context.inventory.currency = homebrewCurrency;
|
||||
}
|
||||
|
||||
if (context.inventory.length === 0) {
|
||||
context.inventory = Array(1).fill(Array(5).fill([]));
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
async _preparePartContext(partId, context, options) {
|
||||
context = await super._preparePartContext(partId, context, options);
|
||||
switch (partId) {
|
||||
case 'header':
|
||||
await this._prepareHeaderContext(context, options);
|
||||
break;
|
||||
case 'notes':
|
||||
await this._prepareNotesContext(context, options);
|
||||
break;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare render context for the Header part.
|
||||
* @param {ApplicationRenderContext} context
|
||||
* @param {ApplicationRenderOptions} options
|
||||
* @returns {Promise<void>}
|
||||
* @protected
|
||||
*/
|
||||
async _prepareHeaderContext(context, _options) {
|
||||
const { system } = this.document;
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
||||
context.description = await TextEditor.implementation.enrichHTML(system.description, {
|
||||
secrets: this.document.isOwner,
|
||||
relativeTo: this.document
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare render context for the Biography part.
|
||||
* @param {ApplicationRenderContext} context
|
||||
* @param {ApplicationRenderOptions} options
|
||||
* @returns {Promise<void>}
|
||||
* @protected
|
||||
*/
|
||||
async _prepareNotesContext(context, _options) {
|
||||
const { system } = this.document;
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
||||
const paths = {
|
||||
notes: 'notes'
|
||||
};
|
||||
|
||||
for (const [key, path] of Object.entries(paths)) {
|
||||
const value = foundry.utils.getProperty(system, path);
|
||||
context[key] = {
|
||||
field: system.schema.getField(path),
|
||||
value,
|
||||
enriched: await TextEditor.implementation.enrichHTML(value, {
|
||||
secrets: this.document.isOwner,
|
||||
relativeTo: this.document
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a hope resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHope(_, target) {
|
||||
const hopeValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
||||
await actor.update({ 'system.resources.hope.value': newValue });
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a hp resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHitPoints(_, target) {
|
||||
const hitPointsValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
|
||||
await actor.update({ 'system.resources.hitPoints.value': newValue });
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a stress resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleStress(_, target) {
|
||||
const stressValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.stress.value >= stressValue ? stressValue - 1 : stressValue;
|
||||
await actor.update({ 'system.resources.stress.value': newValue });
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Toggles a armor slot resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleArmorSlot(_, target, element) {
|
||||
const armorItem = await foundry.utils.fromUuid(target.dataset.itemUuid);
|
||||
const armorValue = Number.parseInt(target.dataset.value);
|
||||
const newValue = armorItem.system.marks.value >= armorValue ? armorValue - 1 : armorValue;
|
||||
await armorItem.update({ 'system.marks.value': newValue });
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens Compedium Browser
|
||||
*/
|
||||
static async #tempBrowser(_, target) {
|
||||
new ItemBrowser().render({ force: true });
|
||||
}
|
||||
|
||||
static async #refeshActions() {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: 'New Section',
|
||||
icon: 'fa-solid fa-campground'
|
||||
},
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sidebar/daggerheart-menu/main.hbs',
|
||||
{
|
||||
refreshables: DaggerheartMenu.defaultRefreshSelections()
|
||||
}
|
||||
),
|
||||
classes: ['daggerheart', 'dialog', 'dh-style', 'tab', 'sidebar-tab', 'daggerheartMenu-sidebar']
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
static async #triggerRest(_, button) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${button.dataset.type}.title`),
|
||||
icon: button.dataset.type === 'shortRest' ? 'fa-solid fa-utensils' : 'fa-solid fa-bed'
|
||||
},
|
||||
content: 'This will trigger a dialog to players make their downtime moves, are you sure?',
|
||||
classes: ['daggerheart', 'dialog', 'dh-style']
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
this.document.system.partyMembers.forEach(actor => {
|
||||
game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.DowntimeTrigger,
|
||||
data: {
|
||||
actorId: actor.uuid,
|
||||
downtimeType: button.dataset.type
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
static async downtimeMoveQuery({ actorId, downtimeType }) {
|
||||
const actor = await foundry.utils.fromUuid(actorId);
|
||||
if (!actor || !actor?.isOwner) reject();
|
||||
new game.system.api.applications.dialogs.Downtime(actor, downtimeType === 'shortRest').render({
|
||||
force: true
|
||||
});
|
||||
}
|
||||
|
||||
static async #tagTeamRoll() {
|
||||
new game.system.api.applications.dialogs.TagTeamDialog(this.document.system.partyMembers).render({
|
||||
force: true
|
||||
});
|
||||
}
|
||||
|
||||
static async #groupRoll(params) {
|
||||
new GroupRollDialog(this.document.system.partyMembers).render({ force: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the set of ContextMenu options for Consumable and Loot.
|
||||
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
|
||||
* @this {CharacterSheet}
|
||||
* @protected
|
||||
*/
|
||||
static #getItemContextOptions() {
|
||||
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Tracking */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* The currently active search filter.
|
||||
* @type {foundry.applications.ux.SearchFilter}
|
||||
*/
|
||||
#search = {};
|
||||
|
||||
/**
|
||||
* The currently active search filter.
|
||||
* @type {FilterMenu}
|
||||
*/
|
||||
#menu = {};
|
||||
|
||||
/**
|
||||
* Tracks which item IDs are currently displayed, organized by filter type and section.
|
||||
* @type {{
|
||||
* inventory: {
|
||||
* search: Set<string>,
|
||||
* menu: Set<string>
|
||||
* },
|
||||
* loadout: {
|
||||
* search: Set<string>,
|
||||
* menu: Set<string>
|
||||
* },
|
||||
* }}
|
||||
*/
|
||||
#filteredItems = {
|
||||
inventory: {
|
||||
search: new Set(),
|
||||
menu: new Set()
|
||||
},
|
||||
loadout: {
|
||||
search: new Set(),
|
||||
menu: new Set()
|
||||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Search Inputs */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Create and initialize search filter instances for the inventory and loadout sections.
|
||||
*
|
||||
* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
|
||||
* - One for the inventory, which filters items in the inventory grid.
|
||||
* - One for the loadout, which filters items in the loadout/card grid.
|
||||
* @private
|
||||
*/
|
||||
_createSearchFilter() {
|
||||
//Filters could be a application option if needed
|
||||
const filters = [
|
||||
{
|
||||
key: 'inventory',
|
||||
input: 'input[type="search"].search-inventory',
|
||||
content: '[data-application-part="inventory"] .items-section',
|
||||
callback: this._onSearchFilterInventory.bind(this)
|
||||
}
|
||||
];
|
||||
|
||||
for (const { key, input, content, callback } of filters) {
|
||||
const filter = new foundry.applications.ux.SearchFilter({
|
||||
inputSelector: input,
|
||||
contentSelector: content,
|
||||
callback
|
||||
});
|
||||
filter.bind(this.element);
|
||||
this.#search[key] = filter;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle invetory items search and filtering.
|
||||
* @param {KeyboardEvent} event The keyboard input event.
|
||||
* @param {string} query The input search string.
|
||||
* @param {RegExp} rgx The regular expression query that should be matched against.
|
||||
* @param {HTMLElement} html The container to filter items from.
|
||||
* @protected
|
||||
*/
|
||||
async _onSearchFilterInventory(_event, query, rgx, html) {
|
||||
this.#filteredItems.inventory.search.clear();
|
||||
|
||||
for (const li of html.querySelectorAll('.inventory-item')) {
|
||||
const item = await getDocFromElement(li);
|
||||
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
|
||||
if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
|
||||
const { menu } = this.#filteredItems.inventory;
|
||||
li.hidden = !(menu.has(item.id) && matchesSearch);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Menus */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
_createFilterMenus() {
|
||||
//Menus could be a application option if needed
|
||||
const menus = [
|
||||
{
|
||||
key: 'inventory',
|
||||
container: '[data-application-part="inventory"]',
|
||||
content: '.items-section',
|
||||
callback: this._onMenuFilterInventory.bind(this),
|
||||
target: '.filter-button',
|
||||
filters: FilterMenu.invetoryFilters
|
||||
}
|
||||
];
|
||||
|
||||
menus.forEach(m => {
|
||||
const container = this.element.querySelector(m.container);
|
||||
this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
|
||||
contentSelector: m.content
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback when filters change
|
||||
* @param {PointerEvent} event
|
||||
* @param {HTMLElement} html
|
||||
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
|
||||
*/
|
||||
async _onMenuFilterInventory(_event, html, filters) {
|
||||
this.#filteredItems.inventory.menu.clear();
|
||||
|
||||
for (const li of html.querySelectorAll('.inventory-item')) {
|
||||
const item = await getDocFromElement(li);
|
||||
|
||||
const matchesMenu =
|
||||
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
|
||||
if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
|
||||
|
||||
const { search } = this.#filteredItems.inventory;
|
||||
li.hidden = !(search.has(item.id) && matchesMenu);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async _onDragStart(event) {
|
||||
const item = event.currentTarget.closest('.inventory-item');
|
||||
|
||||
if (item) {
|
||||
const adversaryData = { type: 'Actor', uuid: item.dataset.itemUuid };
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(adversaryData));
|
||||
event.dataTransfer.setDragImage(item, 60, 0);
|
||||
}
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
const actor = await foundry.utils.fromUuid(data.uuid);
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
|
||||
if (foundry.utils.parseUuid(data.uuid).collection instanceof CompendiumCollection) return;
|
||||
|
||||
if (actor.type !== 'character') {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.onlyCharactersInPartySheet'));
|
||||
}
|
||||
|
||||
if (currentMembers.includes(data.uuid)) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.duplicateCharacter'));
|
||||
}
|
||||
|
||||
await this.document.update({ 'system.partyMembers': [...currentMembers, actor.uuid] });
|
||||
}
|
||||
|
||||
static async #deletePartyMember(_event, target) {
|
||||
const doc = await getDocFromElement(target.closest('.inventory-item'));
|
||||
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
|
||||
type: game.i18n.localize('TYPES.Actor.adversary'),
|
||||
name: doc.name
|
||||
})
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: doc.name })
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
const newMemberdList = currentMembers.filter(uuid => uuid !== doc.uuid);
|
||||
await this.document.update({ 'system.partyMembers': newMemberdList });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
|
@ -35,7 +37,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
// }
|
||||
// },
|
||||
{
|
||||
name: 'Reroll Damage',
|
||||
name: game.i18n.localize('DAGGERHEART.UI.ChatLog.rerollDamage'),
|
||||
icon: '<i class="fa-solid fa-dice"></i>',
|
||||
condition: li => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
|
|
@ -164,6 +166,14 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
'system.roll': newRoll,
|
||||
'rolls': [parsedRoll]
|
||||
});
|
||||
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.TagTeamRoll
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,7 +27,8 @@ export const gameSettings = {
|
|||
},
|
||||
LevelTiers: 'LevelTiers',
|
||||
Countdowns: 'Countdowns',
|
||||
LastMigrationVersion: 'LastMigrationVersion'
|
||||
LastMigrationVersion: 'LastMigrationVersion',
|
||||
TagTeamRoll: 'TagTeamRoll'
|
||||
};
|
||||
|
||||
export const actionAutomationChoices = {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
export { default as DhCombat } from './combat.mjs';
|
||||
export { default as DhCombatant } from './combatant.mjs';
|
||||
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
|
||||
|
||||
export * as actions from './action/_module.mjs';
|
||||
export * as activeEffects from './activeEffect/_module.mjs';
|
||||
|
|
|
|||
20
module/data/tagTeamRoll.mjs
Normal file
20
module/data/tagTeamRoll.mjs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
import { DhCharacter } from './actor/_module.mjs';
|
||||
|
||||
export default class DhTagTeamRoll extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
initiator: new fields.SchemaField({
|
||||
id: new fields.StringField({ nullable: true, initial: null }),
|
||||
cost: new fields.NumberField({ integer: true, min: 0, initial: 3 })
|
||||
}),
|
||||
members: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
messageId: new fields.StringField({ required: true, nullable: true, initial: null }),
|
||||
selected: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
|
||||
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
import DHRoll from './dhRoll.mjs';
|
||||
|
||||
export default class DamageRoll extends DHRoll {
|
||||
|
|
@ -338,5 +339,13 @@ export default class DamageRoll extends DHRoll {
|
|||
parts: damageParts
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.TagTeamRoll
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,6 +29,10 @@ export default class DHRoll extends Roll {
|
|||
config.hooks = [...this.getHooks(), ''];
|
||||
config.dialog ??= {};
|
||||
|
||||
const actorIdSplit = config.source.actor.split('.');
|
||||
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
config.tagTeamSelected = tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]];
|
||||
|
||||
for (const hook of config.hooks) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
|
||||
}
|
||||
|
|
@ -100,6 +104,10 @@ export default class DHRoll extends Roll {
|
|||
if (roll._evaluated) {
|
||||
const message = await cls.create(msgData, { rollMode: config.selectedRollMode });
|
||||
|
||||
if (config.tagTeamSelected) {
|
||||
game.system.api.applications.dialogs.TagTeamDialog.assignRoll(message.speakerActor, message);
|
||||
}
|
||||
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(message.id);
|
||||
}
|
||||
|
|
@ -228,7 +236,8 @@ export const registerRollDiceHooks = () => {
|
|||
if (
|
||||
!config.source?.actor ||
|
||||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
|
||||
config.actionType === 'reaction'
|
||||
config.actionType === 'reaction' ||
|
||||
config.tagTeamSelected
|
||||
)
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
||||
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
||||
targetHook = null;
|
||||
|
|
@ -149,7 +149,15 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
event.stopPropagation();
|
||||
const config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
|
||||
await this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
|
||||
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.TagTeamRoll
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async onApplyDamage(event) {
|
||||
|
|
|
|||
|
|
@ -14,7 +14,8 @@ export default class RegisterHandlebarsHelpers {
|
|||
getProperty: foundry.utils.getProperty,
|
||||
setVar: this.setVar,
|
||||
empty: this.empty,
|
||||
pluralize: this.pluralize
|
||||
pluralize: this.pluralize,
|
||||
log: this.log
|
||||
});
|
||||
}
|
||||
static add(a, b) {
|
||||
|
|
@ -89,4 +90,8 @@ export default class RegisterHandlebarsHelpers {
|
|||
const key = isSingular ? `${baseKey}.single` : `${baseKey}.plural`;
|
||||
return game.i18n.localize(key);
|
||||
}
|
||||
|
||||
static log(test) {
|
||||
return test;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ import {
|
|||
DhHomebrewSettings,
|
||||
DhVariantRuleSettings
|
||||
} from '../applications/settings/_module.mjs';
|
||||
import { DhTagTeamRoll } from '../data/_module.mjs';
|
||||
|
||||
export const registerDHSettings = () => {
|
||||
registerMenuSettings();
|
||||
|
|
@ -122,4 +123,10 @@ const registerNonConfigSettings = () => {
|
|||
config: false,
|
||||
type: DhCountdowns
|
||||
});
|
||||
|
||||
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhTagTeamRoll
|
||||
});
|
||||
};
|
||||
|
|
|
|||
|
|
@ -34,7 +34,8 @@ export const GMUpdateEvent = {
|
|||
};
|
||||
|
||||
export const RefreshType = {
|
||||
Countdown: 'DhCoundownRefresh'
|
||||
Countdown: 'DhCoundownRefresh',
|
||||
TagTeamRoll: 'DhTagTeamRollRefresh'
|
||||
};
|
||||
|
||||
export const registerSocketHooks = () => {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue