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Added a Setting that controls if scroll texts should be shown on resource change (#578)
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7 changed files with 95 additions and 1 deletions
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@ -324,3 +324,34 @@ export const arraysEqual = (a, b) =>
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[...new Set([...a, ...b])].every(v => a.filter(e => e === v).length === b.filter(e => e === v).length);
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export const setsEqual = (a, b) => a.size === b.size && [...a].every(value => b.has(value));
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export function getScrollTextData(resources, resource, key) {
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const { reversed, label } = CONFIG.DH.ACTOR.scrollingTextResource[key];
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const { BOTTOM, TOP } = CONST.TEXT_ANCHOR_POINTS;
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const increased = resources[key].value < resource.value;
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const value = -1 * (resources[key].value - resource.value);
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const text = `${game.i18n.localize(label)} ${value.signedString()}`;
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const stroke = increased ? (reversed ? 0xffffff : 0x000000) : reversed ? 0x000000 : 0xffffff;
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const fill = increased ? (reversed ? 0x0032b1 : 0xffe760) : reversed ? 0xffe760 : 0x0032b1;
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const direction = increased ? (reversed ? BOTTOM : TOP) : reversed ? TOP : BOTTOM;
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return { text, stroke, fill, direction };
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}
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export function createScrollText(actor, optionsData) {
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if (actor && optionsData?.length) {
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actor.getDependentTokens().forEach(token => {
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optionsData.forEach(data => {
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const { text, ...options } = data;
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canvas.interface.createScrollingText(token.getCenterPoint(), data.text, {
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duration: 2000,
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distance: token.h,
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jitter: 0,
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...options
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});
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});
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});
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}
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}
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