Added a Setting that controls if scroll texts should be shown on resource change (#578)

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WBHarry 2025-08-05 04:14:23 +02:00 committed by GitHub
parent 089657a896
commit 04fbf9db4f
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7 changed files with 95 additions and 1 deletions

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@ -55,6 +55,24 @@ export const abilities = {
}
};
export const scrollingTextResource = {
hitPoints: {
label: 'DAGGERHEART.GENERAL.HitPoints.plural',
reversed: true
},
stress: {
label: 'DAGGERHEART.GENERAL.stress',
reversed: true
},
hope: {
label: 'DAGGERHEART.GENERAL.hope'
},
armor: {
label: 'DAGGERHEART.GENERAL.armor',
reversed: true
}
};
export const featureProperties = {
agility: {
name: 'DAGGERHEART.CONFIG.Traits.agility.name',

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@ -1,4 +1,5 @@
import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
import { createScrollText, getScrollTextData } from '../../helpers/utils.mjs';
const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
new foundry.data.fields.SchemaField({
@ -88,4 +89,28 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
const data = { ...this };
return data;
}
async _preUpdate(changes, options, userId) {
const allowed = await super._preUpdate(changes, options, userId);
if (allowed === false) return;
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (changes.system?.resources && autoSettings.resourceScrollTexts) {
const textData = Object.keys(changes.system.resources).reduce((acc, key) => {
const resource = changes.system.resources[key];
if (resource.value !== undefined && resource.value !== this.resources[key].value) {
acc.push(getScrollTextData(this.resources, resource, key));
}
return acc;
}, []);
options.scrollingTextData = textData;
}
}
_onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId);
createScrollText(this.parent, options.scrollingTextData);
}
}

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@ -8,7 +8,7 @@
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/
import { addLinkedItemsDiff, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { addLinkedItemsDiff, createScrollText, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs';
import FormulaField from '../fields/formulaField.mjs';
@ -184,11 +184,20 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
if (allowed === false) return false;
addLinkedItemsDiff(changed.system?.features, this.features, options);
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const armorChanged =
changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
const armorData = getScrollTextData(this.parent.parent.system.resources, changed.system.marks, 'armor');
options.scrollingTextData = [armorData];
}
}
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId);
updateLinkedItemApps(options, this.parent.sheet);
createScrollText(this.parent?.parent, options.scrollingTextData);
}
}

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@ -40,6 +40,11 @@ export default class DhAutomation extends foundry.abstract.DataModel {
choices: CONFIG.DH.GENERAL.ruleChoice,
initial: CONFIG.DH.GENERAL.ruleChoice.onWithToggle.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.damageReductionRulesDefault.label'
}),
resourceScrollTexts: new fields.BooleanField({
required: true,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.resourceScrollTexts.label'
})
};
}

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@ -324,3 +324,34 @@ export const arraysEqual = (a, b) =>
[...new Set([...a, ...b])].every(v => a.filter(e => e === v).length === b.filter(e => e === v).length);
export const setsEqual = (a, b) => a.size === b.size && [...a].every(value => b.has(value));
export function getScrollTextData(resources, resource, key) {
const { reversed, label } = CONFIG.DH.ACTOR.scrollingTextResource[key];
const { BOTTOM, TOP } = CONST.TEXT_ANCHOR_POINTS;
const increased = resources[key].value < resource.value;
const value = -1 * (resources[key].value - resource.value);
const text = `${game.i18n.localize(label)} ${value.signedString()}`;
const stroke = increased ? (reversed ? 0xffffff : 0x000000) : reversed ? 0x000000 : 0xffffff;
const fill = increased ? (reversed ? 0x0032b1 : 0xffe760) : reversed ? 0xffe760 : 0x0032b1;
const direction = increased ? (reversed ? BOTTOM : TOP) : reversed ? TOP : BOTTOM;
return { text, stroke, fill, direction };
}
export function createScrollText(actor, optionsData) {
if (actor && optionsData?.length) {
actor.getDependentTokens().forEach(token => {
optionsData.forEach(data => {
const { text, ...options } = data;
canvas.interface.createScrollingText(token.getCenterPoint(), data.text, {
duration: 2000,
distance: token.h,
jitter: 0,
...options
});
});
});
}
}