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Added a Setting that controls if scroll texts should be shown on resource change (#578)
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7 changed files with 95 additions and 1 deletions
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@ -55,6 +55,24 @@ export const abilities = {
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}
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};
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export const scrollingTextResource = {
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hitPoints: {
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label: 'DAGGERHEART.GENERAL.HitPoints.plural',
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reversed: true
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},
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stress: {
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label: 'DAGGERHEART.GENERAL.stress',
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reversed: true
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},
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hope: {
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label: 'DAGGERHEART.GENERAL.hope'
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},
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armor: {
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label: 'DAGGERHEART.GENERAL.armor',
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reversed: true
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}
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};
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export const featureProperties = {
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agility: {
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name: 'DAGGERHEART.CONFIG.Traits.agility.name',
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@ -1,4 +1,5 @@
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import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
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import { createScrollText, getScrollTextData } from '../../helpers/utils.mjs';
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const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
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new foundry.data.fields.SchemaField({
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@ -88,4 +89,28 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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const data = { ...this };
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return data;
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}
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async _preUpdate(changes, options, userId) {
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const allowed = await super._preUpdate(changes, options, userId);
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if (allowed === false) return;
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const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (changes.system?.resources && autoSettings.resourceScrollTexts) {
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const textData = Object.keys(changes.system.resources).reduce((acc, key) => {
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const resource = changes.system.resources[key];
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if (resource.value !== undefined && resource.value !== this.resources[key].value) {
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acc.push(getScrollTextData(this.resources, resource, key));
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}
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return acc;
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}, []);
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options.scrollingTextData = textData;
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}
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}
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_onUpdate(changes, options, userId) {
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super._onUpdate(changes, options, userId);
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createScrollText(this.parent, options.scrollingTextData);
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}
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}
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@ -8,7 +8,7 @@
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* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
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*/
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import { addLinkedItemsDiff, updateLinkedItemApps } from '../../helpers/utils.mjs';
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import { addLinkedItemsDiff, createScrollText, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
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import { ActionsField } from '../fields/actionField.mjs';
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import FormulaField from '../fields/formulaField.mjs';
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@ -184,11 +184,20 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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if (allowed === false) return false;
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addLinkedItemsDiff(changed.system?.features, this.features, options);
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const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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const armorChanged =
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changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
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if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
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const armorData = getScrollTextData(this.parent.parent.system.resources, changed.system.marks, 'armor');
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options.scrollingTextData = [armorData];
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}
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}
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_onUpdate(changed, options, userId) {
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super._onUpdate(changed, options, userId);
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updateLinkedItemApps(options, this.parent.sheet);
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createScrollText(this.parent?.parent, options.scrollingTextData);
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}
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}
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@ -40,6 +40,11 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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choices: CONFIG.DH.GENERAL.ruleChoice,
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initial: CONFIG.DH.GENERAL.ruleChoice.onWithToggle.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.damageReductionRulesDefault.label'
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}),
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resourceScrollTexts: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.resourceScrollTexts.label'
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})
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};
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}
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@ -324,3 +324,34 @@ export const arraysEqual = (a, b) =>
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[...new Set([...a, ...b])].every(v => a.filter(e => e === v).length === b.filter(e => e === v).length);
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export const setsEqual = (a, b) => a.size === b.size && [...a].every(value => b.has(value));
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export function getScrollTextData(resources, resource, key) {
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const { reversed, label } = CONFIG.DH.ACTOR.scrollingTextResource[key];
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const { BOTTOM, TOP } = CONST.TEXT_ANCHOR_POINTS;
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const increased = resources[key].value < resource.value;
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const value = -1 * (resources[key].value - resource.value);
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const text = `${game.i18n.localize(label)} ${value.signedString()}`;
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const stroke = increased ? (reversed ? 0xffffff : 0x000000) : reversed ? 0x000000 : 0xffffff;
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const fill = increased ? (reversed ? 0x0032b1 : 0xffe760) : reversed ? 0xffe760 : 0x0032b1;
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const direction = increased ? (reversed ? BOTTOM : TOP) : reversed ? TOP : BOTTOM;
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return { text, stroke, fill, direction };
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}
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export function createScrollText(actor, optionsData) {
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if (actor && optionsData?.length) {
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actor.getDependentTokens().forEach(token => {
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optionsData.forEach(data => {
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const { text, ...options } = data;
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canvas.interface.createScrollingText(token.getCenterPoint(), data.text, {
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duration: 2000,
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distance: token.h,
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jitter: 0,
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...options
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});
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});
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});
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}
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}
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